Freelancer Mod Studio - 1.2
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I added a new FAQ entry to http://code.google.com/p/freelancermodstudio called “Q: Why are the models are not showing up in the 3d viewer?” which might help
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Uploaded version 1.0.2
Download the latest version here or use the auto updater in your Freelancer Mod Studio.
- Added support for legend icons and 3d models in solar archetype files
- Improved adding/pasting sections (blocks) by making them visible automatically
- Fixed rotation for cylindrical zones (not paths) and zone rings
- Fixed selection box not updating when changing object transform values
- Fixed updating object models when the changed object had the same object type
- Fixed detecting some exclusion zones (property_flags | 0x10000)
- Fixed crash when file could not be saved (for example being read-only) by showing a warning instead
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Uploaded version 1.0.4
Download the latest version here or use the auto updater in your Freelancer Mod Studio.
- Fixed selection box size of models
- Fixed sometimes not being able to select the nearest/farthest object
- Fixed model not being removed when set to invalid archetype after version 1.0.3
- Improved model load speed by caching the models
- Fixed a crash in the universe 3d viewer
- Fixed memory leak in culture changer
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Alright, this is it. The final version 1.0.5 is online. I hope you like it
Download the latest version here
View the changelog
Read the FAQ -
Great tool. Many thanks!
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Wow cool.
Thank you very much -
Much appreciated stfx, nice job.
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I don’t think there’s a tool in FL mod studio to do this but FL Dev has one, look in the Misc Tools tab under the Angle and Distance calculator just input the two objects coordinates and it’ll output distance and angle.
You could do the same thing with trigonometry but where’s the fun in that
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Due to the upcoming 6 year anniversary since I first started it I decided to add starworld’s requested feature. Also because I immediately liked that feature and it turns out that it indeed helps a lot to align trade lane positions/rotations which was always cumbersome.
From the FAQ: Object tracking shows info of your selected and tracked object like distance and angle between both. To track the currently selected object use “View -> Track selected” or its keyboard shortcut. To no longer track the selected object use “View -> Track selected” again.
Version 1.0.6 additionally also added selection toggling inside the 3d viewer by holding CTRL while clicking on a model.
I hope you like it
Download the latest version here or use the auto updater in your Freelancer Mod Studio.
View the changelog
Read the FAQ -
3D viewer evolves into 3D editor!
After lots of hours developing this ever wanted feature I finally present object manipulation including translating, rotating and scaling.
The beauty of this one is that you manipulate them relative to their rotation, so you can move them in the direction they are facing. This allows you to move them to a specific distance from another object and also complements setting absolute values in the property grid very well. There are a few things which could be improved like automatically updating the values in the property grid while manipulating the objects, or different mouse<->rotation behavior but stuff like that will have to wait for another time.
Additionally selecting objects is now also as easy as it should have always been. If you click on system objects (stations, planets, etc.) you can actually select them through any zones. You can also select paths through zones.
I also worked on some other stuff which you can check out in the link to the changelog below
I really hope you like those changes:)
Download the latest version here or use the auto updater in your Freelancer Mod Studio.
View the complete changelog
Read the FAQ -
You should fix the camera movement in your 3d editor. The controls are terrible. The zoom is not smooth enough. On that way I can’t get close enough to the objects for actually moving them exactly. You also should implement arrow keys for object or camera movement.
I don’t know if you ever worked with level editors like Valve’s Hammer Editor, but that are controls you can work with. -
Thanks guys, means a lot
Skotty. wrote:
You should fix the camera movement in your 3d editor. The controls are terrible. The zoom is not smooth enough. On that way I can’t get close enough to the objects for actually moving them exactly. You also should implement arrow keys for object or camera movement.
I don’t know if you ever worked with level editors like Valve’s Hammer Editor, but that are controls you can work with.Are you talking about the steps when using mouse scroll zooming? You can hold ALT + right mouse button while moving the mouse to get smoother zoom.
Yes I could implement arrow key camera movement, I didn’t think anyone would need them but if you like them why not.
If what you are searching is some kind of walk-around camera then simply use CTRL + right mouse button to look around and CTRL + ALT + right mouse button to move forward/backward. If you zoom out more you move faster using walk-around movement and vice versa.
Please take a look at the mouse bindings in the FAQ as all this is explained there.
Btw I would not recommend using walk-around camera as it is much faster using “Focus selected”, middle-mouse to offset camera, alt + right mouse to zoom and clicking the orientation cube to orient the camera along the axis to offset the camera along it.
Or maybe I don’t get what you mean:)
Also how close do you want to get? The near-distance limit of the camera and also the zoom limit is at about the size of a player ship. No idea why you would want to get closer than that.
PS: No I didn’t work with that editor but with Unity, Maya, 3D Max and some others.