Hide FLShell commands in the chat, but commands Should work
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Welcome Vector9,
Unfortunately, as far as I know, there are many conflicts between FLShell and FLHook, which is why the FLShell commands aren’t being processed correctly. To be honest, in my opinion, I think it’d be best to simply toss FLShell - short of the /restart command, most FLHook implementations have everything FLShell has.
I wish I could help further, however FLShell is unfortunately not open-source like FLHook is, so there’s not much chance of resolving the issues between the two hooking modules.
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There’s a /restart plugin available for the FLHook Plugin version.
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Compatibility problem :
My Test Server run FLShell and FlHook
The problem consists in Shell commands pass in a chat
At use Shell command, the command visible in a chat
How to make that commands of a shell did not visible in a chat , but worked?
P.S. Sorry my english is bad.
Write to console.
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We run FlShell + FlHook together since a while
- with minor problems.
To keep the problems with FlShell low
i d just stay away from it’s “/land” and “/beam” command.
Besides the restart there are some minor FlShell things,
which are nice 2 have:- the “/list” command, showing who is online with what ship
- the “/cargo” command
- the possibility to set a reward 4 player kills, taken from victims account.
I also like the possibility to restrict the usage
by ship type and reputation on the user side
and as well on the target side.And i think that’s the solution here:
@HeIIoween:Write to console.
- with minor problems.
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Shell and hook work pretty fine together, unless you enable disconnect delay in hook - it really messes things up with commands that kick player (like rename). My server is running both shell and hook for about a year now with no big problems except that.
This issue with shell command is shown into system chat do exsists however.
You can avoid this some ways:
1. Write shell commands into console chat channel You can even disable command-catching for system chat in shell.
2. Get rid of HkSendChat (or smthing) hook. You’ll lose ignores and chatstyles with this.
3. You can block all lines beginning with ‘/’ in HkSendChat. You can’t block those lines in HkSubmitChat 'cause then shell won’t see any command at all.To keep the problems with FlShell low
i d just stay away from it’s “/land” and “/beam” command.yea, there’s this bug that crashes server after ForceLand. I use shell’s /jump command instead, which kicks you to move your ship, but it won’t crash server and also it can move you to point in space, not only to base.
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The best chance for ‘safe beaming’ gives the
last FlHook version of Motah with the option
“kick after beaming” imho. -
FLHook plugin has a configuration option to suppress all chat lines starting with different characters, e.g. ‘/’
See the flhook.ini file for details.We use the .beam command with this version and it works correctly. Haven’t had any problems.
The player control plugin for flhook-plugin has a /move command that moves you to any location in a system. It doesn’t kick you. Again haven’t had any problems with this. This plugin also has a /pos to get your current position and a /chase command to move you to the location of another ship.
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FLHook plugin has a configuration option to suppress all chat lines starting with different characters, e.g. ‘/’
See the flhook.ini file for details.I don’t know about the plugin, but in flhook 1.5.5 this is done in HkSubmitChat, thus not passing commands to the shell.
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Don’t get me wrong
- i just tried 2 tell, i prefer FLHook instead of FLShell for beaming.
No offence against any of those FlHook versions around.