HELP! Repeated tradelane crash at first gate goin from LD-14
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[SystemInfo]
name = Br04
space_color = 0, 0, 0
local_faction = br_p_grp[archetype]
ship = br_freighter
ship = ge_armored
ship = ge_fighter4
ship = rh_cruiser
ship = rh_elite[EncounterParameters]
nickname = tradelane_armored_prisoner
filename = missions\encounters\tradelane_armored_prisoner.ini[EncounterParameters]
nickname = tradelane_trade_armored
filename = missions\encounters\tradelane_trade_armored.ini[EncounterParameters]
nickname = tradelane_trade_freighter
filename = missions\encounters\tradelane_trade_freighter.ini[EncounterParameters]
nickname = tradelane_trade_transport
filename = missions\encounters\tradelane_trade_transport.ini[EncounterParameters]
nickname = area_scout
filename = missions\encounters\area_scout.ini[EncounterParameters]
nickname = area_bh_scout
filename = missions\encounters\area_bh_scout.ini[EncounterParameters]
nickname = area_defend
filename = missions\encounters\area_defend.ini[EncounterParameters]
nickname = area_bh_defend
filename = missions\encounters\area_bh_defend.ini[EncounterParameters]
nickname = patrolp_gov_patrol
filename = missions\encounters\patrolp_gov_patrol.ini[EncounterParameters]
nickname = patrolp_pirate_patrol
filename = missions\encounters\patrolp_pirate_patrol.ini[EncounterParameters]
nickname = patrolp_bh_patrol
filename = missions\encounters\patrolp_bh_patrol.ini[EncounterParameters]
nickname = area_assault
filename = missions\encounters\area_assault.ini[EncounterParameters]
nickname = area_bh_assault
filename = missions\encounters\area_bh_assault.ini[EncounterParameters]
nickname = patrolp_assault
filename = missions\encounters\patrolp_assault.ini[EncounterParameters]
nickname = patrolp_bh_assault
filename = missions\encounters\patrolp_bh_assault.ini[EncounterParameters]
nickname = area_armored_prisoner
filename = missions\encounters\area_armored_prisoner.ini[EncounterParameters]
nickname = tradep_armored_prisoner
filename = missions\encounters\tradep_armored_prisoner.ini[EncounterParameters]
nickname = area_trade_freighter
filename = missions\encounters\area_trade_freighter.ini[EncounterParameters]
nickname = area_trade_transport
filename = missions\encounters\area_trade_transport.ini[EncounterParameters]
nickname = area_trade_armored
filename = missions\encounters\area_trade_armored.ini[EncounterParameters]
nickname = tradep_trade_freighter
filename = missions\encounters\tradep_trade_freighter.ini[EncounterParameters]
nickname = tradep_trade_transport
filename = missions\encounters\tradep_trade_transport.ini[EncounterParameters]
nickname = tradep_trade_armored
filename = missions\encounters\tradep_trade_armored.ini[EncounterParameters]
nickname = area_trade_trader
filename = missions\encounters\area_trade_trader.ini[EncounterParameters]
nickname = tradep_trade_trader
filename = missions\encounters\tradep_trade_trader.ini[EncounterParameters]
nickname = area_scavenger
filename = missions\encounters\area_scavenger.ini[EncounterParameters]
nickname = area_lifter
filename = missions\encounters\area_lifter.ini[EncounterParameters]
nickname = area_repair
filename = missions\encounters\area_repair.ini[EncounterParameters]
nickname = miningp_trade_transport
filename = missions\encounters\miningp_trade_transport.ini[EncounterParameters]
nickname = miningp_scavenger
filename = missions\encounters\miningp_scavenger.ini[EncounterParameters]
nickname = patrolp_gunboats
filename = missions\encounters\patrolp_gunboats.ini[TexturePanels]
file = universe\heavens\shapes.ini[Music]
space = music_br_space
danger = music_br_danger
battle = music_br_battle[Dust]
spacedust = Dust[Nebula]
file = solar\nebula\Br04_West_Leeds_smog_cloud.ini
zone = Zone_Br04_West_Leeds_smog_cloud[Nebula]
file = solar\nebula\Br04_East_Leeds_smog_cloud.ini
zone = Zone_Br04_East_Leeds_smog_cloud[Asteroids]
file = solar\asteroids\Br04_Stokes_rock_asteroid_field.ini
zone = Zone_Br04_Stokes_rock_asteroid_field[Asteroids]
file = solar\asteroids\Br04_Stokes_mineable_asteroid_field.ini
zone = Zone_Br04_Stokes_mineable_asteroid_field[Asteroids]
file = solar\asteroids\Br04_LD14_rock_asteroid_field.ini
zone = Zone_Br04_LD14_rock_asteroid_field[Asteroids]
file = solar\asteroids\Br04_Leeds_smog_cloud_asteroids.ini
zone = Zone_Br04_West_Leeds_smog_cloud[Asteroids]
file = solar\asteroids\Br04_Leeds_smog_cloud_asteroids.ini
zone = Zone_Br04_East_Leeds_smog_cloud[Asteroids]
file = solar\asteroids\Br04_Leeds_high_density_asteroids.ini
zone = ZONE_Br04_EastLeeds_asteroid_1[Asteroids]
file = solar\asteroids\Br04_Leeds_high_density_asteroids.ini
zone = ZONE_Br04_EastLeeds_asteroid_2[Asteroids]
file = solar\asteroids\Br04_Leeds_high_density_asteroids.ini
zone = ZONE_Br04_EastLeeds_asteroid_3[Asteroids]
file = solar\asteroids\Br04_Leeds_high_density_asteroids.ini
zone = ZONE_Br04_WestLeeds_asteroid_1[Asteroids]
file = solar\asteroids\Br04_Leeds_high_density_asteroids.ini
zone = ZONE_Br04_WestLeeds_asteroid_2[Ambient]
color = 5, 5, 5[Background]
nebulae = solar\starsphere\starsphere_Br04.cmp[LightSource]
nickname = Br04_system_light
pos = -31, 0, -48
color = 220, 160, 80
range = 150000
type = DIRECTIONAL
atten_curve = DYNAMIC_DIRECTION[Object]
nickname = Br04_Sun
ids_name = 261016
pos = 0, 0, 0
ambient_color = 255, 255, 255
archetype = sun_2000
star = Br04_Sun
atmosphere_range = 11000
burn_color = 160, 222, 245
ids_info = 66163[Object]
nickname = Br04_to_Br01
ids_name = 260671
pos = 1321, 0, 89533
rotate = 0, -10, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Br01
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 6
goto = Br01, Br01_to_Br04, gate_tunnel_bretonia
loadout = jumpgate_br_01
pilot = pilot_solar_hardest[Object]
nickname = Br04_to_Br06
ids_name = 260674
pos = -89546, 0, 31774
rotate = 0, -92, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Br06
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 7
goto = Br06, Br06_to_Br04, gate_tunnel_bretonia
loadout = jumpgate_br_02
pilot = pilot_solar_easiest[Object]
nickname = Br04_to_Bw10
ids_name = 260676
pos = 40887, 0, -69523
rotate = 0, 160, 0
archetype = jumpgate
msg_id_prefix = gcs_refer_system_Bw10
jump_effect = jump_effect_bretonia
ids_info = 66145
reputation = br_n_grp
behavior = NOTHING
difficulty_level = 5
goto = Bw10, Bw10_to_Br04, gate_tunnel_bretonia
loadout = jumpgate_br_01
pilot = pilot_solar_hard[Object]
nickname = Br04_04
ids_name = 196678
pos = 39528, 0, -67988
archetype = outpost
ids_info = 65675
base = Br04_04_Base
dock_with = Br04_04_Base
reputation = co_be_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = br_quigly_head, br_quigly_body
difficulty_level = 6
loadout = trading_outpost_co_02
pilot = pilot_solar_easy[zone]
nickname = Zone_Br04_001_Jumpgate_to_Br01
pos = 1315, 0, 87923
shape = SPHERE
size = 4000
comment = Durham / new london gate
sort = 1
toughness = 5
density = 9
repop_time = 10
max_battle_size = 6
pop_type = br_p_grp, single_base_law, jumpgate
relief_time = 20
faction_weight = br_p_grp, 1
faction_weight = co_be_grp, 10
faction_weight = br_m_grp, 7
faction_weight = co_kt_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_os_grp, 6
faction_weight = co_shi_grp, 10
faction_weight = co_ti_grp, 5
density_restriction = 4, unlawfuls
encounter = area_defend, 5, 0.010000
faction = br_p_grp, 1.000000
encounter = area_armored_prisoner, 5, 0.030000
faction = br_p_grp, 1.000000
encounter = area_trade_freighter, 5, 0.130000
faction = co_be_grp, 0.310000
faction = br_m_grp, 0.220000
faction = co_nws_grp, 0.310000
faction = co_ti_grp, 0.160000
encounter = area_trade_transport, 5, 0.120000
faction = co_be_grp, 0.160000
faction = br_m_grp, 0.100000
faction = co_kt_grp, 0.160000
faction = co_me_grp, 0.160000
faction = co_nws_grp, 0.160000
faction = co_shi_grp, 0.160000
faction = co_ti_grp, 0.100000
encounter = area_trade_armored, 5, 0.060000
faction = co_os_grp, 1.000000[zone]
nickname = Zone_Br04_002_Jumpgate_to_Br06
pos = -89459, 0, 31861
shape = SPHERE
size = 4000
comment = Edingurgh jumpgate
sort = 16
toughness = 5
density = 10
repop_time = 10
max_battle_size = 4
pop_type = jumpgate
relief_time = 15
faction_weight = br_p_grp, 10
faction_weight = co_be_grp, 10
faction_weight = co_os_grp, 4
faction_weight = co_ti_grp, 6
density_restriction = 4, unlawfuls
encounter = area_defend, 5, 0.120000
faction = br_p_grp, 1.000000
encounter = area_trade_freighter, 5, 0.120000
faction = co_be_grp, 0.620000
faction = co_ti_grp, 0.380000
encounter = area_trade_transport, 5, 0.060000
faction = co_be_grp, 0.620000
faction = co_ti_grp, 0.380000
encounter = area_trade_armored, 5, 0.070000
faction = co_os_grp, 1.000000[zone]
nickname = Zone_Br04_003_Jumpgate_to_Bw10
pos = 40791, 0, -70032
shape = SPHERE
size = 4000
comment = Tau31 jumpgate
sort = 9
toughness = 5
density = 9
repop_time = 10
max_battle_size = 6
pop_type = co_be_grp, single_base_law, jumpgate
relief_time = 20
faction_weight = co_be_grp, 10
faction_weight = co_kt_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_shi_grp, 10
faction_weight = co_ti_grp, 5
density_restriction = 4, unlawfuls
encounter = area_defend, 5, 0.040000
faction = co_be_grp, 1.000000
encounter = area_trade_freighter, 5, 0.140000
faction = co_be_grp, 0.400000
faction = co_nws_grp, 0.400000
faction = co_ti_grp, 0.200000
encounter = area_trade_transport, 5, 0.160000
faction = co_be_grp, 0.180000
faction = co_kt_grp, 0.180000
faction = co_me_grp, 0.180000
faction = co_nws_grp, 0.180000
faction = co_shi_grp, 0.180000
faction = co_ti_grp, 0.100000[zone]
nickname = Zone_Br04_Planet_Br04_01
pos = 13745, 0, 37115
rotate = 0, -24, 0
shape = SPHERE
size = 6000
comment = Leeds
sort = 4
toughness = 5
density = 9
repop_time = 10
max_battle_size = 6
pop_type = br_p_grp, single_base_law
relief_time = 20
faction_weight = br_p_grp, 12
faction_weight = co_be_grp, 10
faction_weight = br_m_grp, 7
faction_weight = co_kt_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_os_grp, 6
faction_weight = co_shi_grp, 10
faction_weight = co_ti_grp, 5
density_restriction = 4, unlawfuls
encounter = area_defend, 5, 0.090000
faction = br_p_grp, 1.000000
encounter = area_armored_prisoner, 5, 0.030000
faction = br_p_grp, 1.000000
encounter = area_trade_freighter, 5, 0.100000
faction = co_be_grp, 0.310000
faction = br_m_grp, 0.220000
faction = co_nws_grp, 0.310000
faction = co_ti_grp, 0.160000
encounter = area_trade_transport, 5, 0.090000
faction = co_be_grp, 0.160000
faction = br_m_grp, 0.100000
faction = co_kt_grp, 0.160000
faction = co_me_grp, 0.160000
faction = co_nws_grp, 0.160000
faction = co_shi_grp, 0.160000
faction = co_ti_grp, 0.100000
encounter = area_trade_armored, 5, 0.040000
faction = co_os_grp, 1.000000[zone]
nickname = Zone_Br04_Station_Br04_02
pos = 36728, 0, -19404
rotate = 0, 59, 0
shape = SPHERE
size = 5000
comment = Stokes
sort = 7
toughness = 5
density = 9
repop_time = 10
max_battle_size = 6
pop_type = br_m_grp, single_base_law
relief_time = 20
faction_weight = co_be_grp, 10
faction_weight = br_m_grp, 7
faction_weight = co_kt_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_shi_grp, 10
faction_weight = co_ti_grp, 5
density_restriction = 4, unlawfuls
encounter = area_defend, 5, 0.050000
faction = br_m_grp, 1.000000
encounter = area_trade_freighter, 5, 0.150000
faction = co_be_grp, 0.310000
faction = br_m_grp, 0.220000
faction = co_nws_grp, 0.310000
faction = co_ti_grp, 0.160000
encounter = area_trade_transport, 5, 0.140000
faction = co_be_grp, 0.160000
faction = br_m_grp, 0.100000
faction = co_kt_grp, 0.160000
faction = co_me_grp, 0.160000
faction = co_nws_grp, 0.160000
faction = co_shi_grp, 0.160000
faction = co_ti_grp, 0.100000[zone]
nickname = Zone_Br04_LD14_plant_exclusion
pos = -18594, 0, -52324
shape = SPHERE
size = 2000
property_flags = 131072
visit = 128
comment = . LD-14
sort = 13
toughness = 6
density = 9
repop_time = 10
max_battle_size = 6
pop_type = br_m_grp, single_base_law
relief_time = 20
faction_weight = br_n_grp, 10
faction_weight = co_be_grp, 10
faction_weight = br_m_grp, 10
density_restriction = 4, unlawfuls
encounter = area_defend, 6, 0.190000
faction = br_n_grp, 0.540000
faction = br_m_grp, 0.460000
encounter = area_trade_freighter, 6, 0.120000
faction = co_be_grp, 0.500000
faction = br_m_grp, 0.500000
encounter = area_trade_transport, 6, 0.060000
faction = co_be_grp, 0.500000
faction = br_m_grp, 0.500000[Object]
nickname = Br04_01_dock_ring
ids_name = 261176
pos = 13215, 4500, 35862
rotate = 90, -105, 0
archetype = dock_ring
dock_with = Br04_01_base
ids_info = 66141
reputation = br_p_grp
behavior = NOTHING
voice = atc_leg_f01a
space_costume = , robot_body_B
difficulty_level = 7
loadout = docking_ring_br_01
pilot = pilot_solar_easy[Object]
nickname = Br04_Trade_Lane_Ring_1
ids_name = 260677
pos = 11224, 0, 40474
rotate = 0, 169, 0
archetype = Trade_Lane_Ring
next_ring = Br04_Trade_Lane_Ring_2
ids_info = 66170
reputation = br_p_grp
tradelane_space_name = 196675
behavior = NOTHING
difficulty_level = 7
loadout = trade_lane_ring_br_02
pilot = pilot_solar_easiest[Object]
nickname = Br04_Trade_Lane_Ring_2
ids_name = 260677
pos = 9743, 0, 47826
rotate = 0, 169, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_1
next_ring = Br04_Trade_Lane_Ring_3
ids_info = 66170
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 7
loadout = trade_lane_ring_br_02
pilot = pilot_solar_easiest[Object]
nickname = Br04_Trade_Lane_Ring_3
ids_name = 260677
pos = 8261, 0, 55178
rotate = 0, 169, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_2
next_ring = Br04_Trade_Lane_Ring_4
ids_info = 66170
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 7
loadout = trade_lane_ring_br_02
pilot = pilot_solar_easiest[Object]
nickname = Br04_Trade_Lane_Ring_4
ids_name = 260677
pos = 6780, 0, 62531
rotate = 0, 169, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_3
next_ring = Br04_Trade_Lane_Ring_5
ids_info = 66170
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 7
loadout = trade_lane_ring_br_02
pilot = pilot_solar_easiest[Object]
nickname = Br04_Trade_Lane_Ring_5
ids_name = 260677
pos = 5299, 0, 69883
rotate = 0, 169, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_4
next_ring = Br04_Trade_Lane_Ring_6
ids_info = 66170
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 7
loadout = trade_lane_ring_br_02
pilot = pilot_solar_easiest[Object]
nickname = Br04_Trade_Lane_Ring_6
ids_name = 260677
pos = 3818, 0, 77235
rotate = 0, 169, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_5
next_ring = Br04_Trade_Lane_Ring_7
ids_info = 66170
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 7
loadout = trade_lane_ring_br_02
pilot = pilot_solar_easiest[Object]
nickname = Br04_Trade_Lane_Ring_7
ids_name = 260677
pos = 2336, 0, 84587
rotate = 0, 169, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_6
ids_info = 66170
reputation = br_p_grp
tradelane_space_name = 261672
behavior = NOTHING
difficulty_level = 6
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hardest[zone]
nickname = Zone_Br04_Tradelane_1
ids_name = 60245
pos = 6780, 0, 62531
rotate = 0, 169, 0
shape = BOX
size = 1598, 1598, 46598
ids_info = 66170
comment = . Tradelane to Leeds
lane_id = br04_1
tradelane_down = 10
sort = 3
toughness = 5
density = 6
repop_time = 15
max_battle_size = 4
pop_type = major_tradelane
relief_time = 15
faction_weight = br_p_grp, 1
faction_weight = co_be_grp, 10
faction_weight = br_m_grp, 7
faction_weight = co_kt_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_os_grp, 6
faction_weight = co_shi_grp, 10
faction_weight = co_ti_grp, 5
encounter = tradelane_armored_prisoner, 5, 0.030000
faction = br_p_grp, 1.000000
encounter = tradelane_trade_freighter, 5, 0.150000
faction = co_be_grp, 0.310000
faction = br_m_grp, 0.220000
faction = co_nws_grp, 0.310000
faction = co_ti_grp, 0.160000
encounter = tradelane_trade_transport, 5, 0.150000
faction = co_be_grp, 0.160000
faction = br_m_grp, 0.100000
faction = co_kt_grp, 0.160000
faction = co_me_grp, 0.160000
faction = co_nws_grp, 0.160000
faction = co_shi_grp, 0.160000
faction = co_ti_grp, 0.100000[Object]
nickname = Br04_Trade_Lane_Ring_8
ids_name = 260679
pos = 14521, 0, 30571
rotate = 0, -24, 0
archetype = Trade_Lane_Ring
next_ring = Br04_Trade_Lane_Ring_9
ids_info = 66170
reputation = br_p_grp
tradelane_space_name = 196675
behavior = NOTHING
difficulty_level = 6
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hardest[Object]
