Models giveaway
-
Actually it’s 6:45 at my place
Gonna sleep in a couple of hours, first I have a few other very important things to take care of …. such as checking my emails, hunt for funny videos on youtube and a few others extremely important tasks
-
How in 51st century new earth did you know i needed something like this sol?? dam… i swear you gonna get some requests soon… lol 8-)
Any other Dr Who fans noticing the awesome 51st century architecture on the hill there, strangely enough it’s almost perfect for my needs.
Your a gem m8… so glad your back
-
if youre doing more planetary surfaces or station interiors, let us know… these are great resources as like we’re used to^^
good work, m8! -
Cheers XP & Gisteron. Well, I’m pretty sure I’m gonna make more
Meanwhile, here’s a very quick model for you just before I go to sleep. I just saw something like this in a pic I found with “google images” so I decided I’d make my own. Maybe someone will find a use for it.
Cya
http://solcommand.blogspot.com/2011/01/torpedo-platform-tua-8.html
-
Cool , nice models , keep it up .
Ro : ooo turele , chiar aveam nevoie mersi . Felicitari si la multi ani ! -
super models Sol Respect. But how do you get the point with the textures?
-
Thx Cata , La Multi Ani si tie.
==========
Terratec, sorry but I don’t really understand your question mate, can you please rephrase ?
Thank you all guys, just trying to help you all get more out of your mods
-
Hey, quick question, cause I don’t remember:
does FL support textures with alpha channel ?
-
yes it does. it would require the modder who imports to play the material node to work as needed, but basically, yes, FL supports alpha.
-
Thx for the info Gisteron.
Now here’s a new planetary base.
Name: Smuggler desert camp
Poly count: 1636http://solcommand.blogspot.com/2011/01/smuggler-desert-camp.html
-
Hey, Sol…
That’s definitely not a 3D model, I think you cheated with plastic toys in a box of sand and took a picture!
Just so you can finally get some sleep, eh? ROFL!
-
oh, i like it. finally some planetary pirate base that is more realistic than a whole city like on malta or crete.
-
Oh those textures…so awesome…and O.O the turrets are were influenced by the Homeworld 2 concept art :-D? Anyway Sol how do you texture? Or in which program?..I am really curious.
-
SolCommand wrote:
Thx for the info Gisteron.Now here’s a new planetary base.
Name: Smuggler desert camp
Poly count: 1636http://solcommand.blogspot.com/2011/01/smuggler-desert-camp.html
Inspired by Red Faction isn’t it? Buildings and deffence towers look almost the same.
Much respect SolCommand, but when do the station docking bays come? I’m curious to see them already. -
or battleship bridges
-
Hehe, cheers. I actually thought about what would Freelancer need and the base for pirates / junkers came in my mind.
About the others, hold your horses guys, these models don’t grow in trees Speaking of trees, I just got this feeling that I need to watch Avatar again … for some inspiration and some eye-candy scenery.
About the texture, I use something called Fireworks. I don’t use Photoshop cause I have no idea how to use it, yeah I know, lame, but hey, I have the other software for so many years that it’s practically part of my family now, why change it
-
OK, just started working on a hangar inspired by something from EVE Online, if I like how it turns out I’ll post it here for download.
Gisteron, about the battleship bridges, feel free to post pics
-
hm, thought of something custom but if you need inspiration, here we go
Stargate Daedalus Bridge view window
Star Trek Galaxy Class Variant Bridge
Macross Quarter Bridge
Galactica Class Battlestar CICanyway… a combination with most accent on the star trek or stargate bridge would be great imo. maybe someone would however request a different intonation.
-
About the bridge, I need to know exactly how or for what would such a model be used. You just want the player to be able to see outside like from a fighter cockpit or something ?
-
I think there will be no glass, just banks of huge bendable display panels inside closed hulls with live external and command panel views.
Never liked windows on spaceships!
543/823