Changing the waypoint size
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M0tah, did you build Freelancer engine? Because the rate at which you find these offsets is unreal!
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find the one that deligates the rendering colour for the fecking way point will you? XD YOUR ON A ROLL DAMN IT
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ā¦Why donāt you share that source code with the rest of us!?
Actually he almost always does.
Thanks Motah. Strange BTW, it seemed to me that it was kinda 300. Btw, is it from the centre of a model???
It would be nice to find an offset for reaching the object(like station etc.) -
It works!
Awesome stuff!
First I had Grendel change it from 150 to 300, no change. When I jumped in my train and turned to click the left-behind waypoint it ws 650 meters away. So I had him change it to 1000. Jumping now still had it left-behind (because this ship is actually āinsideā the sphere and therefore hasnāt reached it) but by simply clicking the waypoint in the lower left hud with the mouse activates the āObjective reachedā message and it disappears and the distant waypoint appears.
Nice work M0tah!
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First of all, thanks for sharing! I have seen this offset in IDA too, but unfortunately it does not change the size of a waypoint within a tradelane. Maybe you already have found that too? That would save a lot of timeā¦
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OK found it, it is
300f in freelancer.exe, 0x1d7e80 = distance from a waypoint within a tradelane when it is considered reached ```was just a little bit below in the same function where the first offset is used.
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How can I use this model as solar or equipment model?
http://www.youtube.com/watch?v=BBXkocYF_h8&feature=youtu.be
Adding a hardpoints to the model and making it use as a shield doesnt show neither on a ship nor as a solar.[EDIT]* works but not a way I want it xD