nickname = Br04_Trade_Lane_Ring_9
ids_name = 260679
pos = 17618, 0, 23741
rotate = 0, -24, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_8
next_ring = Br04_Trade_Lane_Ring_10
ids_info = 66170
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 7
loadout = trade_lane_ring_br_02
pilot = pilot_solar_easiest[Object]
nickname = Br04_Trade_Lane_Ring_10
ids_name = 260679
pos = 20715, 0, 16910
rotate = 0, -24, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_9
next_ring = Br04_Trade_Lane_Ring_11
ids_info = 66170
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 6
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hardest[Object]
nickname = Br04_Trade_Lane_Ring_11
ids_name = 260679
pos = 23812, 0, 10079
rotate = 0, -24, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_10
next_ring = Br04_Trade_Lane_Ring_12
ids_info = 66170
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 7
loadout = trade_lane_ring_br_02
pilot = pilot_solar_easiest[Object]
nickname = Br04_Trade_Lane_Ring_12
ids_name = 260679
pos = 26908, 0, 3248
rotate = 0, -24, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_11
next_ring = Br04_Trade_Lane_Ring_13
ids_info = 66170
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 7
loadout = trade_lane_ring_br_02
pilot = pilot_solar_easiest[Object]
nickname = Br04_Trade_Lane_Ring_13
ids_name = 260679
pos = 30005, 0, -3583
rotate = 0, -24, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_12
next_ring = Br04_Trade_Lane_Ring_14
ids_info = 66170
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 5
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hard[Object]
nickname = Br04_Trade_Lane_Ring_14
ids_name = 260679
pos = 33102, 0, -10414
rotate = 0, -24, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_13
next_ring = Br04_Trade_Lane_Ring_15
ids_info = 66170
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 5
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hard[Object]
nickname = Br04_Trade_Lane_Ring_15
ids_name = 260679
pos = 36199, 0, -17244
rotate = 0, -24, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_14
ids_info = 66170
reputation = br_p_grp
tradelane_space_name = 196676
behavior = NOTHING
difficulty_level = 5
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hard[zone]
nickname = Zone_Br04_Tradelane_2
pos = 25360, 0, 6663
rotate = 0, -24, 0
shape = BOX
size = 1598, 1598, 54098
comment = . Tradelane to Stokes
lane_id = br04_2
tradelane_down = 10
sort = 6
toughness = 5
density = 6
repop_time = 15
max_battle_size = 4
pop_type = major_tradelane
relief_time = 15
faction_weight = co_be_grp, 10
faction_weight = br_m_grp, 7
faction_weight = co_kt_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_shi_grp, 10
faction_weight = co_ti_grp, 5
encounter = tradelane_trade_freighter, 5, 0.170000
faction = co_be_grp, 0.310000
faction = br_m_grp, 0.220000
faction = co_nws_grp, 0.310000
faction = co_ti_grp, 0.160000
encounter = tradelane_trade_transport, 5, 0.160000
faction = co_be_grp, 0.160000
faction = br_m_grp, 0.100000
faction = co_kt_grp, 0.160000
faction = co_me_grp, 0.160000
faction = co_nws_grp, 0.160000
faction = co_shi_grp, 0.160000
faction = co_ti_grp, 0.100000[Object]
nickname = Br04_Trade_Lane_Ring_16
ids_name = 260681
pos = 37182, 0, -21598
rotate = 0, -4, 0
archetype = Trade_Lane_Ring
next_ring = Br04_Trade_Lane_Ring_17
ids_info = 66170
reputation = br_n_grp
tradelane_space_name = 196676
behavior = NOTHING
difficulty_level = 5
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hard[Object]
nickname = Br04_Trade_Lane_Ring_17
ids_name = 260681
pos = 37710, 0, -29079
rotate = 0, -4, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_16
next_ring = Br04_Trade_Lane_Ring_18
ids_info = 66170
reputation = br_n_grp
behavior = NOTHING
difficulty_level = 5
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hard[Object]
nickname = Br04_Trade_Lane_Ring_18
ids_name = 260681
pos = 38239, 0, -36561
rotate = 0, -4, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_17
next_ring = Br04_Trade_Lane_Ring_19
ids_info = 66170
reputation = br_n_grp
behavior = NOTHING
difficulty_level = 5
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hard[Object]
nickname = Br04_Trade_Lane_Ring_19
ids_name = 260681
pos = 38767, 0, -44042
rotate = 0, -4, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_18
next_ring = Br04_Trade_Lane_Ring_20
ids_info = 66170
reputation = br_n_grp
behavior = NOTHING
difficulty_level = 5
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hard[Object]
nickname = Br04_Trade_Lane_Ring_20
ids_name = 260681
pos = 39296, 0, -51523
rotate = 0, -4, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_19
next_ring = Br04_Trade_Lane_Ring_21
ids_info = 66170
reputation = br_n_grp
behavior = NOTHING
difficulty_level = 5
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hard[Object]
nickname = Br04_Trade_Lane_Ring_21
ids_name = 260681
pos = 39825, 0, -59005
rotate = 0, -4, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_20
next_ring = Br04_Trade_Lane_Ring_22
ids_info = 66170
reputation = br_n_grp
behavior = NOTHING
difficulty_level = 5
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hard[Object]
nickname = Br04_Trade_Lane_Ring_22
ids_name = 260681
pos = 40353, 0, -66486
rotate = 0, -4, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_21
ids_info = 66170
reputation = br_n_grp
tradelane_space_name = 261674
behavior = NOTHING
difficulty_level = 5
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hard[zone]
nickname = Zone_Br04_Tradelane_3
pos = 38767, 0, -44042
rotate = 0, -4, 0
shape = BOX
size = 1602, 1602, 46602
comment = . Tradelane to Tau31
lane_id = br04_3
tradelane_down = 10
sort = 8
toughness = 5
density = 6
repop_time = 15
max_battle_size = 4
pop_type = major_tradelane
relief_time = 15
faction_weight = co_be_grp, 10
faction_weight = co_kt_grp, 10
faction_weight = co_me_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_shi_grp, 10
faction_weight = co_ti_grp, 5
encounter = tradelane_trade_freighter, 5, 0.160000
faction = co_be_grp, 0.400000
faction = co_nws_grp, 0.400000
faction = co_ti_grp, 0.200000
encounter = tradelane_trade_transport, 5, 0.170000
faction = co_be_grp, 0.180000
faction = co_kt_grp, 0.180000
faction = co_me_grp, 0.180000
faction = co_nws_grp, 0.180000
faction = co_shi_grp, 0.180000
faction = co_ti_grp, 0.100000[Object]
nickname = Br04_planet_waterford
ids_name = 261130
pos = 26746, -17000, -52173
archetype = planet_icemoon_1500
ids_info = 66065
spin = 0, -0.030000, 0
atmosphere_range = 16500
burn_color = 255, 222, 160[zone]
nickname = Zone_Br04_Stokes_rock_asteroid_field
ids_name = 261243
pos = 65098, 0, -16919
shape = ELLIPSOID
size = 25000, 8000, 35000
property_flags = 66
spacedust = asteroiddust
spacedust_maxparticles = 100
ids_info = 65977
visit = 32
sort = 99.500000
Music = zone_field_asteroid_rock[zone]
nickname = Zone_Br04_Stokes_mineable_asteroid_field
pos = 65098, 0, -16919
shape = ELLIPSOID
size = 10000, 4000, 10000
property_flags = 68
visit = 36
comment = . Core (east)
sort = 25
toughness = 6
density = 6
repop_time = 17
max_battle_size = 4
pop_type = lootable_core_field
relief_time = 30
faction_weight = br_m_grp, 10
encounter = area_assault, 6, 0.060000
faction = br_m_grp, 1.000000
encounter = area_scavenger, 6, 0.800000
faction = br_m_grp, 1.000000[zone]
nickname = Zone_Br04_East_Leeds_smog_cloud
ids_name = 261240
pos = 48525, 0, 59572
rotate = 0, 30, 0
shape = ELLIPSOID
size = 25000, 10000, 20000
property_flags = 32776
property_fog_color = 68.000000, 33.000000, 15.000000
ids_info = 65974
visit = 32
spacedust = leedsdust
spacedust_maxparticles = 75
comment = East Leeds field
sort = 22
toughness = 7
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = fc_g_grp, 10
faction_weight = fc_m_grp, 8
faction_weight = gd_bh_grp, 4
encounter = area_scout, 7, 0.550000
faction = fc_g_grp, 0.560000
faction = fc_m_grp, 0.440000
encounter = area_bh_assault, 7, 0.070000
faction = gd_bh_grp, 1.000000[zone]
nickname = Zone_Br04_West_Leeds_smog_cloud
ids_name = 261244
pos = -29625, 0, 51943
rotate = 0, 90, 0
shape = ELLIPSOID
size = 30000, 15000, 25000
property_flags = 32776
property_fog_color = 68.000000, 33.000000, 15.000000
ids_info = 65978
visit = 32
spacedust = leedsdust
spacedust_maxparticles = 100
comment = West Leeds field
sort = 20
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = fc_g_grp, 10
faction_weight = fc_m_grp, 8
faction_weight = gd_bh_grp, 4
encounter = area_scout, 6, 0.550000
faction = fc_g_grp, 0.560000
faction = fc_m_grp, 0.440000
encounter = area_bh_assault, 6, 0.070000
faction = gd_bh_grp, 1.000000
Music = zone_field_mine_asteroid[zone]
nickname = Zone_Br04_LD14_rock_asteroid_field
ids_name = 261241
pos = -25295, 0, -63964
shape = ELLIPSOID
size = 30000, 10000, 30000
property_flags = 74
spacedust = asteroiddust
spacedust_maxparticles = 100
ids_info = 65975
visit = 32
sort = 99.500000
Music = zone_field_asteroid_rock[Object]
nickname = Br04_06
ids_name = 196680
pos = 1083, 0, 86933
archetype = depot
ids_info = 65673
base = Br04_06_Base
dock_with = Br04_06_Base
reputation = br_p_grp
behavior = NOTHING
voice = atc_leg_f01a
space_costume = , robot_body_B
difficulty_level = 7
loadout = depot_br_01
pilot = pilot_solar_hardest[zone]
nickname = Zone_Br04_LD14_radioactive
ids_name = 261242
pos = -38713, 0, -67918
shape = SPHERE
size = 8000
damage = 80
spacedust = radioactivedust
spacedust_maxparticles = 100
interference = 0.700000
sort = 99.500000
visit = 128[Object]
nickname = Br04_Trade_Lane_Ring_23
ids_name = 260678
pos = -86963, 0, 31867
rotate = 0, -92, 0
archetype = Trade_Lane_Ring
next_ring = Br04_Trade_Lane_Ring_24
ids_info = 66170
reputation = br_p_grp
tradelane_space_name = 261675
behavior = NOTHING
difficulty_level = 5
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hard[Object]
nickname = Br04_Trade_Lane_Ring_24
ids_name = 260678
pos = -79469, 0, 32165
rotate = 0, -92, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_23
next_ring = Br04_Trade_Lane_Ring_25
ids_info = 66170
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 5
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hard[Object]
nickname = Br04_Trade_Lane_Ring_25
ids_name = 260678
pos = -71975, 0, 32463
rotate = 0, -92, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_24
next_ring = Br04_Trade_Lane_Ring_26
ids_info = 66170
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 5
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hard[Object]
nickname = Br04_Trade_Lane_Ring_26
ids_name = 260678
pos = -64480, 0, 32760
rotate = 0, -92, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_25
next_ring = Br04_Trade_Lane_Ring_27
ids_info = 66170
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 5
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hard[Object]
nickname = Br04_Trade_Lane_Ring_27
ids_name = 260678
pos = -56986, 0, 33058
rotate = 0, -92, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_26
next_ring = Br04_Trade_Lane_Ring_28
ids_info = 66170
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 5
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hard[Object]
nickname = Br04_Trade_Lane_Ring_28
ids_name = 260678
pos = -49492, 0, 33356
rotate = 0, -92, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_27
next_ring = Br04_Trade_Lane_Ring_29
ids_info = 66170
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 5
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hard[Object]
nickname = Br04_Trade_Lane_Ring_29
ids_name = 260678
pos = -41998, 0, 33653
rotate = 0, -92, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_28
next_ring = Br04_Trade_Lane_Ring_30
ids_info = 66170
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 7
loadout = trade_lane_ring_br_02
pilot = pilot_solar_easiest[Object]
nickname = Br04_Trade_Lane_Ring_30
ids_name = 260678
pos = -34504, 0, 33951
rotate = 0, -92, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_29
next_ring = Br04_Trade_Lane_Ring_31
ids_info = 66170
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 6
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hardest[Object]
nickname = Br04_Trade_Lane_Ring_31
ids_name = 260678
pos = -27010, 0, 34249
rotate = 0, -92, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_30
next_ring = Br04_Trade_Lane_Ring_32
ids_info = 66170
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 6
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hardest[Object]
nickname = Br04_Trade_Lane_Ring_32
ids_name = 260678
pos = -19516, 0, 34546
rotate = 0, -92, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_31
next_ring = Br04_Trade_Lane_Ring_33
ids_info = 66170
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 6
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hardest[Object]
nickname = Br04_Trade_Lane_Ring_33
ids_name = 260678
pos = -12022, 0, 34844
rotate = 0, -92, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_32
next_ring = Br04_Trade_Lane_Ring_34
ids_info = 66170
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 6
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hardest[Object]
nickname = Br04_Trade_Lane_Ring_34
ids_name = 260678
pos = -4528, 0, 35142
rotate = 0, -92, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_33
next_ring = Br04_Trade_Lane_Ring_35
ids_info = 66170
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 6
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hardest[Object]
nickname = Br04_Trade_Lane_Ring_35
ids_name = 260678
pos = 2966, 0, 35439
rotate = 0, -92, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_34
next_ring = Br04_Trade_Lane_Ring_36
ids_info = 66170
reputation = br_p_grp
behavior = NOTHING
difficulty_level = 6
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hardest[Object]
nickname = Br04_Trade_Lane_Ring_36
ids_name = 260678
pos = 10460, 0, 35737
rotate = 0, -92, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_35
ids_info = 66170
reputation = br_p_grp
tradelane_space_name = 196675
behavior = NOTHING
difficulty_level = 6
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hardest[zone]
nickname = Zone_Br04_Tradelane_4
pos = -38251, 0, 33802
rotate = 0, -92, 0
shape = BOX
size = 1602, 1602, 99102
comment = . Tradelane to Leeds
lane_id = br04_4
tradelane_down = 15
sort = 17
toughness = 5
density = 4
repop_time = 15
max_battle_size = 4
pop_type = minor_tradelane
relief_time = 15
faction_weight = co_be_grp, 10
faction_weight = co_os_grp, 4
faction_weight = co_ti_grp, 6
encounter = tradelane_trade_freighter, 5, 0.270000
faction = co_be_grp, 0.620000
faction = co_ti_grp, 0.380000
encounter = tradelane_trade_transport, 5, 0.060000
faction = co_be_grp, 0.620000
faction = co_ti_grp, 0.380000[zone]
nickname = Zone_Br04_stokes_mine_exclusion_002
pos = 70274, 0, -16457
shape = BOX
size = 900, 600, 10000
property_flags = 131072
visit = 128
sort = 99.500000[Object]
nickname = Br04_Trade_Lane_Ring_37
ids_name = 260680
pos = 34803, 0, -20002
rotate = 0, 59, 0
archetype = Trade_Lane_Ring
next_ring = Br04_Trade_Lane_Ring_38
ids_info = 66170
reputation = br_n_grp
tradelane_space_name = 196676
behavior = NOTHING
difficulty_level = 5
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hard[Object]
nickname = Br04_Trade_Lane_Ring_38
ids_name = 260680
pos = 28391, 0, -23892
rotate = 0, 59, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_37
next_ring = Br04_Trade_Lane_Ring_39
ids_info = 66170
reputation = br_n_grp
behavior = NOTHING
difficulty_level = 5
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hard[Object]
nickname = Br04_Trade_Lane_Ring_39
ids_name = 260680
pos = 21979, 0, -27781
rotate = 0, 59, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_38
next_ring = Br04_Trade_Lane_Ring_40
ids_info = 66170
reputation = br_n_grp
behavior = NOTHING
difficulty_level = 5
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hard[Object]
nickname = Br04_Trade_Lane_Ring_40
ids_name = 260680
pos = 15566, 0, -31671
rotate = 0, 59, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_39
next_ring = Br04_Trade_Lane_Ring_41
ids_info = 66170
reputation = br_n_grp
behavior = NOTHING
difficulty_level = 5
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hard[Object]
nickname = Br04_Trade_Lane_Ring_41
ids_name = 260680
pos = 9154, 0, -35561
rotate = 0, 59, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_40
next_ring = Br04_Trade_Lane_Ring_42
ids_info = 66170
reputation = br_n_grp
behavior = NOTHING
