Trent the monkey king mod?
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May I ask if I might integrate your mission into the Freelancer Addon: Station Network ?
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Sure you may, just remember to credit me in the script and Readme.
You can catch me at :
http://freelancercommunity.net/viewtopic.php?t=485
If you have any questionsGL.Ras
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Yep ty!
but I forgot to inform you that by sharing your ressources with us you also agree that your ressources might be used by any other modders - That’s one of our principles. Of course under the condition that you get named in the credits.
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Think ye might have wanted to inform ras of that 1st… :lol:
hehe, kinda like singing a record deal… to be told afterwards… that
“oh and we’ll be giving this away to everyone”… lmao…I Think ye mega lucky ras is a great guy… with an awesome addition to SP… have fun “intergrating” bas… hehe… hehe… mwhahahahahahahahahahahahahahahahahahahhaha!!!..
(yes… it kinda sent me back to square 1 with my mod… and a little looopy trying to work out what/where and what to change… & then comes the “ideas” that spring from this mod… dam these bigass mods i make lol, and the hold they have on my sanity…)
Your about to take your 1st steps into a scary world they call…
FL-SP missions… take extra batteries… it gets deep and dark in there… and ye dont want the lights going out…
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personally i think this mod is seriously flawed. try dock at prison station in texas and the ship explodes by the planet. weapons do not seem to hit the target. missiles are too slow to hit targets. have a collision in an asteroid field at the speed it travels and you are toast. How the hell you are supposed to beat around 10 bh in mission 14 i have yet to find out. nomads are much easier to kill than mos other npc. strange that. still what do i know. good idea spoiled in execution IMHO.
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Thx for the feedback/critique, im currently working on the update with Modders: FlyByu and Bullwinkle.
TTMK was my first project, and yes it has its faults.
The update will really be an allmost new mod fusing the Bdsl 1.28 with TTMk 1.5.
You can follow the project here:
http://forge.the-starport.net/projects/aot
Making us aware of any errors/bugs you have come upon in TTMK will be higly appreciated.
It would help alot If you could send me a detailed list on the PM or at:
[email protected]Thank you
Ras
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About storyline mods, the mod “Knowledge of Sirius” is planned to add a continiue storyline to the game. The mod’s storyline takes place in the exploring of the “upper unknown” as known to us and named in the mod as Epsilon nebula.
I happen to be the creator of the mod, as you probably guessed, and I’m looking for mission coders to add the new missions, because I’m not so good with it myself. I can code open SP but not a full mission.
Do you know someone who can help me?
Please send me a PM.To view the mod go to:
http://www.moddb.com/mods/freelancer-knowledge-of-sirius -
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Hey. I am trying to play this mod. I gone through the prequel, it was nice, except for the crashes in the Leeds system. But how on earth I am supposed to play storyline? Even on the level 1 missions, NPCs are mowing me down in no time, before I can even scratch their paint.
I guess it is because I am flying the starting ship. But it seems impossible to get a new one, the prices are absurd. How I am supposed to gathes MILIONS if I cannot fly the missions, and the cargo hold is so small that making enough money by trading would take weeks of real time.