Creating own Navmap symbols
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Modeling and Texturing
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anyway to create new navmap symbols and not use the old ? i tryed to import then with milkshape as they are 3db files but no suces. i know how to modify the current symbols and add an alphachannel .
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Extract the tga textures with either UTFEditor or UTFXML.
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yes i know how it works , but now i used all navmap symbols wich was not used in our mod , i need more tzats why iam askin ^^
16 Jan 2010, 17:08
3/3
17 Jan 2010, 00:18