difficulty_level = 5
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hard[Object]
nickname = Br04_Trade_Lane_Ring_42
ids_name = 260680
pos = 2742, 0, -39451
rotate = 0, 59, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_41
next_ring = Br04_Trade_Lane_Ring_43
ids_info = 66170
reputation = br_n_grp
behavior = NOTHING
difficulty_level = 6
loadout = trade_lane_ring_br_01
pilot = pilot_solar_hardest[Object]
nickname = Br04_Trade_Lane_Ring_43
ids_name = 260680
pos = -3671, 0, -43341
rotate = 0, 59, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_42
next_ring = Br04_Trade_Lane_Ring_44
ids_info = 66170
reputation = br_n_grp
behavior = NOTHING
difficulty_level = 7
loadout = trade_lane_ring_br_02
pilot = pilot_solar_easiest[Object]
nickname = Br04_Trade_Lane_Ring_44
ids_name = 260680
pos = -10083, 0, -47231
rotate = 0, 59, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_43
next_ring = Br04_Trade_Lane_Ring_45
ids_info = 66170
reputation = br_n_grp
behavior = NOTHING
difficulty_level = 7
loadout = trade_lane_ring_br_02
pilot = pilot_solar_easiest[Object]
nickname = Br04_Trade_Lane_Ring_45
ids_name = 260680
pos = -16496, 0, -51121
rotate = 0, 59, 0
archetype = Trade_Lane_Ring
prev_ring = Br04_Trade_Lane_Ring_44
ids_info = 66170
reputation = br_n_grp
tradelane_space_name = 196679
behavior = NOTHING
difficulty_level = 7
loadout = trade_lane_ring_br_02
pilot = pilot_solar_easiest[zone]
nickname = Zone_Br04_Tradelane_5
pos = 9154, 0, -35561
rotate = 0, 59, 0
shape = BOX
size = 1598, 1598, 61598
property_flags = 131072
comment = . Tradelane to Stokes
lane_id = br04_5
tradelane_down = 10
sort = 15
toughness = 5
density = 6
repop_time = 15
max_battle_size = 4
pop_type = major_tradelane
relief_time = 15
faction_weight = co_be_grp, 6
faction_weight = br_m_grp, 10
encounter = tradelane_trade_freighter, 5, 0.220000
faction = co_be_grp, 0.380000
faction = br_m_grp, 0.620000
encounter = tradelane_trade_transport, 5, 0.110000
faction = co_be_grp, 0.380000
faction = br_m_grp, 0.620000[Object]
nickname = Br04_to_Br06_hole
ids_name = 260675
pos = -48372, 0, -64467
rotate = 0, -90, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Br06
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Br06, Br06_to_Br04_hole, gate_tunnel_bretonia[zone]
nickname = Zone_Br04_to_Br06_hole_exclusion
pos = -48376, 0, -64463
shape = SPHERE
size = 500
visit = 128
sort = 99.500000[Object]
nickname = Br04_to_Br01_hole
ids_name = 260672
pos = -29014, 0, 60437
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Br01
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Br01, Br01_to_Br04_hole, gate_tunnel_bretonia[Object]
nickname = Br04_to_Br02_hole
ids_name = 260673
pos = 49455, 0, 62448
rotate = 0, 45, 0
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Br02
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Br02, Br02_to_Br04_hole, gate_tunnel_bretonia[zone]
nickname = Zone_Br04_to_Br02_hole
pos = 49455, 0, 62486
shape = SPHERE
size = 500
visit = 128
sort = 99.500000[LightSource]
nickname = Waterford_light
pos = 26617, 0, -51293
color = 170, 150, 100
range = 4000
type = POINT
attenuation = 1, 0, 0.000001[LightSource]
nickname = Br04_Leeds_light
pos = 16369, 40000, 36660
color = 170, 150, 100
range = 70000
type = POINT
attenuation = 1, 0, 0.000000[zone]
nickname = zone_br04_pop_LD14_east
pos = -14620, 0, -58776
shape = SPHERE
size = 15000
comment = LD14 field
sort = 12
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = br_n_grp, 20
faction_weight = br_m_grp, 10
encounter = area_assault, 6, 0.290000
faction = br_n_grp, 0.670000
faction = br_m_grp, 0.330000[zone]
nickname = zone_br04_pop_LD14_east_plus
pos = 31044, 0, -60248
shape = ELLIPSOID
size = 18000, 9000, 18000
comment = . extend
sort = 11
toughness = 5
density = 5
repop_time = 20
max_battle_size = 4
pop_type = extend_law
relief_time = 30
faction_weight = br_n_grp, 20
encounter = area_scout, 5, 0.670000
faction = br_n_grp, 1.000000[zone]
nickname = zone_br04_pop_Leeds_police
pos = 12995, 0, 36701
shape = SPHERE
size = 12000
comment = . extend
sort = 5
toughness = 5
density = 5
repop_time = 20
max_battle_size = 4
pop_type = extend_law
relief_time = 30
faction_weight = br_p_grp, 10
encounter = area_scout, 5, 0.670000
faction = br_p_grp, 1.000000[zone]
nickname = zone_br04_pop_london_gate_police
pos = -361, 0, 85267
shape = SPHERE
size = 12000
comment = . extend
sort = 2
toughness = 5
density = 5
repop_time = 20
max_battle_size = 4
pop_type = extend_law
relief_time = 30
faction_weight = br_p_grp, 10
encounter = area_scout, 5, 0.670000
faction = br_p_grp, 1.000000[zone]
nickname = zone_br04_pop_mollys
pos = 40185, 0, 15615
rotate = 0, 20, 0
shape = ELLIPSOID
size = 15000, 8000, 30500
sort = 99.500000[zone]
nickname = zone_br04_pop_mollys_asteroids
pos = 51960, 0, -17651
shape = ELLIPSOID
size = 10000, 6000, 18500
comment = Stokes field (west)
sort = 24
toughness = 6
density = 5
repop_time = 20
max_battle_size = 4
pop_type = nonlootable_ast_field
relief_time = 35
faction_weight = br_m_grp, 10
encounter = area_assault, 6, 0.290000
faction = br_m_grp, 1.000000[Object]
nickname = Br04_02
ids_name = 196676
pos = 37995, 0, -19398
archetype = space_factory01
ids_info = 65681
base = Br04_02_Base
dock_with = Br04_02_Base
reputation = br_m_grp
behavior = NOTHING
space_costume = br_bartender_head, pi_pirate6_body
voice = atc_leg_m01
difficulty_level = 7
loadout = space_factory01_co_02
pilot = pilot_solar_hard[Object]
nickname = Br04_stokes_mplatform_1
ids_name = 60213
pos = 38487, -21, -19937
archetype = mplatform
reputation = br_m_grp
parent = Br04_02
difficulty_level = 7
loadout = mplatform_Stokes_co_02
pilot = pilot_solar_easy[Object]
nickname = Br04_space_tankl4_2
ids_name = 60251
pos = 38489, 0, -18883
archetype = space_tankl4
reputation = br_m_grp
parent = Br04_02[Object]
nickname = Br04_space_tankl4x4_1
ids_name = 60251
pos = 38690, 0, -19397
rotate = 0, 90, 0
archetype = space_tankl4x4
reputation = br_m_grp
parent = Br04_02[Object]
nickname = Br04_stokes_platform_2
ids_name = 60213
pos = 39025, -21, -18920
rotate = 0, 180, 0
archetype = mplatform
reputation = br_m_grp
parent = Br04_02
difficulty_level = 7
loadout = mplatform_Stokes_co_02
pilot = pilot_solar_easy[Object]
nickname = Br04_Stokes_miner_2
ids_name = 60225
pos = 70111, 9, -16236
archetype = Roid_Miner2
reputation = br_m_grp
base = br_m_niobium_miner
dock_with = br_m_niobium_miner
difficulty_level = 7
loadout = ge_miner_co_01
pilot = pilot_solar_easy
behavior = NOTHING[Object]
nickname = Br04_Stokes_miner_1
ids_name = 60225
pos = 70570, 100, -11570
rotate = 0, 180, 0
archetype = Roid_Miner
reputation = br_m_grp
difficulty_level = 7
loadout = mining_co_01
pilot = pilot_solar_easy[Object]
nickname = Br04_Stokes_miner_3
ids_name = 60225
pos = 70003, 260, -20320
rotate = 0, 90, 0
archetype = Roid_Miner2
reputation = br_m_grp
base = br_m_niobium_miner
dock_with = br_m_niobium_miner
difficulty_level = 7
loadout = mining_co_01
pilot = pilot_solar_easy
behavior = NOTHING[Object]
nickname = Br04_space_tankl4x4_2
ids_name = 60251
pos = 70565, -100, -16215
archetype = space_tankl4x4
reputation = br_m_grp
parent = Br04_space_tanklx4_1[Object]
nickname = Br04_space_tankl4x4_3
ids_name = 60251
pos = 70567, -100, -16674
archetype = space_tankl4x4
reputation = br_m_grp
parent = Br04_space_tanklx4_1[Object]
nickname = Br04_space_industrial_2
ids_name = 60251
pos = 70098, 0, -16448
rotate = 0, 90, 0
archetype = space_industrial
reputation = br_m_grp
parent = Br04_space_tanklx4_1[Object]
nickname = Br04_space_tanklx4_1
ids_name = 261161
pos = 70565, -130, -16446
archetype = space_tanklx4
reputation = br_m_grp
ids_info = 66150[Object]
nickname = Br04_05
ids_name = 196679
pos = -18641, 0, -52736
rotate = 0, -135, 0
archetype = space_mining01
ids_info = 65677
base = Br04_05_Base
dock_with = Br04_05_Base
reputation = br_m_grp
behavior = NOTHING
voice = atc_leg_m01
space_costume = br_sales_head, pi_pirate6_body
difficulty_level = 7
loadout = space_mining01_co_01
pilot = pilot_solar_easy[Object]
nickname = Br04_LD14_mplatform
ids_name = 60213
pos = -18875, -168, -53295
rotate = 0, -45, 0
archetype = mplatform
reputation = br_m_grp
difficulty_level = 7
parent = Br04_05[Object]
nickname = Br04_space_industrial_3
pos = -19291, -156, -52616
rotate = 0, 135, 0
archetype = space_industrial
reputation = br_m_grp
parent = Br04_05[Object]
nickname = Br04_space_industrial_4
pos = -19470, -155, -52794
rotate = 0, 135, 0
archetype = space_industrial
reputation = br_m_grp
parent = Br04_05[Object]
nickname = Br04_space_tankl4_3
pos = -18765, -155, -53144
rotate = 0, 135, 0
archetype = space_tankl4
reputation = br_m_grp
parent = Br04_05[Object]
nickname = Br04_03
ids_name = 196677
pos = 28738, 0, -51293
rotate = 0, -30, 0
archetype = b_battleship
ids_info = 65671
base = Br04_03_Base
dock_with = Br04_03_Base
reputation = br_n_grp
behavior = NOTHING
voice = atc_leg_f01
space_costume = pl_female1_head, br_female_elite_body
difficulty_level = 7
loadout = br_battleship_br_01
pilot = pilot_solar_hard[zone]
nickname = Zone_Br04_Leeds_death
pos = 16369, 40000, 36660
shape = SPHERE
size = 10000
damage = 2000000
sort = 99.500000
density = 0
relief_time = 0[Object]
nickname = Br04_01
ids_name = 196675
pos = 16369, 40000, 36660
archetype = planet_earthcity_3000
ids_info = 65679
spin = 0, -0.040000, 0
atmosphere_range = 32000
burn_color = 160, 222, 245
base = Br04_01_base
reputation = br_p_grp[zone]
nickname = Zone_Br04_01_death
pos = 16369, 40000, 36660
shape = SPHERE
size = 31000
damage = 2000000
sort = 99.500000
density = 0
relief_time = 0[zone]
nickname = Zone_Br04_Waterford_death
pos = 26746, -17000, -52173
shape = SPHERE
size = 15750
damage = 2000000
sort = 99.500000
density = 0
relief_time = 0[zone]
nickname = zone_pop_br04_bs_york
pos = 29059, 0, -52154
shape = SPHERE
size = 4000
comment = York
sort = 10
toughness = 5
density = 9
repop_time = 10
max_battle_size = 6
pop_type = br_n_grp, single_base_law
relief_time = 20
faction_weight = br_n_grp, 30
density_restriction = 4, unlawfuls
encounter = area_defend, 5, 0.400000
faction = br_n_grp, 1.000000[zone]
nickname = zone_pop_br04_edinburgh_hole
pos = -50357, 0, -63927
shape = SPHERE
size = 4000
comment = . Edinburgh hole
sort = 19
toughness = 7
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_g_grp, 10
faction_weight = fc_m_grp, 8
faction_weight = gd_bh_grp, 4
density_restriction = 4, lawfuls
encounter = area_defend, 7, 0.190000
faction = fc_g_grp, 0.560000
faction = fc_m_grp, 0.440000
encounter = area_bh_assault, 7, 0.080000
faction = gd_bh_grp, 1.000000
encounter = area_trade_trader, 7, 0.330000
faction = fc_g_grp, 0.560000
faction = fc_m_grp, 0.440000[zone]
nickname = zone_pop_br04_newlondon_hole
pos = -28878, 0, 60248
shape = SPHERE
size = 4000
comment = . New london hole
sort = 21
toughness = 7
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_g_grp, 10
faction_weight = fc_m_grp, 8
faction_weight = gd_bh_grp, 2
density_restriction = 4, lawfuls
encounter = area_defend, 7, 0.210000
faction = fc_g_grp, 0.560000
faction = fc_m_grp, 0.440000
encounter = area_bh_assault, 7, 0.050000
faction = gd_bh_grp, 1.000000
encounter = area_trade_trader, 7, 0.360000
faction = fc_g_grp, 0.560000
faction = fc_m_grp, 0.440000[zone]
nickname = zone_pop_br04_manchester_hole
pos = 49635, 0, 62640
shape = SPHERE
size = 4000
comment = . Manchester hole
sort = 23
toughness = 7
density = 9
repop_time = 10
max_battle_size = 4
pop_type = wormhole
relief_time = 15
faction_weight = fc_g_grp, 10
faction_weight = fc_m_grp, 8
faction_weight = gd_bh_grp, 2
density_restriction = 4, lawfuls
encounter = area_defend, 7, 0.210000
faction = fc_g_grp, 0.560000
faction = fc_m_grp, 0.440000
encounter = area_bh_assault, 7, 0.050000
faction = gd_bh_grp, 1.000000
encounter = area_trade_trader, 7, 0.360000
faction = fc_g_grp, 0.560000
faction = fc_m_grp, 0.440000[zone]
nickname = zone_pop_br04_bounty
pos = -50898, 0, -28790
shape = ELLIPSOID
size = 10000, 8000, 40000
comment = Bounty area
sort = 18
toughness = 6
density = 3
repop_time = 25
max_battle_size = 4
pop_type = Background
relief_time = 35
faction_weight = gd_bh_grp, 10
encounter = area_bh_scout, 6, 1.000000
faction = gd_bh_grp, 1.000000[zone]
nickname = Zone_Br04_path_bowex1_1
pos = 4642, 0, -51273
rotate = 90, -87, 180
shape = CYLINDER
size = 750, 45843
sort = 96
toughness = 5
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = bowex1, 1
usage = trade
mission_eligible = true
faction_weight = co_be_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter, 5, 0.160000
faction = co_be_grp, 1.000000
encounter = tradep_trade_transport, 5, 0.180000
faction = co_be_grp, 1.000000[zone]
nickname = Zone_Br04_path_bowex1_2
pos = 28166, 0, -50599
rotate = -90, -55, 0
shape = CYLINDER
size = 750, 1544
sort = 96
toughness = 5
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = bowex1, 2
usage = trade
mission_eligible = true
faction_weight = co_be_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter, 5, 0.160000
faction = co_be_grp, 1.000000
encounter = tradep_trade_transport, 5, 0.180000
faction = co_be_grp, 1.000000[zone]
nickname = Zone_Br04_path_bowex2_1
pos = 33234, 0, -35344
rotate = 90, -15, 180
shape = CYLINDER
size = 750, 32696
sort = 96
toughness = 5
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = bowex2, 1
usage = trade
mission_eligible = true
faction_weight = co_be_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_freighter, 5, 0.160000
faction = co_be_grp, 1.000000
encounter = tradep_trade_transport, 5, 0.180000
faction = co_be_grp, 1.000000[zone]
nickname = Zone_Br04_path_bmm1_1
pos = 53769, 0, -17752
rotate = 90, -85, 180
shape = CYLINDER
size = 750, 31846
property_flags = 131072
sort = 96
toughness = 5
density = 5
repop_time = 90
max_battle_size = 4
pop_type = mining_path
relief_time = 20
path_label = bmm1, 1
usage = patrol
mission_eligible = true
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, unlawfuls
encounter = miningp_trade_transport, 5, 0.330000
faction = br_m_grp, 1.000000[zone]
nickname = Zone_Br04_path_bmm2_1
pos = 47307, 0, -24762
rotate = -90, -59, 0
shape = CYLINDER
size = 750, 22613
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bmm2, 1
usage = patrol
mission_eligible = true
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = br_m_grp, 1.000000[zone]
nickname = Zone_Br04_path_bmm2_2
pos = 65895, 0, -29450
rotate = 90, -83, 180
shape = CYLINDER
size = 750, 17885
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bmm2, 2
usage = patrol
mission_eligible = true
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = br_m_grp, 1.000000[zone]
nickname = Zone_Br04_path_bmm2_3
pos = 76671, 0, -19298
rotate = 90, -12, 180
shape = CYLINDER
size = 750, 18501
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bmm2, 3
usage = patrol
mission_eligible = true
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = br_m_grp, 1.000000[zone]
nickname = Zone_Br04_path_bmm2_4
pos = 70079, 0, -6364
rotate = 90, 65, 180
shape = CYLINDER
size = 750, 18677
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bmm2, 4
usage = patrol
mission_eligible = true
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = br_m_grp, 1.000000[zone]
nickname = Zone_Br04_path_bmm2_5
pos = 49668, 0, -11180
rotate = -90, 54, 0
shape = CYLINDER
size = 750, 29502
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bmm2, 5
usage = patrol
mission_eligible = true
faction_weight = br_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 6, 0.290000
faction = br_m_grp, 1.000000[zone]
nickname = Zone_Br04_path_navy1_1
pos = -20299, 0, -60877
rotate = -90, 11, 0
shape = CYLINDER
size = 750, 18275
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy1, 1
usage = patrol
mission_eligible = true
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_n_grp, 1.000000[zone]
nickname = Zone_Br04_path_navy1_2
pos = -35426, 0, -58304
rotate = 90, 49, 180
shape = CYLINDER
size = 750, 35267
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy1, 2
usage = patrol
mission_eligible = true
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_n_grp, 1.000000[zone]
nickname = Zone_Br04_path_navy1_3
pos = -36937, 0, -40392
rotate = 90, -62, 180
shape = CYLINDER
size = 750, 26875
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy1, 3
usage = patrol
mission_eligible = true
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_n_grp, 1.000000[zone]
