Dll limit for xml
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Hello together
I have a problem and that I have written my mod in xml and am now on the string resources limit.And in howto.html stay.
FLMM will automatically add those strings into a custom dll, and put the right IDs in! You can use those functions in your mod script OR in actual ini files included with your mod. If you’re doing the latter, use the “copyfile” method for that file, with scanfile=”true”. NOTE: There is a limit of 2000 on the number of unique string resources, and 2000+ (?) on the number of unique XML resources. If you reach that limit, put yourself into an insane asylum because you’d have to be crazy to type that many unique macros ;). Seriously though, that’s an arbitrary limit, and can be changed in new versions of FLMM if required.Thanks in Advance
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Since FLMM is still closed-source, you’ll have to wait for Crazy to increase it. Since he doesn’t even have access to his own source atm (inaccessible hard drive), it could be a while… Check out http://fllistserver.com/news/index.php/category/flmm/