Multiplayer Scripting?
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hmm
do you think of the Osiris-Jump-Scenes?
Apart from them i couldn’t think of any other scene which would be impossible to create. You have to restile for example Omicron Minor, with a Jump Hole in Alaska, and Jumpholes to every Omicron Major-System.
Greetings
Silverman -
Silverman wrote:
hmm
do you think of the Osiris-Jump-Scenes?
Apart from them i couldn’t think of any other scene which would be impossible to create. You have to restile for example Omicron Minor, with a Jump Hole in Alaska, and Jumpholes to every Omicron Major-System.
Greetings
SilvermanDo you mean the way the Osiris teleports you around? Like after you blow up the Nomad Battleships in Frankfurt you dock on the Osiris and suddenly you’re in New York for the next mission? Or how you dock with the Osiris in Zone-21 in New York but put in Omicron Minor? I’d imagine that would work just fine.
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Try it and you’ll see, not even the first mission works unmodified.
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@Xalrok: ok…
@Quarks: That’s the problem, I don’t know how. I can’t script (well, i can, but it’s very bad and i use copy and paste for what i want to have) and i don’t know how do get these missions on a server.
And I don’t think of Unmodified, I would modify every mission (not as a script but normal text, you’d have to script) to make it work in multiplayer. I think that means creating a second (third fourth…) character, giving him/her exact mission details and so on. Or am i thinking wrong and it is quite more? If yes, tell me. It’s how i said I am a complete noob in that topic.
Greetings
Silverman -
Well, I don’t know too, amd I don’t think anybody here really knows as you might have read.
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HeIIoween wrote:
Crazy wrote:
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The main remaining bug seems to be that missions are paused when somone leaves the server (they are not destroyed, they just won’t continue).Act_StateChange = SUCCEED is crashing my server.
…Unbeliveable.
Without special hook all ok.
It is for vanilla - right?Act_StateChange = SUCCEED doesnt cause any problems for me, it just continues with the next mission.