nickname = Zone_Br04_path_navy1_4
pos = -19325, 0, -38851
rotate = -90, -50, 0
shape = CYLINDER
size = 750, 15079
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy1, 4
usage = patrol
mission_eligible = true
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_n_grp, 1.000000[zone]
nickname = Zone_Br04_path_navy1_5
pos = -16121, 0, -48663
rotate = -90, 27, 0
shape = CYLINDER
size = 750, 11208
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = navy1, 5
usage = patrol
mission_eligible = true
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_n_grp, 1.000000[zone]
nickname = Zone_Br04_path_navy2_1
pos = 34264, 0, -60247
rotate = -90, -31, 0
shape = CYLINDER
size = 750, 21574
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = navy2, 1
usage = patrol
mission_eligible = true
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gunboats, 6, 1.000000
faction = br_n_grp, 1.000000[zone]
nickname = Zone_Br04_path_navy2_2
pos = 38018, 0, -44838
rotate = 90, 4, 180
shape = CYLINDER
size = 750, 49505
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = navy2, 2
usage = patrol
mission_eligible = true
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gunboats, 6, 1.000000
faction = br_n_grp, 1.000000[zone]
nickname = Zone_Br04_path_navy2_3
pos = 8910, 0, -36620
rotate = -90, 59, 0
shape = CYLINDER
size = 750, 63883
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = navy2, 3
usage = patrol
mission_eligible = true
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gunboats, 6, 1.000000
faction = br_n_grp, 1.000000[zone]
nickname = Zone_Br04_path_navy2_4
pos = 4556, 0, -51589
rotate = 90, -86, 180
shape = CYLINDER
size = 750, 46123
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = navy2, 4
usage = patrol
mission_eligible = true
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gunboats, 6, 1.000000
faction = br_n_grp, 1.000000[zone]
nickname = Zone_Br04_path_navy2_5
pos = 28305, 0, -50793
rotate = -90, -46, 0
shape = CYLINDER
size = 750, 2044
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = navy2, 5
usage = patrol
mission_eligible = true
faction_weight = br_n_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gunboats, 6, 1.000000
faction = br_n_grp, 1.000000[zone]
nickname = Zone_Br04_path_police1_1
pos = 23878, 0, 8133
rotate = 90, 24, 180
shape = CYLINDER
size = 750, 63523
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police1, 1
usage = patrol
mission_eligible = true
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 6, 0.330000
faction = br_p_grp, 1.000000[zone]
nickname = Zone_Br04_path_police2_1
pos = 6329, 0, 61226
rotate = -90, -11, 0
shape = CYLINDER
size = 750, 58604
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police2, 1
usage = patrol
mission_eligible = true
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 6, 0.330000
faction = br_p_grp, 1.000000[zone]
nickname = Zone_Br04_path_police3_1
pos = -38500, 0, 34557
rotate = 90, -88, 180
shape = CYLINDER
size = 750, 102837
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police3, 1
usage = patrol
mission_eligible = true
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 6, 0.330000
faction = br_p_grp, 1.000000[zone]
nickname = Zone_Br04_path_police4_2
pos = 24973, 0, 49147
rotate = -90, 35, 0
shape = CYLINDER
size = 750, 20436
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police4, 2
usage = patrol
mission_eligible = true
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_p_grp, 1.000000[zone]
nickname = Zone_Br04_path_police4_3
pos = 3296, 0, 39258
rotate = -90, 85, 0
shape = CYLINDER
size = 750, 31812
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police4, 3
usage = patrol
mission_eligible = true
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_p_grp, 1.000000[zone]
nickname = Zone_Br04_path_police4_4
pos = -13665, 0, 54235
rotate = 90, 4, 180
shape = CYLINDER
size = 750, 33040
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police4, 4
usage = patrol
mission_eligible = true
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_p_grp, 1.000000[zone]
nickname = Zone_Br04_path_bounty1_1
pos = 28775, 0, -52151
rotate = -90, 3, 0
shape = CYLINDER
size = 750, 2490
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 1, 10
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000[zone]
nickname = Zone_Br04_path_bounty1_2
pos = 27926, 0, -53906
rotate = -90, 57, 0
shape = CYLINDER
size = 750, 1869
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 2, 9
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000[zone]
nickname = Zone_Br04_path_bounty1_3
pos = 12411, 0, -59505
rotate = -90, 71, 0
shape = CYLINDER
size = 750, 31172
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 3, 8
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patro -
Oh just maxed put max maount of chars in post heres the rest:
[zone]
nickname = Zone_Br04_path_bounty1_3
pos = 12411, 0, -59505
rotate = -90, 71, 0
shape = CYLINDER
size = 750, 31172
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 3, 8
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000[zone]
nickname = Zone_Br04_path_bounty1_4
pos = -22342, 0, -71962
rotate = -90, 70, 0
shape = CYLINDER
size = 750, 42668
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 4
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000[zone]
nickname = Zone_Br04_path_bounty1_5
pos = -48131, 0, -71476
rotate = 90, 36, 180
shape = CYLINDER
size = 750, 19490
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 5
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000[zone]
nickname = Zone_Br04_path_bounty1_6
pos = -46147, 0, -56476
rotate = 90, -47, 180
shape = CYLINDER
size = 750, 21083
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 6
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000[zone]
nickname = Zone_Br04_path_bounty1_7
pos = -20432, 0, -57000
rotate = -90, -67, 0
shape = CYLINDER
size = 750, 39317
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty1, 7
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000[zone]
nickname = Zone_Br04_path_bounty2_1
pos = 28401, 0, -50906
rotate = 90, 41, 180
shape = CYLINDER
size = 750, 2428
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 1, 9
usage = patrol
mission_eligible = false
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000[zone]
nickname = Zone_Br04_path_bounty2_2
pos = 10205, 0, -47204
rotate = 90, 81, 180
shape = CYLINDER
size = 750, 35251
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 2, 8
usage = patrol
mission_eligible = false
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000[zone]
nickname = Zone_Br04_path_bounty2_3
pos = -22035, 0, -40550
rotate = 90, 75, 180
shape = CYLINDER
size = 750, 30662
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 3
usage = patrol
mission_eligible = false
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000[zone]
nickname = Zone_Br04_path_bounty2_4
pos = -48270, 0, -42518
rotate = -90, 63, 0
shape = CYLINDER
size = 750, 25378
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 4
usage = patrol
mission_eligible = false
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000[zone]
nickname = Zone_Br04_path_bounty2_5
pos = -60481, 0, -38465
rotate = 90, 5, 180
shape = CYLINDER
size = 750, 19872
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 5
usage = patrol
mission_eligible = false
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000[zone]
nickname = Zone_Br04_path_bounty2_6
pos = -45167, 0, -24384
rotate = 90, -76, 180
shape = CYLINDER
size = 750, 33578
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 6
usage = patrol
mission_eligible = false
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000[zone]
nickname = Zone_Br04_path_bounty2_7
pos = -17980, 0, -32352
rotate = -90, -42, 0
shape = CYLINDER
size = 750, 32696
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty2, 7
usage = patrol
mission_eligible = false
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000[zone]
nickname = Zone_Br04_path_police4_5
pos = -6868, 0, 79040
rotate = 90, -44, 180
shape = CYLINDER
size = 750, 22947
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police4, 5
usage = patrol
mission_eligible = true
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_p_grp, 1.000000[zone]
nickname = Zone_Br04_path_police4_1
pos = 15971, 0, 72366
rotate = 90, 45, 180
shape = CYLINDER
size = 750, 42293
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = police4, 1
usage = patrol
mission_eligible = true
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = br_p_grp, 1.000000[zone]
nickname = Zone_Br04_path_bounty3_1
pos = 28249, 0, 79183
rotate = -90, -74, 0
shape = CYLINDER
size = 750, 57394
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 1
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000[zone]
nickname = Zone_Br04_path_bounty3_2
pos = 56137, 0, 58951
rotate = -90, -2, 0
shape = CYLINDER
size = 750, 24180
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000[zone]
nickname = Zone_Br04_path_bounty3_3
pos = 50434, 0, 53853
rotate = 90, 41, 180
shape = CYLINDER
size = 750, 18514
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000[zone]
nickname = Zone_Br04_path_bounty3_4
pos = 37546, 0, 59140
rotate = -90, 76, 0
shape = CYLINDER
size = 750, 14047
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 4
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000[zone]
nickname = Zone_Br04_path_bounty3_5
pos = 15732, 0, 72332
rotate = 90, 45, 180
shape = CYLINDER
size = 750, 42272
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty3, 5
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000[zone]
nickname = Zone_Br04_path_bounty4_1
pos = -7435, 0, 82977
rotate = -90, 66, 0
shape = CYLINDER
size = 750, 19814
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty4, 1, 6
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000[zone]
nickname = Zone_Br04_path_bounty4_2
pos = -29455, 0, 70523
rotate = -90, 57, 0
shape = CYLINDER
size = 750, 30919
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty4, 2
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000[zone]
nickname = Zone_Br04_path_bounty4_3
pos = -45137, 0, 51213
rotate = -90, 14, 0
shape = CYLINDER
size = 750, 22492
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty4, 3
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000[zone]
nickname = Zone_Br04_path_bounty4_4
pos = -29819, 0, 40221
rotate = -90, -90, 0
shape = CYLINDER
size = 750, 36032
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty4, 4
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000[zone]
nickname = Zone_Br04_path_bounty4_5
pos = -14137, 0, 59383
rotate = 90, 7, 180
shape = CYLINDER
size = 750, 39084
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = bounty4, 5
usage = patrol
mission_eligible = true
faction_weight = gd_bh_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_bh_assault, 7, 0.400000
faction = gd_bh_grp, 1.000000[zone]
nickname = Zone_Br04_path_mollys1_2
pos = -35227, 0, -19882
rotate = -90, -7, 0
shape = CYLINDER
size = 750, 109448
attack_ids = br04_4
tradelane_attack = 15
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys1, 2
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000[zone]
nickname = Zone_Br04_path_mollys1_3
pos = -673, 0, -64313
rotate = 90, -70, 180
shape = CYLINDER
size = 750, 59088
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys1, 3
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000[zone]
nickname = Zone_Br04_path_mollys1_4
pos = 27999, 0, -53918
rotate = 90, -58, 180
shape = CYLINDER
size = 750, 1951
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys1, 4
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000[zone]
nickname = Zone_Br04_path_mollys1_5
pos = 29088, 0, -52093
rotate = 90, -11, 180
shape = CYLINDER
size = 750, 2672
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys1, 5
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000[zone]
nickname = Zone_Br04_path_mollys1_6
pos = 44402, 0, -29729
rotate = 90, -36, 180
shape = CYLINDER
size = 750, 51764
attack_ids = br04_3
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys1, 6
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000[zone]
nickname = Zone_Br04_path_mollys1_7
pos = 43203, 0, -3618
rotate = 90, 73, 180
shape = CYLINDER
size = 750, 34044
attack_ids = br04_2
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys1, 7
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000[zone]
nickname = Zone_Br04_path_mollys1_8
pos = 21914, 0, 12454
rotate = 90, 25, 180
shape = CYLINDER
size = 750, 24219
attack_ids = br04_2
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys1, 8
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000[zone]
nickname = Zone_Br04_path_mollys1_9
pos = 33310, 0, 43141
rotate = 90, -40, 180
shape = CYLINDER
size = 750, 51267
attack_ids = br04_2
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys1, 9
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000[zone]
nickname = Zone_Br04_path_mollys2_1
pos = 56549, 0, 38611
rotate = -90, -16, 0
shape = CYLINDER
size = 750, 50584
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys2, 1, 6
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000[zone]
nickname = Zone_Br04_path_mollys2_2
pos = 66968, 0, 1527
rotate = -90, -14, 0
shape = CYLINDER
size = 750, 26466
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys2, 2
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000[zone]
nickname = Zone_Br04_path_mollys2_3
pos = 70216, 0, -17110
rotate = -90, 0, 0
shape = CYLINDER
size = 750, 11618
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys2, 3
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000[zone]
nickname = Zone_Br04_path_mollys2_4
pos = 53908, 0, -21162
rotate = 90, 84, 180
shape = CYLINDER
size = 750, 32804
attack_ids = br04_2, br04_3, br04_5
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys2, 4
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000[zone]
nickname = Zone_Br04_path_mollys2_5
pos = 50682, 0, -2430
rotate = 90, -38, 180
shape = CYLINDER
size = 750, 42906
attack_ids = br04_2, br04_3, br04_5
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys2, 5
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000[zone]
nickname = Zone_Br04_path_mollys1_1
pos = -35388, 0, 47581
rotate = 90, -26, 180
shape = CYLINDER
size = 750, 29399
attack_ids = br04_4
tradelane_attack = 15
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys1, 1
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000[zone]
nickname = Zone_Br04_path_mollys3_1
pos = -30597, 0, 15840
rotate = -90, 2, 0
shape = CYLINDER
size = 750, 89879
attack_ids = br04_4
tradelane_attack = 15
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys3, 1, 6
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000[zone]
nickname = Zone_Br04_path_mollys3_2
pos = -32639, 0, -33579
rotate = -90, 5, 0
shape = CYLINDER
size = 750, 9051
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys3, 2
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000[zone]
nickname = Zone_Br04_path_mollys3_3
pos = -25759, 0, -45533
rotate = -90, -44, 0
shape = CYLINDER
size = 750, 20776
attack_ids = br04_5
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys3, 3
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000[zone]
nickname = Zone_Br04_path_mollys3_4
pos = -9411, 0, -47604
rotate = 90, -59, 180
shape = CYLINDER
size = 750, 21137
attack_ids = br04_5
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys3, 4
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000[zone]
nickname = Zone_Br04_path_mollys3_5
pos = -16181, 0, -35586
rotate = 90, 68, 180
shape = CYLINDER
size = 750, 34654
attack_ids = br04_5
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = mollys3, 5
usage = patrol
mission_eligible = false
faction_weight = fc_m_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_m_grp, 1.000000[zone]
nickname = Zone_Br04_path_mollys4_1
pos = 10232, 0, 61467
rotate = 90, -88, 180
shape = CYLINDER
size = 750, 78002
sort = 96
toughness = 6
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = mollys4, 1
usage = trade
mission_eligible = true
faction_weight = fc_g_grp, 10
faction_weight = fc_m_grp, 10
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 6, 1.000000
faction = fc_g_grp, 0.370000
faction = fc_m_grp, 0.330000
faction = fc_ou_grp, 0.300000[zone]
nickname = Zone_Br04_path_gaians1_1
pos = -68952, 0, -16109
rotate = 90, 23, 180
