Models giveaway
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Hey, quick question, cause I don’t remember:
does FL support textures with alpha channel ?
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yes it does. it would require the modder who imports to play the material node to work as needed, but basically, yes, FL supports alpha.
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Thx for the info Gisteron.
Now here’s a new planetary base.
Name: Smuggler desert camp
Poly count: 1636http://solcommand.blogspot.com/2011/01/smuggler-desert-camp.html
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Hey, Sol…
That’s definitely not a 3D model, I think you cheated with plastic toys in a box of sand and took a picture!
Just so you can finally get some sleep, eh? ROFL!
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oh, i like it. finally some planetary pirate base that is more realistic than a whole city like on malta or crete.
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Oh those textures…so awesome…and O.O the turrets are were influenced by the Homeworld 2 concept art :-D? Anyway Sol how do you texture? Or in which program?..I am really curious.
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SolCommand wrote:
Thx for the info Gisteron.Now here’s a new planetary base.
Name: Smuggler desert camp
Poly count: 1636http://solcommand.blogspot.com/2011/01/smuggler-desert-camp.html
Inspired by Red Faction isn’t it? Buildings and deffence towers look almost the same.
Much respect SolCommand, but when do the station docking bays come? I’m curious to see them already. -
or battleship bridges
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Hehe, cheers. I actually thought about what would Freelancer need and the base for pirates / junkers came in my mind.
About the others, hold your horses guys, these models don’t grow in trees Speaking of trees, I just got this feeling that I need to watch Avatar again … for some inspiration and some eye-candy scenery.
About the texture, I use something called Fireworks. I don’t use Photoshop cause I have no idea how to use it, yeah I know, lame, but hey, I have the other software for so many years that it’s practically part of my family now, why change it
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OK, just started working on a hangar inspired by something from EVE Online, if I like how it turns out I’ll post it here for download.
Gisteron, about the battleship bridges, feel free to post pics
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hm, thought of something custom but if you need inspiration, here we go
Stargate Daedalus Bridge view window
Star Trek Galaxy Class Variant Bridge
Macross Quarter Bridge
Galactica Class Battlestar CICanyway… a combination with most accent on the star trek or stargate bridge would be great imo. maybe someone would however request a different intonation.
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About the bridge, I need to know exactly how or for what would such a model be used. You just want the player to be able to see outside like from a fighter cockpit or something ?
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I think there will be no glass, just banks of huge bendable display panels inside closed hulls with live external and command panel views.
Never liked windows on spaceships!
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yes, SC, the cockpit view is primary target with that… however, it would ofc be cool if after resizing the model could be also used for cutscenes, one day (with the new mission scripter guess i’ll give a custom storyline a try, too, once the main concepts are implemented)
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Hey guys
Just wanted to let you know I need to cancel my current projects as I’ve joined the efforts led by Lancer Solurus in creating a new game called “Galaxy Empire” so I will be concentrating my efforts on that for a while. If time allows it I’ll still post a model here from time to time for you guys to use as you wish.
Cya later
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Gonna miss you Sol.
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I am looking at these planetary bases and wondering, what is the max polygon limit for them, and for the cityscapes?
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there is none. there are sensible amounts and non sensible amounts but in general, 20k-1 is the limit for each vmeshdata node you are wanting the compound file to contain.
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Gisteron wrote:
there is none. there are sensible amounts and non sensible amounts but in general, 20k-1 is the limit for each vmeshdata node you are wanting the compound file to contain.the only thing I can understand from this sentence is 20k …but that is enough, thnx for the info
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Hey guys, here’s a new model i just finished. It’s a planetary docking gate.
Enjoy
http://solcommand.blogspot.com/2011/01/docking-gate-ge1.html
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