AI + FLEx = Bad. Very Bad. That plus other stories!
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Okay, several problems… all stemming from FL Explorer.
First one First. I began Modding a small bit ago. I mostly mean system-designing for Clone Wars: Tides of War.
So here it is we run into problems.
I haven’t started on the Core Work yet, just making some ‘plans’ using a stock version of FWs 16.61 (I haven’t asked, because I’m not releasing using it or reverse-engineering anything just getting the hang of flex)1 - AI
Okay It seems no matter how many times I try to add AI to systems in places I can, there are no Trade Lanes so no Trade Lane peeps (Patrols, Nebulae, Zone Pops) nothing. I had something, but between a complete re-design (design differences) and deleting the rest of the systems (everything except for the started base which is in Kuat, and only then because I’m too lazy to change it!).
Before the re-design I think I had a corrupt base. Fl Crashed on Jumping in system, or undocking in-system… et cetera, et cetera.FLServer log reports the following issues (I won’t give you the Yellow Warnings, I caused them on purpose):
E:\FL\Scratch\Source\Common\BaseData.cpp(226) : *** ERROR: Invalid ini block in file …\data\Universe\Systems\CN01\Bases\CN01_01_Base.ini (A base I added, It’s one of the ‘dockables’)
E:\FL\Scratch\Source\Common\BaseData.cpp(226) : *** ERROR: Invalid ini block in file …\data\Universe\Systems\CN01\Bases\CN01_02_Base.ini (A base I added, It’s one of the ‘dockables’)2 - Missions, Base Characters and News Items…
I cannot get them to appear. I’m going to check… again, but to my knowledge they ain’t showin’ up.
3 - IDS Tags all gone wrong
Basically the IDS tags I get keep overrunning each-other. This is ok I know how to check and set in FL-id, but for what ever reason they reset tehmselves. Suddenly something which was named Imperial Star-Destroyer ‘Invictus’ (I am aware I’m working on a Clone Wars mod, and the ISDs where not there).
Lucky for me I think the News and ISD naming problem might be the direct result of IDS tag crossover… -
id use FL Dev for anything IDS related, the search function in it is excellent ^^ as for the code block, maybe you got a typo in there some where? or it is duplicated at the end of the file? FLE has a habit of producing alot of duplicates… hence why the people who know system building from just ini files prefer to use FLE for positioning rather than the full jobbeh =]
Freelancer Developer Thread >>> http://the-starport.net/index.php?option=com_smf&Itemid=26&topic=209.0
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Base characters in mbases.ini id code manually if you want them to ever appear. If your not too sure on it you can do what i did when i first started, copy an existing base change the ids numbers and the faction if you need to then just mess around with the body parts.
also FL Error Checker is a handy tool for fixing errors, as well as flscan, flia. datastorm.
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Thanks guys,
I don’t use FLE for alot of stuff, I’m new to modding and apart from not knowing how to use it properly some things just need changing by hand.
As for the IDS tags I use FLID, the thing that came with Flak, and I seem to given the “ISD ‘Invictus’” the same IDS tag as a news reel. Are News items kept in a different .dll/ini?When I get back from school I’ll have another looksy at this and see if the AI and Peeps actually show up.
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I think I’m one of the few that use FLEx to do most of my systems over at FW. I find it works pretty well for me as long as you use it solely for position, general appearance and modular station building. I’m assuming you watched the video I made regarding MBases.ini and how that works, too? (I posted it there on the CW forums, that’s why I’m asking)
As for your base.ini issues, what’s the code looking like there? I’ve never seen that error myself, but maybe we can go through the code here and debug it. I assume CW:ToW is using the ToW file system? ie. TOW\universe, TOW\equipment…etc.? If you’re using some of FWs stuff, you have to be mindful of changing the appropriate files so the game references things properly.
Places I check when I have base issues are:
universe.ini
tow\systems\sushirules.ini (check that coding)
tow\systems\sushirules\base,ini
tow\systems\sushirules\base\rooms.ini
solar\solararchi.ini
missions\mbase.iniI generally go in that order.
As for the missions and what not, what are your weightings setup in the mbases.ini? Having them show up is related, at least from what I remember, to what you put in the mbases.ini.
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There’s an mbase tut?
right now, my to-do list:
- Systems. Those I lost in the crash, and those I didn’t.
- AI. Self Explanatory.
- Systems, good version. All of them. All again.
- AI. Oh noez, not againz.
- Bloom, anyone?
- other stuff on an as yet unworked-on project.
- School stuff.
ooooh, this is going to be fun!