shape = CYLINDER
size = 750, 105853
attack_ids = br04_4
tradelane_attack = 15
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians1, 1
usage = patrol
mission_eligible = true
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000[zone]
nickname = Zone_Br04_path_gaians1_2
pos = -59171, 0, 46611
rotate = 90, -65, 180
shape = CYLINDER
size = 750, 67112
attack_ids = br04_4
tradelane_attack = 15
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians1, 2
usage = patrol
mission_eligible = true
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000[zone]
nickname = Zone_Br04_path_gaians2_1
pos = -50085, 0, -15061
rotate = 90, 2, 180
shape = CYLINDER
size = 750, 98210
sort = 96
toughness = 6
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = gaians2, 1
usage = trade
mission_eligible = true
faction_weight = fc_g_grp, 10
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 6, 1.000000
faction = fc_g_grp, 0.500000
faction = fc_ou_grp, 0.500000[zone]
nickname = Zone_Br04_path_gaians2_2
pos = -31875, 0, 34826
rotate = 90, -88, 180
shape = CYLINDER
size = 750, 39785
sort = 96
toughness = 6
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = gaians2, 2
usage = trade
mission_eligible = true
faction_weight = fc_g_grp, 10
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 6, 1.000000
faction = fc_g_grp, 0.500000
faction = fc_ou_grp, 0.500000[zone]
nickname = Zone_Br04_path_gaians2_3
pos = -20401, 0, 47890
rotate = 90, 34, 180
shape = CYLINDER
size = 750, 29714
sort = 96
toughness = 6
density = 5
repop_time = 30
max_battle_size = 4
pop_type = trade_path
relief_time = 20
path_label = gaians2, 3
usage = trade
mission_eligible = true
faction_weight = fc_g_grp, 10
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
encounter = tradep_trade_trader, 6, 1.000000
faction = fc_g_grp, 0.500000
faction = fc_ou_grp, 0.500000[zone]
nickname = Zone_Br04_path_gaians3_1
pos = 44983, 0, 22011
rotate = -90, 6, 0
shape = CYLINDER
size = 750, 82200
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians3, 1
usage = patrol
mission_eligible = false
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000[zone]
nickname = Zone_Br04_path_gaians3_2
pos = 55747, 0, -17594
rotate = 90, -85, 180
shape = CYLINDER
size = 750, 30656
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians3, 2
usage = patrol
mission_eligible = false
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000[zone]
nickname = Zone_Br04_path_gaians3_3
pos = 70544, 0, -13900
rotate = 90, 11, 180
shape = CYLINDER
size = 750, 4985
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians3, 3
usage = patrol
mission_eligible = false
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000[zone]
nickname = Zone_Br04_path_gaians3_4
pos = 67533, 0, 16640
rotate = 90, 5, 180
shape = CYLINDER
size = 750, 56415
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians3, 4
usage = patrol
mission_eligible = false
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000[zone]
nickname = Zone_Br04_path_gaians3_5
pos = 57281, 0, 53787
rotate = 90, 40, 180
shape = CYLINDER
size = 750, 23796
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians3, 5
usage = patrol
mission_eligible = false
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000[zone]
nickname = Zone_Br04_path_gaians4_1
pos = -9886, 0, 52796
rotate = -90, -69, 0
shape = CYLINDER
size = 750, 41774
attack_ids = br04_1
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians4, 1
usage = patrol
mission_eligible = true
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000[zone]
nickname = Zone_Br04_path_gaians4_2
pos = 5963, 0, 63041
rotate = 90, 11, 180
shape = CYLINDER
size = 750, 36422
attack_ids = br04_1
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians4, 2
usage = patrol
mission_eligible = true
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000[zone]
nickname = Zone_Br04_path_gaians4_3
pos = -13470, 0, 70638
rotate = -90, 57, 0
shape = CYLINDER
size = 750, 37718
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = gaians4, 3
usage = patrol
mission_eligible = true
faction_weight = fc_g_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_g_grp, 1.000000[zone]
nickname = Zone_Br04_path_outcasts1_1
pos = -38713, 0, -2036
rotate = -90, 9, 0
shape = CYLINDER
size = 750, 125910
attack_ids = br04_4
tradelane_attack = 15
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts1, 1
usage = patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_ou_grp, 1.000000[zone]
nickname = Zone_Br04_path_outcasts2_1
pos = -13056, 0, 68746
rotate = 90, -63, 180
shape = CYLINDER
size = 750, 36490
attack_ids = br04_1
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts2, 1
usage = patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_ou_grp, 1.000000[zone]
nickname = Zone_Br04_path_outcasts2_2
pos = 6071, 0, 62416
rotate = -90, -11, 0
shape = CYLINDER
size = 750, 30048
attack_ids = br04_1
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts2, 2
usage = patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_ou_grp, 1.000000[zone]
nickname = Zone_Br04_path_outcasts2_3
pos = 29458, 0, 55190
rotate = 90, -70, 180
shape = CYLINDER
size = 750, 43575
attack_ids = br04_1
tradelane_attack = 10
sort = 99
toughness = 7
density = 3
repop_time = 90
max_battle_size = 4
pop_type = attack_patrol
relief_time = 30
path_label = outcasts2, 3
usage = patrol
mission_eligible = true
faction_weight = fc_ou_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_assault, 7, 0.290000
faction = fc_ou_grp, 1.000000[Object]
nickname = Br04_hazard_buoy_1
ids_name = 261163
pos = -38712, 0, -76037
archetype = hazard_buoy
ids_info = 66144[Object]
nickname = Br04_hazard_buoy_2
ids_name = 261163
pos = -37290, 0, -75746
archetype = hazard_buoy
ids_info = 66144[Object]
nickname = Br04_hazard_buoy_3
ids_name = 261163
pos = -35640, 0, -75415
archetype = hazard_buoy
ids_info = 66144[Object]
nickname = Br04_hazard_buoy_4
ids_name = 261163
pos = -34387, 0, -74549
archetype = hazard_buoy
ids_info = 66144[Object]
nickname = Br04_hazard_buoy_5
ids_name = 261163
pos = -33021, 0, -73629
archetype = hazard_buoy
ids_info = 66144[Object]
nickname = Br04_hazard_buoy_6
ids_name = 261163
pos = -32198, 0, -72392
archetype = hazard_buoy
ids_info = 66144[Object]
nickname = Br04_hazard_buoy_7
ids_name = 261163
pos = -31266, 0, -71020
archetype = hazard_buoy
ids_info = 66144[Object]
nickname = Br04_hazard_buoy_8
ids_name = 261163
pos = -30965, 0, -69502
archetype = hazard_buoy
ids_info = 66144[Object]
nickname = Br04_hazard_buoy_9
ids_name = 261163
pos = -30656, 0, -67934
archetype = hazard_buoy
ids_info = 66144[Object]
nickname = Br04_hazard_buoy_10
ids_name = 261163
pos = -30936, 0, -66432
archetype = hazard_buoy
ids_info = 66144[Object]
nickname = Br04_hazard_buoy_11
ids_name = 261163
pos = -31238, 0, -64855
archetype = hazard_buoy
ids_info = 66144[Object]
nickname = Br04_hazard_buoy_12
ids_name = 261163
pos = -32077, 0, -63619
archetype = hazard_buoy
ids_info = 66144[Object]
nickname = Br04_hazard_buoy_13
ids_name = 261163
pos = -32995, 0, -62245
archetype = hazard_buoy
ids_info = 66144[Object]
nickname = Br04_hazard_buoy_14
ids_name = 261163
pos = -34217, 0, -61415
archetype = hazard_buoy
ids_info = 66144[Object]
nickname = Br04_hazard_buoy_15
ids_name = 261163
pos = -35606, 0, -60479
archetype = hazard_buoy
ids_info = 66144[Object]
nickname = Br04_hazard_buoy_16
ids_name = 261163
pos = -37185, 0, -60141
archetype = hazard_buoy
ids_info = 66144[Object]
nickname = Br04_hazard_buoy_17
ids_name = 261163
pos = -38699, 0, -59850
archetype = hazard_buoy
ids_info = 66144[Object]
nickname = Br04_hazard_buoy_18
ids_name = 261163
pos = -40236, 0, -60137
archetype = hazard_buoy
ids_info = 66144[Object]
nickname = Br04_hazard_buoy_19
ids_name = 261163
pos = -41782, 0, -60452
archetype = hazard_buoy
ids_info = 66144[Object]
nickname = Br04_hazard_buoy_20
ids_name = 261163
pos = -43127, 0, -61341
archetype = hazard_buoy
ids_info = 66144[Object]
nickname = Br04_hazard_buoy_21
ids_name = 261163
pos = -44396, 0, -62185
archetype = hazard_buoy
ids_info = 66144[Object]
nickname = Br04_hazard_buoy_22
ids_name = 261163
pos = -45256, 0, -63478
archetype = hazard_buoy
ids_info = 66144[Object]
nickname = Br04_hazard_buoy_23
ids_name = 261163
pos = -46149, 0, -64805
archetype = hazard_buoy
ids_info = 66144[Object]
nickname = Br04_hazard_buoy_24
ids_name = 261163
pos = -46460, 0, -66305
archetype = hazard_buoy
ids_info = 66144[Object]
nickname = Br04_hazard_buoy_25
ids_name = 261163
pos = -46774, 0, -67913
archetype = hazard_buoy
ids_info = 66144[Object]
nickname = Br04_hazard_buoy_26
ids_name = 261163
pos = -46483, 0, -69368
archetype = hazard_buoy
ids_info = 66144[Object]
nickname = Br04_hazard_buoy_27
ids_name = 261163
pos = -46155, 0, -70992
archetype = hazard_buoy
ids_info = 66144[Object]
nickname = Br04_hazard_buoy_28
ids_name = 261163
pos = -45328, 0, -72242
archetype = hazard_buoy
ids_info = 66144[Object]
nickname = Br04_hazard_buoy_29
ids_name = 261163
pos = -44429, 0, -73620
archetype = hazard_buoy
ids_info = 66144[Object]
nickname = Br04_hazard_buoy_30
ids_name = 261163
pos = -43148, 0, -74484
archetype = hazard_buoy
ids_info = 66144[Object]
nickname = Br04_hazard_buoy_31
ids_name = 261163
pos = -41830, 0, -75371
archetype = hazard_buoy
ids_info = 66144[Object]
nickname = Br04_hazard_buoy_32
ids_name = 261163
pos = -40343, 0, -75680
archetype = hazard_buoy
ids_info = 66144[Object]
nickname = Br04_space_tanklx4_dmg_1
pos = 47174, 200, -19036
rotate = 20, 10, 160
archetype = space_tanklx4_dmg[Object]
nickname = Br04_space_beaml_dmg_1
pos = 47164, 250, -18797
rotate = -14, 0, 0
archetype = space_beaml_dmg[Object]
nickname = Br04_space_tankl_3dmg_1
pos = 47167, 400, -18665
rotate = 33, -16, 180
archetype = space_tankl_3dmg[Object]
nickname = Br04_space_tankl_1dmg_1
pos = 54148, 250, -26833
archetype = space_tankl_1dmg[Object]
nickname = Br04_space_tankl_1dmg_2
pos = 54178, 250, -26920
rotate = 0, 180, 0
archetype = space_tankl_1dmg[Object]
nickname = Br04_space_tankl_1dmg_3
pos = 54124, 243, -26766
archetype = space_tankl_1dmg[Object]
nickname = Br04_space_tankl_2dmg_1
pos = 54436, -242, -4163
rotate = 30, 30, 30
archetype = space_tankl_2dmg[Object]
nickname = Br04_space_habitat_dmg_1
pos = 54273, -249, -4106
rotate = 0, 0, 120
archetype = space_habitat_dmg[Object]
nickname = Br04_space_industrial_dmg_1
pos = 64758, 250, 5224
rotate = 20, 20, 20
archetype = space_industrial_dmg[Object]
nickname = Br04_space_tankl_3dmg_2
pos = 70408, 100, 1613
rotate = 40, 40, 40
archetype = space_tankl_3dmg[Object]
nickname = Br04_space_beamx_dmg_1
pos = 71061, -300, -34976
rotate = 80, 0, 80
archetype = space_beamx_dmg[Object]
nickname = Br04_space_beaml_dmg_2
pos = 78098, -300, -22051
rotate = 26, 10, 100
archetype = space_beaml_dmg[Object]
nickname = Br04_space_tanks_1dmg_1
pos = 77342, 400, -10940
rotate = 10, 20, 50
archetype = space_tanks_1dmg[Object]
nickname = Br04_space_tankl4x4_dmg_1
pos = 52935, -300, -14325
rotate = 20, 15, -20
archetype = space_tankl4x4_dmg[Object]
nickname = Br04_space_tankl4_dmg_1
pos = 52804, -250, -14272
rotate = -150, 80, 180
archetype = space_tankl4_dmg[zone]
nickname = zone_br04_pop_ambient_s
pos = 1436, 0, 55592
shape = ELLIPSOID
size = 117935, 17630, 54085
comment = Ambient Pop
sort = 51
toughness = 5
density = 15
repop_time = 10
max_battle_size = 15
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = fc_g_grp, 10
faction_weight = fc_m_grp, 4
faction_weight = gd_bh_grp, 7
encounter = area_scout, 5, 0.350000
faction = fc_g_grp, 0.710000
faction = fc_m_grp, 0.290000
encounter = area_bh_scout, 5, 0.340000
faction = gd_bh_grp, 1.000000[zone]
nickname = zone_br04_pop_ambient_n
pos = -539, 0, -35809
shape = ELLIPSOID
size = 130178, 22567, 67545
comment = Ambient Pop
sort = 50
toughness = 6
density = 15
repop_time = 10
max_battle_size = 15
pop_type = Background
relief_time = 15
population_additive = false
faction_weight = br_m_grp, 3
encounter = area_scout, 5, 0.350000
faction = br_n_grp, 1.000000
encounter = area_trade_freighter, 5, 0.340000
faction = br_m_grp, 1.000000[Object]
nickname = Br04_space_industrial01_1
pos = 39030, 0, -19151
rotate = 0, -90, 0
archetype = space_industrial01
reputation = br_m_grp
parent = Br04_02[zone]
nickname = zone_br04_destroy_vignette_1
pos = -9324, 0, 48711
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field[zone]
nickname = zone_br04_destroy_vignette_2
pos = 1457, 0, 24058
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open[zone]
nickname = zone_br04_destroy_vignette_3
pos = 30887, 0, 24058
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open[zone]
nickname = zone_br04_destroy_vignette_4
pos = 31179, 0, 36830
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open[zone]
nickname = zone_br04_destroy_vignette_5
pos = 31470, 0, 51978
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field[zone]
nickname = zone_br04_destroy_vignette_6
pos = 19232, 0, 53463
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open[zone]
nickname = zone_br04_destroy_vignette_7
pos = 46622, 0, -6237
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field[zone]
nickname = zone_br04_destroy_vignette_8
pos = 48953, 0, -24058
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion[zone]
nickname = zone_br04_destroy_vignette_9
pos = 26808, 0, -37721
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open[zone]
nickname = zone_br04_destroy_vignette_10
pos = -6832, 0, -58398
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion[zone]
nickname = zone_br04_destroy_vignette_11
pos = -18169, 0, -64063
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field[zone]
nickname = zone_br04_destroy_vignette_12
pos = -29359, 0, -58700
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion[zone]
nickname = zone_br04_destroy_vignette_13
pos = -27506, 0, -45029
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = exclusion[zone]
nickname = zone_br04_destroy_vignette_14
pos = 26545, 0, -67777
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open[zone]
nickname = zone_br04_destroy_vignette_15
pos = 50281, 0, -39895
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field[zone]
nickname = zone_br04_destroy_vignette_16
pos = -89383, 0, 17787
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open[zone]
nickname = zone_br04_destroy_vignette_17
pos = 21878, 0, -14337
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open[zone]
nickname = zone_br04_destroy_vignette_18
pos = 11319, 0, -64432
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open[zone]
nickname = zone_br04_destroy_vignette_19
pos = 17764, 0, -52270
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open[zone]
nickname = zone_br04_destroy_vignette_20
pos = -20268, 0, 75929
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = field[zone]
nickname = zone_br04_destroy_vignette_21
pos = -8033, 0, 74462
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open[zone]
nickname = zone_br04_destroy_vignette_22
pos = -13791, 0, 85833
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open[zone]
nickname = zone_br04_destroy_vignette_23
pos = 14278, 0, 86688
shape = SPHERE
size = 10000
sort = 99.500000
vignette_type = open[Object]
nickname = Br04_docking_fixture_1
ids_name = 261166
pos = 13159, 350, 35847
rotate = 0, -105, 0
archetype = docking_fixture
ids_info = 66489
reputation = br_p_grp
behavior = NOTHING
dock_with = Br04_01_base
base = Br04_01_base[Object]
nickname = Br04_to_Br05_hole
ids_name = 260644
pos = -44140, 0, 37485
archetype = jumphole_red
msg_id_prefix = gcs_refer_system_Br05
jump_effect = jump_effect_hole
ids_info = 66146
visit = 0
goto = Br05, Br05_to_Br04_hole, gate_tunnel_bretonia[Object]
nickname = Br04_to_Iw03_hole
ids_name = 260815
pos = 33043, 0, 50098
rotate = 0, 55, 0
archetype = jumphole_orange
msg_id_prefix = gcs_refer_system_Iw03
jump_effect = jump_effect_hole
ids_info = 66146
visit = 128
goto = Iw03, Iw03_to_Br04_hole, gate_tunnel_bretonia[Object]
nickname = Br04_to_Br03_hole
ids_name = 260642
pos = -8340, 0, 63056
rotate = 0, -60, 0
archetype = jumphole
msg_id_prefix = gcs_refer_system_Br03
jump_effect = jump_effect_hole
ids_info = 66146
visit = 128
goto = Br03, Br03_to_Br04_hole, gate_tunnel_bretonia[zone]
nickname = ZONE_Br04_EastLeeds_exclusion_1
pos = 34583, 0, 57636
shape = SPHERE
size = 2500
property_flags = 65536
property_fog_color = 68.000000, 33.000000, 15.000000
edge_fraction = 0.200000
