Shifting the HUD
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Hi all I tested work now but one i gave it with an 1440x900 resolution get this result:
http://s10.directupload.net/file/d/2194/bjgxdrik_jpg.htm
Any ideas?
[Edit]
He opened and closed the hud one time then all looks fine, but after new login or F1 its bugged again until he open and closed the hud.
His System is Windows 7 64 Bit. -
I’ve uploaded version 2.00. It fixes viper’s problem and, for the dedicated, allows even more repositioning options - all the offsets are stored in the ini.
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right well im still stuck as to were i put the code. and such.
do i place the code you posted in cameras or do i place it in hudshift.ini & were do i place hudshift.ini
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warlordfmike wrote:
right well im still stuck as to were i put the code. and such.do i place the code you posted in cameras or do i place it in hudshift.ini & were do i place hudshift.ini
im lost with this plug-in. i really dont get how to do it.
i have the files in the right place. but i dont know how to get the game to even run @ 1280x1024. and than i dont know if im to post anything in cameras.ini
also how do you remove the files. uninstall the plug-in. just delete. im wanting to start fresh.
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NVM i seem to have got it now. yea works like a champ. good work.
lol i just have to pick around when i cant seem to get something to work. im a coder in the making. just not learning anything of coding.
works great. looks & feels 1280x1024
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your read me file
HUD Shift is a plugin to reposition items in the HUD.
It can be installed either in EXE\dacom.ini
(add an entry to [Libraries]),
done at end of [libraries] list, ive added hudshift.dllor to EXE\freelancer.ini
(add an entry to [Initial SP DLLs]). if this is for single player which i dont bother with anymore so not changing thisEither use the full path to hudshift.dll
for the entry, or copy it to EXE (former) or DLLS\BIN (latter).
done bothThe latter will be loaded every time a game is loaded, allowing positions to be changed
on the fly; the former will only be loaded once.Copy hudshift.ini toDATA\INTERFACE and edit as required (remove the semicolon from the [;HUDShift]
section that does what you require, or add your own [HUDShift] section).
done, delete the lines with not my resolution, i.e. mine is 1680x1050in game hud/icons still off screen
i edited perfopt.ini to 1680x1050 aswell
what am i missing
update ive also copied the hudshift.dll to bin/dlls
same effect
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You should see hudshift in the spew if it’s loaded. Deleting the lines won’t help, you need to delete the semicolon: [[color=FF0000]**;**Hudshift] -> [HudShift].
It also sounds like you’re not using JFLP for widescreen support (since you edited PerfOptions). That probably means your camera values are wrong. Try editing DATA\cameras.ini - change 54.432 to 63.361 and all the 70s to 80.077. Bear in mind some servers may call that cheating.
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adoxa wrote:
HUD Shift is a plugin to reposition HUD elements. Primarily created as a response to the 1280x1024 problem and for widescreen users who would still like their status windows at the edge of the screen.I have a 16:10 monitor that runs at 1440x900. The bar going off the top of the screen. I launch and dock again and I still have problems with the bar going off the top of the screen. The hud shift is not working…Pls., help me.
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That’s a problem with the camera. For 16:10, your cameras.ini should like this.
[WinCamera] fovx = 63.361 [CockpitCamera] fovx = 80.077 znear = 2 [ThirdPersonCamera] fovx = 80.077 [DeathCamera] fovx = 80.077 [TurretCamera] fovx = 80.077 [RearViewCamera] fovx = 80.077 ```Or use [JFLP](http://adoxa.110mb.com/freelancer/), which also does a bit more.
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adoxa wrote:
That’s a problem with the camera. For 16:10, your cameras.ini should like this.[WinCamera] fovx = 63.361 [CockpitCamera] fovx = 80.077 znear = 2 [ThirdPersonCamera] fovx = 80.077 [DeathCamera] fovx = 80.077 [TurretCamera] fovx = 80.077 [RearViewCamera] fovx = 80.077 ```Or use [JFLP](http://adoxa.110mb.com/freelancer/), which also does a bit more.
Not working, and the jflp is not working with the discovery 4.85 mod
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because discovery has its own widescreen support. add to your FL shortcut -dx and youre fine once a space scene is rendered
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Wow, this is going to be awesome when I get back to modding!
Nice work!
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Gisteron wrote:
because discovery has its own widescreen support. add to your FL shortcut -dx and youre fine once a space scene is renderedThank you very much, works already now!