Theres Multicruise, but …
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The best thing right now is to make the hard-coded limit way above any limit you’d want and use the ammo’s “volume” property to essentially fill up the cargo hold. This way you can limit how much total ammunition people can carry and also determine a weight on each ammunition (so, say, nukes take more space than rockets so you can hold 30 rockets but just 1 nuke in X ship).
As far as I’m aware there’s no way to limit ammo per ammo type (so you can have at most 2 nukes, 30 rockets and 25 missiles, for instance). I guess it could be doable with FLHook, but it’d behave a little odd.
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Was just wondering about it thats all, as there is a multicruise heh.
Thats a good idea about volume, I’ll have to think about that, its going to take careful balancing to get a Daedalus class battlecruiser to accept 2 nukes, 6 smaller tactical nukes and 12 regular missiles, I’m going to have to calculate it I guess ha.
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It doesn’t look like it would be very difficult for each launcher to have its own limit, if that would be sufficient. … Clarifying that, it would still apply to the equipment as a whole, not an individual mount. So if you have two Javelin launchers, you’d still only be able to have 50 missiles, not 50 for each. Hm, actually, I think I could change that, too…
As far as the ship goes, it depends how much control you want. Having an overall limit would be far easier to specify than individual limits. By overall limit, I mean if the ship is limited to 50, and if each launcher also has a limit of 50, you could then have 50 missiles or torps, or 25 of each.
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Here’s the version that provides a limit for each ammo. It adds an ammo_limit = limit value to [Munition], [Mine] and [Countermeasure] sections (add it after nickname). If absent, it defaults to MAX_PLAYER_AMMO. Limit may start with ***** or / to scale MAX_PLAYER_AMMO (e.g. if it’s 50, *ammo_limit = 1.5 makes the limit 75; ammo_limit = /4 makes it 12). As usual, copy ammolimit.dll to your EXE directory and add it to [Libraries] in dacom.ini. It will only work with version 1.1 of common.dll.
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Combine… this & the engclasss, dual missiles & multicruise… yeah… that’d rock! 8-)
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I’m afraid it’s the whole server which is quite falling apart. It’s probably the reason behind both the attachment issue and the downloads area one, and there isn’t much to do about it for now.
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Errmmm…
Yes, I cannot download it either I’m afraid, nor me neither!! …
I wonder if it’s this server that’s causing my surs to fail too…??? !!!