visit = 128
sort = 99.500000[zone]
nickname = ZONE_Br04_EastLeeds_exclusion_2
pos = 44416, 0, 61002
shape = SPHERE
size = 1500
property_flags = 65536
property_fog_color = 68.000000, 33.000000, 15.000000
edge_fraction = 0.200000
visit = 128
sort = 99.500000[zone]
nickname = ZONE_Br04_EastLeeds_exclusion_4
pos = 48593, 0, 55955
shape = SPHERE
size = 1500
property_flags = 65536
property_fog_color = 68.000000, 33.000000, 15.000000
edge_fraction = 0.200000
visit = 128
sort = 99.500000[zone]
nickname = ZONE_Br04_EastLeeds_exclusion_3
pos = 46413, 0, 58401
shape = SPHERE
size = 1500
property_flags = 65536
property_fog_color = 68.000000, 33.000000, 15.000000
edge_fraction = 0.200000
visit = 128
sort = 99.500000[zone]
nickname = ZONE_Br04_EastLeeds_asteroid_1
pos = 38979, 0, 66345
shape = SPHERE
size = 3500
property_flags = 65
spacedust = asteroiddust
spacedust_maxparticles = 125
visit = 128
sort = 99.500000[zone]
nickname = ZONE_Br04_EastLeeds_asteroid_2
pos = 60037, 0, 56817
shape = SPHERE
size = 3500
property_flags = 65
spacedust = asteroiddust
spacedust_maxparticles = 125
visit = 128
sort = 99.500000[zone]
nickname = ZONE_Br04_EastLeeds_asteroid_3
pos = 50650, 0, 67836
shape = SPHERE
size = 3500
property_flags = 65
spacedust = asteroiddust
spacedust_maxparticles = 125
visit = 128
sort = 99.500000[zone]
nickname = ZONE_Br04_WestLeeds_exclusion_1
pos = -23220, 0, 61475
shape = SPHERE
size = 4000
property_flags = 65536
property_fog_color = 68.000000, 33.000000, 15.000000
edge_fraction = 0.200000
visit = 128
sort = 99.500000[zone]
nickname = ZONE_Br04_WestLeeds_exclusion_2
pos = -30005, 0, 51123
shape = SPHERE
size = 1500
property_flags = 65536
property_fog_color = 68.000000, 33.000000, 15.000000
edge_fraction = 0.200000
visit = 128
sort = 99.500000[zone]
nickname = ZONE_Br04_WestLeeds_asteroid_1
pos = -38531, 0, 60324
shape = SPHERE
size = 6000
property_flags = 65
spacedust = asteroiddust
spacedust_maxparticles = 125
visit = 128
sort = 99.500000[zone]
nickname = ZONE_Br04_WestLeeds_asteroid_2
pos = -31969, 0, 68074
shape = SPHERE
size = 6000
property_flags = 65
spacedust = asteroiddust
spacedust_maxparticles = 125
visit = 128
sort = 99.500000[Object]
nickname = Br04_suprise_bw_fighter_1
ids_name = 261721
pos = -25288, -500, 47727
rotate = -5, -16, 60
archetype = suprise_bw_fighter
visit = 16
ids_info = 66404
loadout = SECRET_ou_bw_fighter_br04a[zone]
nickname = Zone_Br04_west_leeds_interference
pos = -25288, -500, 47728
shape = SPHERE
size = 1000
interference = 0.700000
visit = 128
sort = 99.500000[Object]
nickname = Br04_surprise_bw_fighter_2
ids_name = 261722
pos = -38188, 700, -70465
rotate = -27, -12, -5
archetype = suprise_bw_fighter
visit = 16
ids_info = 66405
loadout = SECRET_ou_bw_fighter_br04b[zone]
nickname = ZONE_Br04_vignette8_exclusion
pos = 48978, 0, -24032
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000[zone]
nickname = ZONE_Br04_vignette10_exclusion
pos = -6863, 0, -58431
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000[zone]
nickname = ZONE_Br04_vignette12_exclusion
pos = -29362, 0, -58696
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000[zone]
nickname = ZONE_Br04_vignette13_exclusion
pos = -27530, 0, -45037
shape = SPHERE
size = 600
property_flags = 131072
visit = 128
sort = 99.500000[Object]
nickname = Br04_ast_solar_mineable_60_1
pos = 69853, 220, -20327
archetype = ast_solar_mineable_60[Object]
nickname = Br04_ast_solar_mineable_60_2
pos = 70574, 60, -11423
rotate = -75, 80, 0
archetype = ast_solar_mineable_60 -
I read in some post that Mbases could play a role:
mbases ini for br04:
nickname = Br04_01_Base
local_faction = br_p_grp
diff = 5
msg_id_prefix = gcs_refer_base_Br04_01_Base[MVendor]
num_offers = 8, 12[BaseFaction]
faction = br_p_grp
weight = 52
offers_missions = true
mission_type = DestroyMission, 0.351002, 0.657737, 100
npc = br0401_bpolice_001_f
npc = br0401_bpolice_002_m
npc = br0401_bpolice_003_f[BaseFaction]
faction = co_shi_grp
weight = 8
npc = br0401_samura_001_m[BaseFaction]
faction = co_kt_grp
weight = 8
npc = br0401_kishiro_001_m[BaseFaction]
faction = br_m_grp
weight = 8
npc = br0401_bmm_001_m[BaseFaction]
faction = co_be_grp
weight = 8
npc = br0401_bowex_001_m[BaseFaction]
faction = co_ti_grp
weight = 8
npc = br0401_planetform_001_m[BaseFaction]
faction = co_nws_grp
weight = 8
npc = br0401_gateway_001_m[GF_NPC]
nickname = br0401_bmm_001_m
body = pi_pirate6_body
head = pi_pirate2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220373
affiliation = br_m_grp
voice = rvp131
room = bar
bribe = br_p_grp, 10000, 16100
bribe = co_be_grp, 10000, 16100
bribe = br_m_grp, 10000, 16101
bribe = co_ti_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 132342
rumor = base_0_rank, mission_end, 1, 132343
rumor = base_0_rank, mission_end, 1, 132344
rumor_type2 = mission_04_accepted, freetime_04_05, 1, 393610
rumor_type2 = mission_04_accepted, freetime_04_05, 1, 393613
rumor_type2 = mission_04_accepted, freetime_04_05, 1, 393614
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393615
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393623
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393624
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
rumor_type2 = mission_07_loaded, mission_07_accepted, 1, 393641
rumor_type2 = mission_07_loaded, mission_07_accepted, 1, 393642
know = 251671, 253875, 400, 1
knowdb = br04_05
know = 251668, 253876, 800, 1
knowdb = br04_02[GF_NPC]
nickname = br0401_bowex_001_m
body = br_quigly_body
head = sh_male1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220374
affiliation = co_be_grp
voice = rvp131
room = bar
bribe = br_p_grp, 10000, 16100
bribe = co_be_grp, 10000, 16101
bribe = br_m_grp, 10000, 16100
bribe = co_ti_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 132345
rumor = base_0_rank, mission_end, 1, 132346
rumor = base_0_rank, mission_end, 1, 132347
rumor = base_0_rank, mission_end, 1, 132348
rumor = base_0_rank, mission_end, 1, 132349
rumor = base_0_rank, mission_end, 1, 132350
rumor = base_0_rank, mission_end, 1, 132351
rumor = base_0_rank, mission_end, 1, 132352
rumor_type2 = mission_04_accepted, freetime_04_05, 1, 393610
rumor_type2 = mission_04_accepted, freetime_04_05, 1, 393613
rumor_type2 = mission_04_accepted, freetime_04_05, 1, 393614
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393620
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393625
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393640
rumor_type2 = mission_07_loaded, mission_07_accepted, 1, 393641
rumor_type2 = mission_07_loaded, mission_07_accepted, 1, 393642
know = 251728, 253877, 2000, 1
knowdb = ku01_02
know = 251663, 253878, 2000, 1
knowdb = br03_01
know = 251670, 253879, 400, 1
knowdb = br04_04
know = 251650, 253880, 800, 1
knowdb = br01_01[GF_NPC]
nickname = br0401_bpolice_001_f
body = br_female_guard_body
head = pl_female2_head
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 220375
affiliation = br_p_grp
voice = rvp541
misn = DestroyMission, 0.351002, 0.657737
room = bar
rumor = base_0_rank, mission_end, 1, 132353
rumor = base_0_rank, mission_end, 1, 132354
rumor = base_0_rank, mission_end, 2, 132355
rumor = base_0_rank, mission_end, 2, 132357
rumor = base_0_rank, mission_end, 3, 132358
rumor = base_0_rank, mission_end, 1, 132359
rumor = base_0_rank, mission_end, 2, 132361
rumor_type2 = mission_04_accepted, freetime_04_05, 1, 393610
rumor_type2 = mission_04_accepted, freetime_04_05, 1, 393613
rumor_type2 = mission_04_accepted, freetime_04_05, 1, 393614
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393623
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393624
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
rumor_type2 = mission_07_loaded, mission_07_accepted, 1, 393641
rumor_type2 = mission_07_loaded, mission_07_accepted, 1, 393642
rumor_type2 = base_0_rank, mission_end, 1, 393416
accessory = prop_hat_female_br_grd[GF_NPC]
nickname = br0401_bpolice_002_m
body = br_male_guard_body
head = ge_male3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220376
affiliation = br_p_grp
voice = rvp101
misn = DestroyMission, 0.351002, 0.657737
room = bar
rumor = base_0_rank, mission_end, 1, 132353
rumor = base_0_rank, mission_end, 1, 132354
rumor = base_0_rank, mission_end, 2, 132355
rumor = base_0_rank, mission_end, 1, 132356
rumor = base_0_rank, mission_end, 2, 132357
rumor = base_0_rank, mission_end, 3, 132358
rumor = base_0_rank, mission_end, 1, 132359
rumor = base_0_rank, mission_end, 2, 132361
rumor_type2 = mission_04_accepted, freetime_04_05, 1, 393610
rumor_type2 = mission_04_accepted, freetime_04_05, 1, 393613
rumor_type2 = mission_04_accepted, freetime_04_05, 1, 393614
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393623
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393624
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
rumor_type2 = mission_07_loaded, mission_07_accepted, 1, 393641
rumor_type2 = mission_07_loaded, mission_07_accepted, 1, 393642
rumor_type2 = base_0_rank, mission_end, 1, 393416
accessory = prop_hat_male_br_grd[GF_NPC]
nickname = br0401_bpolice_003_f
body = br_female_guard_body
head = li_hatcher_head
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 220377
affiliation = br_p_grp
voice = rvp511
misn = DestroyMission, 0.351002, 0.657737
room = bar
rumor = base_0_rank, mission_end, 1, 132353
rumor = base_0_rank, mission_end, 1, 132354
rumor = base_0_rank, mission_end, 2, 132355
rumor = base_0_rank, mission_end, 2, 132357
rumor = base_0_rank, mission_end, 3, 132358
rumor = base_0_rank, mission_end, 1, 132359
rumor = base_0_rank, mission_end, 2, 132361
rumor_type2 = mission_04_accepted, freetime_04_05, 1, 393610
rumor_type2 = mission_04_accepted, freetime_04_05, 1, 393613
rumor_type2 = mission_04_accepted, freetime_04_05, 1, 393614
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393623
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393624
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
rumor_type2 = mission_07_loaded, mission_07_accepted, 1, 393641
rumor_type2 = mission_07_loaded, mission_07_accepted, 1, 393642
rumor_type2 = base_0_rank, mission_end, 1, 393416[GF_NPC]
nickname = br0401_fix_bartender
body = br_bartender_body
head = li_rockford_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244764
affiliation = br_p_grp
voice = rvp101
bribe = br_p_grp, 10000, 16101
bribe = co_kt_grp, 10000, 16100
bribe = co_os_grp, 10000, 16100
bribe = co_shi_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 132354
rumor = base_0_rank, mission_end, 2, 132355
rumor = base_0_rank, mission_end, 1, 132359
rumor_type2 = mission_04_accepted, freetime_04_05, 1, 393610
rumor_type2 = mission_04_accepted, freetime_04_05, 1, 393613
rumor_type2 = mission_04_accepted, freetime_04_05, 1, 393614
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393620
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393621
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393625
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
rumor_type2 = mission_07_loaded, mission_07_accepted, 1, 393641
rumor_type2 = mission_07_loaded, mission_07_accepted, 1, 393642[GF_NPC]
nickname = br0401_fix_ship
body = br_commtrader_body
head = pl_male7_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244765
affiliation = br_p_grp
voice = rvp131[GF_NPC]
nickname = br0401_fix_trader
body = br_commtrader_body
head = rh_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244766
affiliation = br_p_grp
voice = rvp111[GF_NPC]
nickname = br0401_fix_weaponsdealer
body = br_commtrader_body
head = sh_male3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244767
affiliation = br_p_grp
voice = rvp131[GF_NPC]
nickname = br0401_gateway_001_m
body = pl_male2_peasant_body
head = ge_male1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220378
affiliation = co_nws_grp
voice = rvp101
room = bar
bribe = co_nws_grp, 10000, 16101
bribe = co_me_grp, 10000, 16100
bribe = co_ti_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 132362
rumor = base_0_rank, mission_end, 1, 132363
rumor = base_0_rank, mission_end, 2, 132364
rumor_type2 = mission_04_accepted, freetime_04_05, 1, 393610
rumor_type2 = mission_04_accepted, freetime_04_05, 1, 393613
rumor_type2 = mission_04_accepted, freetime_04_05, 1, 393614
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393615
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
rumor_type2 = mission_07_loaded, mission_07_accepted, 1, 393641
rumor_type2 = mission_07_loaded, mission_07_accepted, 1, 393642
know = 251705, 253881, 600, 1
knowdb = bw10_02[GF_NPC]
nickname = br0401_kishiro_001_m
body = sc_scientist1_body
head = ku_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220379
affiliation = co_kt_grp
voice = rvp126
room = bar
bribe = co_nws_grp, 10000, 16100
bribe = co_kt_grp, 10000, 16101
bribe = co_os_grp, 10000, 16100
bribe = co_shi_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 132365
rumor = base_0_rank, mission_end, 1, 132366
rumor = base_0_rank, mission_end, 3, 132367
rumor_type2 = mission_04_accepted, freetime_04_05, 1, 393610
rumor_type2 = mission_04_accepted, freetime_04_05, 1, 393613
rumor_type2 = mission_04_accepted, freetime_04_05, 1, 393614
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393615
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = mission_07_loaded, mission_07_accepted, 1, 393641
rumor_type2 = mission_07_loaded, mission_07_accepted, 1, 393642
know = 251697, 253882, 3000, 2
knowdb = bw07_02
know = 251744, 253883, 2500, 1
knowdb = ku04_01[GF_NPC]
nickname = br0401_planetform_001_m
body = sc_scientist4_body
head = li_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220380
affiliation = co_ti_grp
voice = rvp101
room = bar
bribe = co_be_grp, 10000, 16100
bribe = br_m_grp, 10000, 16100
bribe = co_nws_grp, 10000, 16100
bribe = co_ti_grp, 10000, 16101
rumor = base_0_rank, mission_end, 1, 132368
rumor = base_0_rank, mission_end, 1, 132369
rumor = base_0_rank, mission_end, 1, 132370
rumor_type2 = mission_04_accepted, freetime_04_05, 1, 393610
rumor_type2 = mission_04_accepted, freetime_04_05, 1, 393613
rumor_type2 = mission_04_accepted, freetime_04_05, 1, 393614
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393615
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = mission_07_loaded, mission_07_accepted, 1, 393641
rumor_type2 = mission_07_loaded, mission_07_accepted, 1, 393642
know = 251681, 253884, 800, 1
knowdb = br06_04
know = 251704, 253885, 500, 1
knowdb = bw10_01[GF_NPC]
nickname = br0401_samura_001_m
body = sh_male3_body
head = ku_sales_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220381
affiliation = co_shi_grp
voice = rvp126
room = bar
bribe = co_kt_grp, 10000, 16100
bribe = co_me_grp, 10000, 16100
bribe = co_shi_grp, 10000, 16101
bribe = gd_bh_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 132371
rumor = base_0_rank, mission_end, 2, 132372
rumor = base_0_rank, mission_end, 2, 132373
rumor_type2 = mission_04_accepted, freetime_04_05, 1, 393610
rumor_type2 = mission_04_accepted, freetime_04_05, 1, 393613
rumor_type2 = mission_04_accepted, freetime_04_05, 1, 393614
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393615
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = mission_07_loaded, mission_07_accepted, 1, 393641
rumor_type2 = mission_07_loaded, mission_07_accepted, 1, 393642
know = 251745, 253886, 2500, 1
knowdb = ku04_02[MRoom]
nickname = bar
character_density = 7
fixture = br0401_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_bartender_fidget.thn, bartender[MRoom]
nickname = trader
character_density = 2
fixture = br0401_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader[MRoom]
nickname = ShipDealer
character_density = 2
fixture = br0401_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer[MRoom]
nickname = Equipment
character_density = 2
fixture = br0401_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment[MBase]
nickname = Br04_02_Base
local_faction = br_m_grp
diff = 5
msg_id_prefix = gcs_refer_base_Br04_02_Base[MVendor]
num_offers = 5, 7[BaseFaction]
faction = co_shi_grp
weight = 8
npc = br0402_samura_001_m[BaseFaction]
faction = co_kt_grp
weight = 8
npc = br0402_kishiro_001_m[BaseFaction]
faction = br_m_grp
weight = 52
offers_missions = true
mission_type = DestroyMission, 0.351002, 0.657737, 100
npc = br0402_bmm_001_m
npc = br0402_bmm_002_m
npc = br0402_bmm_003_m[BaseFaction]
faction = co_be_grp
