Crazy planet
-
Yesterday i was adjusting values for capship bumps and see what happened, lol.
-
looking funny ^^
so… is that just a report or are u searching for a solution for this problem?
-
sorry, just a limitation of the proxy i am behind. what exactly happened?
-
LOL!!! A day there is like 25 seconds!!!
-
NewGenerationGuy wrote:
so… is that just a report or are u searching for a solution for this problem?no, just funny thing ^^
Gisteron wrote:
sorry, just a limitation of the proxy i am behind. what exactly happened?I bumped into planet manhattan on my cruiser with uber-mass. It (planet) drifted off 4k and started spinning with sick speed.
^^
-
You could always increase the radius of the death zone a bit and assign a silly value to the damage section which would prevent that happening
-
er… so you have a solar that you can kick away with a starship? lol. didn’t know thats possible at all O.O
-
I can’t see anything in the first post, what is it?
If you can play billiards with planets I want some! That would be terrific in a purpose-built wonky system, really spectacular!
How did you get that to happen?
-
I’m thinking that enabling spin on a planet must also happen to make it “physics enabled” and that with sufficient mass it’d react like an asteroid…
Which I have to say is both utterly messed up and cool
-
StarTrader wrote:
How did you get that to happen?just set 500 mln mass to my cruiser
And increased engine’s force to be able to accelerate at all %)
1/10