Nav map messed up horribly.
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Ya, post up the system code so we can analyze it. It looks to me that the trade lanes, zones and other things are out of whack. It depends a lot on how you use the “visit = 0 or 1 or 128” too.
And, did you create this solely on FL Explorer? If that’s the case, you need to do some manual edits. I’ll host up a video, if you want, to show you how I make my systems for FW:ToW
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Yep. FL explorer. A video would be brill.
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LOL Funny bug!
I’ve done hundrets of systems in different mods some with countless lane rings, planets and stations (guess i made a system with 4 dockable planets and 18 or 19 stations), but i never had a messed up nav map
If u discover the source of that bug please tell us
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Here are the videos:
Building Systems:
http://files.filefront.com/Building+Systems+Part+1avi/;13655501;/fileinfo.html
Understanding Asteroids and Nebulas:
http://files.filefront.com/Asteroids+and+Nebulaswmv/;12799219;/fileinfo.html
Modular Station Building
http://files.filefront.com/Modular+Station+Buildingavi/;12686081;/fileinfo.html
Custom Base Coding:
http://files.filefront.com/Baseini+Tutorialavi/;12714952;/fileinfo.html -
Sure you can anaylse 80kb of files?!
http://host-a.net/Unib5/HI01.ini -
I’m still not sure what has messed up. I created my systems normally and they worked before but it has suddenly just decide to do this. Oh and if I CLOSE the navmap, CTD.
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Navmapscale?
What about your navmapscale? Have you made any changes to it? What is your navmapscale?
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Huge…lemme check.
EDIT: 0.453333
250k per side.
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Only thing I’ve noticed is that your system is called Hi01, in vanilla FL this is the nick of Omicron Alpha so if u’re not going to create a TC u should change that nick to hi01 (hi02 is omicron beta).
I’m rly not sure if this has something to do with it, but u were talking about “your newly created system” so if u got 2 systems called hi01 that could be the source of your bug.
Greetz
Mind -
It never conflicted before. I simply added a few tradelanes, planets and bases and now this happens ???
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try changing navmapscale to 1 or 2 and see what happens.
I may be misunderstanding your problem, but try anyway.
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Nothing. Same problem.
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I hope you realize we are not entitled to fix this for you. You are the one asking, we are the ones trying to help.
Double-posting with something like that is a surefire way NOT to get helped.
Instead, you’d be better off giving more details on what you did.
Also: modding takes time and patience; make sure that reaches your brain or you’ll be fried within a few months.
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I hate slow progress
It only crashes if I close the Nav Map. It’s very weird. Also some trade lanes are missing. But I’m newish to modding so I wouldn’t know where to go to fix it.
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I’d really try what Mind said. You should NEVER have two systems with the same name.
You’re really looking for trouble by doing that.
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Depending on how u made the universe ini and the mbase ini it will surely bug the game.
I never made that mistake but i produced that error and i worked not good, i bet when u take a look at alpha u will find your missing trade lanes and some more stuff there. -
I deleted the other system. This is completely new universe except from New York and FP7, which prefixes are not cloned. And it worked completely fine before, except from a minor bug where a couple of bases say Planet Malta etc.
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Well did u clean ALL (and i mean ALL) ini files? I’M Specialy talking about the universe ini, the path inis the mbase.ini etc.?
Its not enough to just delete the systems in FLE, if u’re going to create a TC mod u should cleane all ini files except some archtyp ini’s (solarch.ini, shiparch.ini, stararch.ini, asteroidarch.ini etc. etc.). -
Why don’t you put your files, your mod files, for upload? And have a experienced modder a look at it?
Probably 2 mins before he can say what whent wrong.
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I used a base clear out mod. What I am trying to say is why is this system nav map breaking. Why did it not break before and now it does. It’s got nothing to with the mod, any problems would be situated in the system file.
23/25