weight = 8
npc = br0402_bowex_001_m[BaseFaction]
faction = co_rs_grp
weight = 8
npc = br0402_republican_001_m[BaseFaction]
faction = co_ti_grp
weight = 8
npc = br0402_planetform_001_m[BaseFaction]
faction = co_nws_grp
weight = 8
npc = br0402_gateway_001_m[GF_NPC]
nickname = br0402_bmm_001_m
body = pi_pirate6_body
head = li_sales_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220382
affiliation = br_m_grp
voice = rvp131
misn = DestroyMission, 0.351002, 0.657737
room = bar
rumor = base_0_rank, mission_end, 1, 132374
rumor = base_0_rank, mission_end, 2, 132375
rumor = base_0_rank, mission_end, 3, 132376
rumor = base_0_rank, mission_end, 1, 132377
rumor = base_0_rank, mission_end, 1, 132378
rumor = base_0_rank, mission_end, 2, 132379
rumor = base_0_rank, mission_end, 1, 132380
rumor = base_0_rank, mission_end, 1, 132381
rumor = base_0_rank, mission_end, 2, 132382
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393615
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
know = 251699, 253887, 2000, 1
knowdb = bw08_02
know = 251651, 253888, 500, 1
knowdb = br01_02[GF_NPC]
nickname = br0402_bmm_002_m
body = pi_pirate6_body
head = br_bartender_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220383
affiliation = br_m_grp
voice = rvp101
misn = DestroyMission, 0.351002, 0.657737
room = bar
rumor = base_0_rank, mission_end, 1, 132374
rumor = base_0_rank, mission_end, 2, 132375
rumor = base_0_rank, mission_end, 3, 132376
rumor = base_0_rank, mission_end, 1, 132377
rumor = base_0_rank, mission_end, 1, 132378
rumor = base_0_rank, mission_end, 2, 132379
rumor = base_0_rank, mission_end, 1, 132380
rumor = base_0_rank, mission_end, 1, 132381
rumor = base_0_rank, mission_end, 2, 132382
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393615
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639[GF_NPC]
nickname = br0402_bmm_003_m
body = pi_pirate6_body
head = rh_bartender_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220384
affiliation = br_m_grp
voice = rvp131
misn = DestroyMission, 0.351002, 0.657737
room = bar
rumor = base_0_rank, mission_end, 1, 132374
rumor = base_0_rank, mission_end, 2, 132375
rumor = base_0_rank, mission_end, 3, 132376
rumor = base_0_rank, mission_end, 1, 132377
rumor = base_0_rank, mission_end, 1, 132378
rumor = base_0_rank, mission_end, 2, 132379
rumor = base_0_rank, mission_end, 1, 132380
rumor = base_0_rank, mission_end, 1, 132381
rumor = base_0_rank, mission_end, 2, 132382
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393615
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
know = 251703, 253889, 1500, 1
knowdb = bw09_03[GF_NPC]
nickname = br0402_bowex_001_m
body = br_quigly_body
head = sh_male3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220385
affiliation = co_be_grp
voice = rvp131
room = bar
bribe = br_p_grp, 10000, 16100
bribe = co_be_grp, 10000, 16101
bribe = br_m_grp, 10000, 16100
bribe = co_ti_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 132383
rumor = base_0_rank, mission_end, 1, 132384
rumor = base_0_rank, mission_end, 1, 132385
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393615
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
know = 251703, 253890, 1700, 1
knowdb = bw09_03
know = 251660, 253891, 1000, 1
knowdb = br02_03[GF_NPC]
nickname = br0402_fix_bartender
body = br_bartender_body
head = li_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244768
affiliation = br_m_grp
voice = rvp111
bribe = br_p_grp, 10000, 16100
bribe = co_be_grp, 10000, 16100
bribe = br_m_grp, 10000, 16101
bribe = co_ti_grp, 10000, 16100
rumor = base_0_rank, mission_end, 2, 132375
rumor = base_0_rank, mission_end, 1, 132377
rumor = base_0_rank, mission_end, 2, 132379
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393615
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393621
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639[GF_NPC]
nickname = br0402_fix_trader
body = pi_pirate6_body
head = pl_male2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244769
affiliation = br_m_grp
voice = rvp131[GF_NPC]
nickname = br0402_fix_weaponsdealer
body = pi_pirate6_body
head = pl_male7_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244770
affiliation = br_m_grp
voice = rvp101[GF_NPC]
nickname = br0402_gateway_001_m
body = pl_male2_peasant_body
head = ge_male2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220386
affiliation = co_nws_grp
voice = rvp101
room = bar
bribe = co_nws_grp, 10000, 16101
bribe = co_ti_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 132386
rumor = base_0_rank, mission_end, 2, 132387
rumor = base_0_rank, mission_end, 2, 132388
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393615
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635[GF_NPC]
nickname = br0402_kishiro_001_m
body = sc_scientist1_body
head = ku_captain_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220387
affiliation = co_kt_grp
voice = rvp126
room = bar
bribe = co_nws_grp, 10000, 16100
bribe = co_kt_grp, 10000, 16101
bribe = co_shi_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 132389
rumor = base_0_rank, mission_end, 2, 132390
rumor = base_0_rank, mission_end, 2, 132391
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393615
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635[GF_NPC]
nickname = br0402_planetform_001_m
body = sc_scientist4_body
head = sc_scientist2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220388
affiliation = co_ti_grp
voice = rvp101
room = bar
bribe = co_be_grp, 10000, 16100
bribe = br_m_grp, 10000, 16100
bribe = co_nws_grp, 10000, 16100
bribe = co_ti_grp, 10000, 16101
rumor = base_0_rank, mission_end, 1, 132392
rumor = base_0_rank, mission_end, 1, 132393
rumor = base_0_rank, mission_end, 2, 132394
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393615
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635[GF_NPC]
nickname = br0402_republican_001_m
body = rh_reichman_body
head = ge_male6_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220389
affiliation = co_rs_grp
voice = rvp146
room = bar
rumor = base_0_rank, mission_end, 1, 132395
rumor = base_0_rank, mission_end, 2, 132396
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393615
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
know = 251783, 253892, 3000, 1
knowdb = rh01_03[GF_NPC]
nickname = br0402_samura_001_m
body = sh_male3_body
head = ku_bartender_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220390
affiliation = co_shi_grp
voice = rvp126
room = bar
bribe = co_kt_grp, 10000, 16100
bribe = co_me_grp, 10000, 16100
bribe = co_shi_grp, 10000, 16101
rumor = base_0_rank, mission_end, 1, 132397
rumor = base_0_rank, mission_end, 1, 132398
rumor = base_0_rank, mission_end, 2, 132399
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393615
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
know = 251729, 253893, 2000, 1
knowdb = ku01_03[MRoom]
nickname = bar
character_density = 5
fixture = br0402_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender[MRoom]
nickname = Deck
character_density = 2
fixture = br0402_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = br0402_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment[MBase]
nickname = Br04_03_Base
local_faction = br_n_grp
diff = 5
msg_id_prefix = gcs_refer_base_Br04_03_Base[MVendor]
num_offers = 2, 4[BaseFaction]
faction = br_n_grp
weight = 67
offers_missions = true
mission_type = DestroyMission, 0.351002, 0.657737, 60
npc = br0403_bnavy_001_f
npc = br0403_bnavy_002_m[BaseFaction]
faction = co_be_grp
weight = 11
npc = br0403_bowex_001_m[BaseFaction]
faction = gd_bh_grp
weight = 22
offers_missions = true
mission_type = DestroyMission, 0.351002, 0.657737, 40
npc = br0403_bounty_001_m
npc = br0403_bounty_002_f[GF_NPC]
nickname = br0403_bnavy_001_f
body = br_female_elite_body
head = pl_female2_head
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 220391
affiliation = br_n_grp
voice = rvp541
misn = DestroyMission, 0.351002, 0.657737
room = bar
rumor = base_0_rank, mission_end, 1, 132400
rumor = base_0_rank, mission_end, 2, 132401
rumor = base_0_rank, mission_end, 2, 132402
rumor = base_0_rank, mission_end, 1, 132403
rumor = base_0_rank, mission_end, 1, 132404
rumor = base_0_rank, mission_end, 2, 132405
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
rumor_type2 = base_0_rank, mission_end, 1, 393416
accessory = prop_hat_female_br_elite[GF_NPC]
nickname = br0403_bnavy_002_m
body = br_male_elite_body
head = li_rockford_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220392
affiliation = br_n_grp
voice = rvp111
misn = DestroyMission, 0.351002, 0.657737
room = bar
rumor = base_0_rank, mission_end, 1, 132400
rumor = base_0_rank, mission_end, 2, 132401
rumor = base_0_rank, mission_end, 2, 132402
rumor = base_0_rank, mission_end, 1, 132403
rumor = base_0_rank, mission_end, 1, 132404
rumor = base_0_rank, mission_end, 2, 132405
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
rumor_type2 = base_0_rank, mission_end, 1, 393416[GF_NPC]
nickname = br0403_bounty_001_m
body = sh_male2_body
head = ge_male4_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220393
affiliation = gd_bh_grp
voice = rvp131
misn = DestroyMission, 0.351002, 0.657737
room = bar
bribe = co_be_grp, 10000, 16100
bribe = br_m_grp, 10000, 16100
bribe = co_nws_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16101
rumor = base_0_rank, mission_end, 1, 132406
rumor = base_0_rank, mission_end, 3, 132407
rumorknowdb = br04_to_br06_hole
rumor = base_0_rank, mission_end, 3, 132408
rumor = base_0_rank, mission_end, 1, 132409
rumor = base_0_rank, mission_end, 1, 132410
rumor = base_0_rank, mission_end, 2, 132411
rumorknowdb = br04_to_br06_hole
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
know = 251614, 252628, 4000, 2
knowdb = br04_to_br06_hole[GF_NPC]
nickname = br0403_bounty_002_f
body = pl_female2_journeyman_body
head = ku_tashi_head
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 220394
affiliation = gd_bh_grp
voice = rvp511
misn = DestroyMission, 0.351002, 0.657737
room = bar
bribe = co_me_grp, 10000, 16100
bribe = co_os_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16101
rumor = base_0_rank, mission_end, 1, 132406
rumor = base_0_rank, mission_end, 3, 132407
rumorknowdb = br04_to_br06_hole
rumor = base_0_rank, mission_end, 3, 132408
rumor = base_0_rank, mission_end, 1, 132409
rumor = base_0_rank, mission_end, 1, 132410
rumor = base_0_rank, mission_end, 2, 132411
rumorknowdb = br04_to_br06_hole
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639[GF_NPC]
nickname = br0403_bowex_001_m
body = br_quigly_body
head = pl_male5_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220395
affiliation = co_be_grp
voice = rvp101
room = bar
bribe = br_p_grp, 10000, 16100
bribe = co_be_grp, 10000, 16101
bribe = br_m_grp, 10000, 16100
bribe = co_ti_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 132412
rumor = base_0_rank, mission_end, 1, 132413
rumor = base_0_rank, mission_end, 2, 132414
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639[GF_NPC]
nickname = br0403_fix_bartender
base_appr = Robot_body_d
individual_name = 244771
affiliation = br_n_grp
voice = rvp003
rumor = base_0_rank, mission_end, 1, 132400
rumor = base_0_rank, mission_end, 1, 132403
rumor = base_0_rank, mission_end, 1, 132404
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393615
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393621
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639[GF_NPC]
nickname = br0403_fix_ship
base_appr = Robot_body_a
individual_name = 244772
affiliation = br_n_grp
voice = rvp003[GF_NPC]
nickname = br0403_fix_trader
base_appr = Robot_body_e
individual_name = 244773
affiliation = br_n_grp
voice = rvp003[GF_NPC]
nickname = br0403_fix_weaponsdealer
body = br_male_elite_body
head = rh_hassler_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244774
affiliation = br_n_grp
voice = rvp111[MRoom]
nickname = bar
character_density = 4
fixture = br0403_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_bartender_fidget.thn, bartender[MRoom]
nickname = Deck
character_density = 3
fixture = br0403_fix_ship, Zs/NPC/Shipdealer/01/A/Stand, scripts\vendors\li_shipdealer_fidget.thn, ShipDealer
fixture = br0403_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = br0403_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment[MBase]
nickname = Br04_04_Base
local_faction = co_be_grp
diff = 5
msg_id_prefix = gcs_refer_base_Br04_04_Base[MVendor]
num_offers = 2, 4[BaseFaction]
faction = co_be_grp
weight = 86
offers_missions = true
mission_type = DestroyMission, 0.351002, 0.657737, 100
npc = br0404_bowex_001_m
npc = br0404_bowex_002_m
npc = br0404_bowex_003_m[BaseFaction]
faction = co_ti_grp
weight = 14
npc = br0404_planetform_001_m[GF_NPC]
nickname = br0404_bowex_001_m
body = br_quigly_body
head = sh_male2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220396
affiliation = co_be_grp
voice = rvp101
misn = DestroyMission, 0.351002, 0.657737
room = bar
rumor = base_0_rank, mission_end, 1, 132415
rumor = base_0_rank, mission_end, 1, 132416
rumor = base_0_rank, mission_end, 1, 132417
rumor = base_0_rank, mission_end, 1, 132418
rumor = base_0_rank, mission_end, 1, 132419
rumor = base_0_rank, mission_end, 1, 132420
rumor = base_0_rank, mission_end, 1, 132421
rumor = base_0_rank, mission_end, 2, 132422
rumor = base_0_rank, mission_end, 2, 132423
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393615
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639[GF_NPC]
nickname = br0404_bowex_002_m
body = br_quigly_body
head = sh_male3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220397
affiliation = co_be_grp
voice = rvp111
misn = DestroyMission, 0.351002, 0.657737
room = bar
rumor = base_0_rank, mission_end, 1, 132415
rumor = base_0_rank, mission_end, 1, 132416
rumor = base_0_rank, mission_end, 1, 132417
rumor = base_0_rank, mission_end, 1, 132418
rumor = base_0_rank, mission_end, 1, 132419
rumor = base_0_rank, mission_end, 1, 132420
rumor = base_0_rank, mission_end, 1, 132421
rumor = base_0_rank, mission_end, 2, 132422
rumor = base_0_rank, mission_end, 2, 132423
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393615
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639[GF_NPC]
nickname = br0404_bowex_003_m
body = br_quigly_body
head = ge_male1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220398
affiliation = co_be_grp
voice = rvp131
misn = DestroyMission, 0.351002, 0.657737
room = bar
rumor = base_0_rank, mission_end, 1, 132415
rumor = base_0_rank, mission_end, 1, 132416
rumor = base_0_rank, mission_end, 1, 132417
rumor = base_0_rank, mission_end, 1, 132418
rumor = base_0_rank, mission_end, 1, 132419
rumor = base_0_rank, mission_end, 1, 132420
rumor = base_0_rank, mission_end, 1, 132421
rumor = base_0_rank, mission_end, 2, 132422
rumor = base_0_rank, mission_end, 2, 132423
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393615
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639[GF_NPC]
nickname = br0404_fix_bartender
body = br_bartender_body
head = br_bartender_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244775
affiliation = co_be_grp
voice = rvp131
bribe = br_p_grp, 10000, 16100
bribe = co_be_grp, 10000, 16101
bribe = br_m_grp, 10000, 16100
bribe = co_ti_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 132415
rumor = base_0_rank, mission_end, 1, 132416
rumor = base_0_rank, mission_end, 1, 132417
rumor = base_0_rank, mission_end, 1, 132418
rumor = base_0_rank, mission_end, 1, 132419
rumor = base_0_rank, mission_end, 1, 132420
rumor = base_0_rank, mission_end, 1, 132421
rumor = base_0_rank, mission_end, 2, 132422
rumor = base_0_rank, mission_end, 2, 132423
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393615
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393621
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639[GF_NPC]
nickname = br0404_fix_trader
body = br_quigly_body
head = rh_sales_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244776
affiliation = co_be_grp
voice = rvp131[GF_NPC]
nickname = br0404_fix_weaponsdealer
body = br_quigly_body
head = sh_male1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244777
affiliation = co_be_grp
voice = rvp101[GF_NPC]
nickname = br0404_planetform_001_m
body = sc_scientist4_body
head = sc_scientist1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220399
affiliation = co_ti_grp
voice = rvp101
room = bar
bribe = co_be_grp, 10000, 16100
bribe = br_m_grp, 10000, 16100
bribe = co_nws_grp, 10000, 16100
bribe = co_ti_grp, 10000, 16101
bribe = gd_bh_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 132424
rumor = base_0_rank, mission_end, 2, 132425
rumor = base_0_rank, mission_end, 2, 132426
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393615
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635[MRoom]
nickname = bar
character_density = 4
fixture = br0404_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender[MRoom]
nickname = Deck
character_density = 2
fixture = br0404_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = br0404_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment[MBase]
nickname = Br04_05_Base
local_faction = br_m_grp
diff = 6
msg_id_prefix = gcs_refer_base_Br04_05_Base[MVendor]
num_offers = 8, 12[BaseFaction]
faction = br_n_grp
weight = 22
offers_missions = true
mission_type = DestroyMission, 0.480486, 0.900376, 70
npc = br0405_bnavy_001_m
npc = br0405_bnavy_002_f[BaseFaction]
faction = br_m_grp
weight = 67
offers_missions = true
mission_type = DestroyMission, 0.480486, 0.900376, 60
npc = br0405_bmm_001_m
npc = br0405_bmm_002_m
npc = br0405_bmm_003_m[BaseFaction]
faction = co_be_grp
weight = 11
npc = br0405_bowex_001_m[GF_NPC]
nickname = br0405_bmm_001_m
body = pi_pirate6_body
head = ge_male3_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220400
affiliation = br_m_grp
voice = rvp101
misn = DestroyMission, 0.480486, 0.900376
room = bar
rumor = base_0_rank, mission_end, 1, 132433
rumor = base_0_rank, mission_end, 1, 132434
rumor = base_0_rank, mission_end, 2, 132435
rumor = base_0_rank, mission_end, 2, 132436
rumor = base_0_rank, mission_end, 2, 132437
rumor = base_0_rank, mission_end, 3, 132438
rumor = base_0_rank, mission_end, 1, 132439
rumor = base_0_rank, mission_end, 2, 132440
rumor = base_0_rank, mission_end, 2, 132441
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393615
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639[GF_NPC]
nickname = br0405_bmm_002_m
body = pi_pirate6_body
head = ge_male1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220401
affiliation = br_m_grp
voice = rvp131
misn = DestroyMission, 0.480486, 0.900376
room = bar
rumor = base_0_rank, mission_end, 1, 132433
rumor = base_0_rank, mission_end, 1, 132434
rumor = base_0_rank, mission_end, 2, 132435
rumor = base_0_rank, mission_end, 2, 132436
rumor = base_0_rank, mission_end, 2, 132437
rumor = base_0_rank, mission_end, 3, 132438
rumor = base_0_rank, mission_end, 1, 132439
rumor = base_0_rank, mission_end, 2, 132440
rumor = base_0_rank, mission_end, 2, 132441
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393615
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639[GF_NPC]
nickname = br0405_bmm_003_m
body = pi_pirate6_body
head = pi_pirate2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220402
affiliation = br_m_grp
voice = rvp131
misn = DestroyMission, 0.480486, 0.900376
room = bar
rumor = base_0_rank, mission_end, 1, 132433
rumor = base_0_rank, mission_end, 1, 132434
rumor = base_0_rank, mission_end, 2, 132435
rumor = base_0_rank, mission_end, 2, 132436
rumor = base_0_rank, mission_end, 2, 132437
rumor = base_0_rank, mission_end, 3, 132438
rumor = base_0_rank, mission_end, 1, 132439
rumor = base_0_rank, mission_end, 2, 132440
rumor = base_0_rank, mission_end, 2, 132441
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393615
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639[GF_NPC]
nickname = br0405_bnavy_001_m
body = br_male_elite_body
head = br_quigly_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220403
affiliation = br_n_grp
voice = rvp111
misn = DestroyMission, 0.480486, 0.900376
room = bar
rumor = base_0_rank, mission_end, 1, 132427
rumor = base_0_rank, mission_end, 2, 132428
rumor = base_0_rank, mission_end, 2, 132429
rumor = base_0_rank, mission_end, 1, 132430
rumor = base_0_rank, mission_end, 2, 132431
rumor = base_0_rank, mission_end, 2, 132432
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
accessory = prop_hat_male_br_elite[GF_NPC]
nickname = br0405_bnavy_002_f
body = br_female_elite_body
head = br_newscaster_head_gen_hat
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 220404
affiliation = br_n_grp
voice = rvp541
misn = DestroyMission, 0.480486, 0.900376
room = bar
rumor = base_0_rank, mission_end, 1, 132427
rumor = base_0_rank, mission_end, 2, 132428
rumor = base_0_rank, mission_end, 2, 132429
rumor = base_0_rank, mission_end, 1, 132430
rumor = base_0_rank, mission_end, 2, 132431
rumor = base_0_rank, mission_end, 2, 132432
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
accessory = prop_hat_female_br_elite[GF_NPC]
nickname = br0405_bowex_001_m
body = br_brighton_body
head = pi_pirate4_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220405
affiliation = co_be_grp
voice = rvp131
room = bar
bribe = br_p_grp, 10000, 16100
bribe = co_be_grp, 10000, 16101
bribe = br_m_grp, 10000, 16100
bribe = co_ti_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 132442
rumor = base_0_rank, mission_end, 2, 132443
rumor = base_0_rank, mission_end, 2, 132444
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393615
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639[GF_NPC]
nickname = br0405_fix_bartender
body = br_bartender_body
head = pi_pirate2_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 244778
affiliation = br_m_grp
voice = rvp131
bribe = br_p_grp, 10000, 16100
bribe = co_be_grp, 10000, 16100
bribe = br_m_grp, 10000, 16101
bribe = co_ti_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16100
rumor = base_0_rank, mission_end, 2, 132435
rumor = base_0_rank, mission_end, 2, 132436
rumor = base_0_rank, mission_end, 2, 132437
rumor = base_0_rank, mission_end, 1, 132439
rumor = base_0_rank, mission_end, 2, 132440
rumor = base_0_rank, mission_end, 2, 132441
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393615
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393621
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639[GF_NPC]
nickname = br0405_fix_trader
base_appr = Robot_body_c
individual_name = 244779
affiliation = br_m_grp
voice = rvp003[GF_NPC]
nickname = br0405_fix_weaponsdealer
base_appr = Robot_body_c
individual_name = 244780
affiliation = br_m_grp
voice = rvp003[MRoom]
nickname = bar
character_density = 4
fixture = br0405_fix_bartender, Zs/NPC/Bartender/01/A/Stand, scripts\vendors\li_host_fidget.thn, bartender[MRoom]
nickname = Deck
character_density = 2
fixture = br0405_fix_trader, Zs/NPC/Trader/01/A/Stand, scripts\vendors\li_commtrader_fidget.thn, trader
fixture = br0405_fix_weaponsdealer, Zs/NPC/Equipment/01/A/Stand, scripts\vendors\li_equipdealer_fidget.thn, Equipment[MBase]
nickname = Br04_06_Base
local_faction = br_p_grp
diff = 5
msg_id_prefix = gcs_refer_base_Br04_06_Base[MVendor]
num_offers = 2, 4[BaseFaction]
faction = br_p_grp
weight = 67
offers_missions = true
mission_type = DestroyMission, 0.351002, 0.657737, 60
npc = br0406_bpolice_001_f
npc = br0406_bpolice_002_f
npc = br0406_bpolice_003_m[BaseFaction]
faction = co_be_grp
weight = 11
npc = br0406_bowex_001_m[BaseFaction]
faction = gd_bh_grp
weight = 22
offers_missions = true
mission_type = DestroyMission, 0.351002, 0.657737, 40
npc = br0406_bounty_001_f
npc = br0406_bounty_002_m[GF_NPC]
nickname = br0406_bounty_001_f
body = pl_female2_journeyman_body
head = ku_newscaster_head_gen
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 220406
affiliation = gd_bh_grp
voice = rvp511
misn = DestroyMission, 0.351002, 0.657737
room = bar
bribe = co_kt_grp, 10000, 16100
bribe = co_shi_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16101
rumor = base_0_rank, mission_end, 2, 132445
rumor = base_0_rank, mission_end, 2, 132446
rumor = base_0_rank, mission_end, 3, 132447
rumorknowdb = br04_to_br01_hole
rumor = base_0_rank, mission_end, 1, 132448
rumor = base_0_rank, mission_end, 2, 132449
rumorknowdb = br04_to_br02_hole
rumor = base_0_rank, mission_end, 3, 132450
rumorknowdb = br04_to_br06_hole
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
know = 251609, 252626, 5000, 2
knowdb = br04_to_br01_hole
accessory = prop_neuralnet_B[GF_NPC]
nickname = br0406_bounty_002_m
body = sh_male2_body
head = rh_hassler_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220407
affiliation = gd_bh_grp
voice = rvp131
misn = DestroyMission, 0.351002, 0.657737
room = bar
bribe = co_nws_grp, 10000, 16100
bribe = co_ti_grp, 10000, 16100
bribe = gd_bh_grp, 10000, 16101
rumor = base_0_rank, mission_end, 2, 132445
rumor = base_0_rank, mission_end, 2, 132446
rumor = base_0_rank, mission_end, 3, 132447
rumorknowdb = br04_to_br02_hole
rumor = base_0_rank, mission_end, 1, 132448
rumor = base_0_rank, mission_end, 2, 132449
rumorknowdb = br04_to_br01_hole
rumor = base_0_rank, mission_end, 3, 132450
rumorknowdb = br04_to_br06_hole
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639
know = 251610, 252627, 5000, 2
knowdb = br04_to_br02_hole[GF_NPC]
nickname = br0406_bowex_001_m
body = br_brighton_body
head = pl_male1_head
lefthand = benchmark_male_hand_left
righthand = benchmark_male_hand_right
individual_name = 220408
affiliation = co_be_grp
voice = rvp101
room = bar
bribe = br_p_grp, 10000, 16100
bribe = co_be_grp, 10000, 16101
bribe = br_m_grp, 10000, 16100
bribe = co_ti_grp, 10000, 16100
rumor = base_0_rank, mission_end, 1, 132451
rumor = base_0_rank, mission_end, 2, 132452
rumor = base_0_rank, mission_end, 2, 132453
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393615
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639[GF_NPC]
nickname = br0406_bpolice_001_f
body = br_female_guard_body
head = li_hatcher_head
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 220409
affiliation = br_p_grp
voice = rvp541
misn = DestroyMission, 0.351002, 0.657737
room = bar
rumor = base_0_rank, mission_end, 1, 132454
rumor = base_0_rank, mission_end, 2, 132455
rumor = base_0_rank, mission_end, 3, 132456
rumor = base_0_rank, mission_end, 1, 132457
rumor = base_0_rank, mission_end, 1, 132458
rumor = base_0_rank, mission_end, 2, 132459
rumor = base_0_rank, mission_end, 1, 132460
rumor = base_0_rank, mission_end, 2, 132462
rumor_type2 = freetime_04_05, mission_05_accepted, 1, 393616
rumor_type2 = mission_04_accepted, mission_05_accepted, 1, 393622
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393626
rumor_type2 = mission_05_loaded, mission_05_accepted, 1, 393627
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393632
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393633
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393634
rumor_type2 = mission_05_accepted, freetime_05_06, 1, 393635
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393637
rumor_type2 = freetime_06_07, freetime_06_07, 1, 393639[GF_NPC]
nickname = br0406_bpolice_002_f
body = br_female_guard_body
head = br_newscaster_head_gen_hat
lefthand = benchmark_female_hand_left
righthand = benchmark_female_hand_right
individual_name = 220410
affiliation = br_p_grp
voice = rvp541
misn = DestroyMission, 0.351002, 0.657737
room = bar
rumor = base_0_rank, mission_end, 1, 132454
rumor = base_0_rank, mission_end, 2, 132455
rumor = base_0_rank, mission_end, 3, 132456
rumor = base_0_rank, mission_end, 1, 132457
rumor = base_0_rank, mission_end, 1, 132458
rumor = -
What files have you changed other than these?
As far as I can see you haven’t changed anything in the mbases.ini entry for the Br04 system? It’s pretty much the same as the original other than decimal rounding values.
The only obvious problem in your Br04.ini file is this:-
[Object]
nickname = Br04_planet_waterford
ids_name = 261130
pos = 26746, -17000, -52173
archetype = planet_icemoon_1500
ids_info = 66065
spin = 0, -0.030000, 0
atmosphere_range = 16500 - 1650? Planet diameter is 1,500.
burn_color = 255, 222, 160But I don’t think that will cause your crash. It doesn’t seem very different from the standard Br04.ini either apart from vertical values.
So swap in the standard BR04.ini and try again.
You should also run Lancer’s Error Checker first, it may show you the problem right away.
If you don’t use the tradelane can you fly along it without a problem?
-
And please, next time, attach a file or link it up somewhere instead of posting it all on the forums.
-
I tried what you suggested and replaced the Br04.ini with a sdk 1.3 one. and guess what no crash! this is great now i know the bug is located in the Br04.ini……
Then i checked out the differences between the two inis using a great program called WinMerge that bullwinkle suggrested to me.
now my Modded Br04.ini contains modded giant planets, so i brought in all differences from the working sdk ini to my modded one…except the planets
…and got a Crash…ok…this means it must be the modded giant planets…however i use these in many other system with no problemos…so it must be the relationship between the modded planets and the rest of the modded ini…
Im going hunting for popzone/modded planet overlaps!
…brb
Zoning in…Vital you got something, i took out all patrol paths and guess what …no crash…
Been loading them back in faction by faction, these guys are causing the crash:
[zone]
nickname = Zone_Br04_path_police1_1
pos = 23878, 0, 8133
rotate = 90, 24, 180
shape = CYLINDER
size = 750, 63523
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police1, 1
usage = patrol
mission_eligible = true
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 6, 0.330000
faction = br_p_grp, 1.000000[zone]
nickname = Zone_Br04_path_police2_1
pos = 6329, 0, 61226
rotate = -90, -11, 0
shape = CYLINDER
size = 750, 58604
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police2, 1
usage = patrol
mission_eligible = true
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 6, 0.330000
faction = br_p_grp, 1.000000[zone]
nickname = Zone_Br04_path_police3_1
pos = -38500, 0, 34557
rotate = 90, -88, 180
shape = CYLINDER
size = 750, 102837
sort = 99
toughness = 6
density = 3
repop_time = 90
max_battle_size = 4
pop_type = lane_patrol
relief_time = 30
path_label = police3, 1
usage = patrol
mission_eligible = true
faction_weight = br_p_grp, 10
density_restriction = 1, patroller
density_restriction = 1, police_patroller
density_restriction = 1, pirate_patroller
density_restriction = 4, lawfuls
density_restriction = 4, unlawfuls
encounter = patrolp_gov_patrol, 6, 0.330000
faction = br_p_grp, 1.000000Why exactly? im not sure but it definitely is related to the new giant planets……
-
This is probaly the same thing i get get near LD-14… & many other places as well… that are near a patrol path of some kind
Really… We need a new SDK… one that actualy takes into account all the things we’ve found over the past 2 years (like this) & is clean & somewhat more stable. I for one am quite sick of tracking down bugs in the vanilla code… hence my little “break” atm.
Ras… your probably the 100,000,000th person to be bitten by this m8
Maybe something for Adoxa to take onboard for the next JFLP (if there is one?.. don’t make me beg man… lol)Best of luck Ras
-
When you made your planets and positioned them vertically too, did you move the tradelanes and tradelane zones and patrol paths too?
-
definately, yes. if you have a patrol that has to dock with a certain base, the base must be at least quite near to the path. except for npc’s the entries of a system are independent from each other. another problem could therefore be within e.g. your solararch.ini or the sph itself. maybe planet leeds, as it is not used in any other system (if im right). however, remember or note down everything you try out and every change. makes work much faster
-
In Order to find out weather your crash is patrol_path behavior related:
Step 1:
raise this constant(2-4 times or more):25000000f in content.dll, 0x??????, 0x1195D4 = square of the distance from the end of the patrol_path to the object over which patrol_path NPCs won't dock with it (so far tested only with jumpgates; raising this may prevent PP crashes?)
still crashes(make no less than 10 tests)?
Step 2:
Comment out all of your encounters that use patrol_path behavior.No crashes? Check everything that is related to your patrol_path behavior encounters.
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Vital wrote:
In Order to find out weather your crash is patrol_path behavior related:
Step 1:
…
Step 2:Nice tests, Vital!
.