Mission Impossible - Cargo Extending
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@Xarian: Youre right! No one makes money of Freelancer mods today.
@Gibbon:
FLAC isn’t the only other popular addon for FL that people pay for, there’s also Milkshape.
Milkshape is not an addon to Freelancer. Its a universal 3D program which is easy to make plugins to, and has all the popular games formats alredy plugged in. It wasn’t made for Freelancer.
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Don’t read me wrong here… FLAC is pretty awesome from what i’ve seen it do for others servers… I just feel it wrong to make money from modders/community’s in general…
However… don’t get me started on ms3d…. that’s just a plain wrought when there’s blender… and nothing for freelancer when almost every other format is well covered by some sort of free converter/program…
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“Yeah, it’s pretty awesome to take the FLHook sourcecode, rewrite it in C#, add some nice features to it and sell it for money (without sharing anything).”
I’m sorry but you have no idea about FLAC from the statement above.
Firstly, I have access to the source code and it is not a rewrite of FLHook in any sense. As far as I can see it’s a full build from the ground up. It also is not all done in C#. The hooks and anti-cheat are C++, the user interface and plugin interface are C#.
Secondly, for some people to spend time on a project it costs them to do so. Eagle is a full time developer as far as I am aware, the same as myself, and time spent on one project takes time away from another project which may be a paying one, as well as time away from family. The donation that is required to obtain a license also contributes to the support he provided which was to a fairly professional degree.
Now, don’t get me wrong, I’m not saying that the scenario with FLAC is one that everyone should appreciate or agree with. I am saying that someone putting hard work into something and asking for recompense in doing so is not WRONG, it’s just different to the open source FLHook approach. I don’t think that it needs slandering either simply because the creator of a software package either wants or needs recompense not only for the work they do but their time and effort in supporting the software.
If you want to talk about it without slandering, and with an open mind, I’m happy to do so. If not, my comments end here.
Apologies to the original poster, this appears to be going off-topic. FriendlyFire is correct about the approach that FLAC takes to cargo pods for player ships.
-Alpha
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Indeed, please get back to the original topic guys. I know many here don’t appreciate FLAC (and I honestly feel like this too), but this is not the topic to speak about that.
What I can tell is that the stuff FLAC does can be done with FLHook. I have it on my todo list.
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Do we talk about FLAC and making money or do we talk here about the possibility to create cargo container attached to player ships filled with cargo?
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Skotty. wrote:
Do we talk about FLAC and making money or do we talk here about the possibility to create cargo container attached to player ships filled with cargo?Both
(Captain Obvious to the rescue)Maybe let’s get all off-topic posts(including mine) deleted to save this topic?
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kosacid wrote:
i rember one day i was killing eagle and i got banned lol
and a few times after that as well ive never though mutch of FLAC but it did ban when you werent cheating
and there was a few going about using fish eyeGet back on topic, everyone. Don’t make me lock this.
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Skotty is right and Vital is wrong. I started this thread to know if its possible to make cargo pods extend cargo space by using FLHook. FLAC is NOT the topic here, and I’m NOT gonna use it and sell my mod for money.
So, how to do it with FLHook? Some source code changing?I thought of a possible thing souch as Nomad cargo extender (alredy planned by the game creators) that will be non destructable and used by small ships. Also can make the cargo pods non destructable.
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Got Used Cargo Reducing oO
[Armor] nickname = armor_upgrade_9 ids_name = 458792 ids_info = 458794 category = equipment hit_pts_scale = 4.1084 HP_child = HPConnect material_library = equipment\models\hardware.mat DA_archetype = equipment\models\hardware\br_protective_armor.3db volume = -201 ; <-- here mass = 1 lootable = true
Note for modders/coders/hackers: Ofcourse this requires hack because FL des not allow to buy equipment with negative volume value.
The fact is - when you have used cargo hold - removing this negative volume item from ship will give you +201 used cargo hold.
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HeIIoween wrote:
Got Used Cargo Reducing oONote for modders/coders/hackers: Ofcourse this requires hack because FL des not allow to buy equipment with negative volume value.
So, what’s code I need to hack to make FL can allow to buy equipment with negative volume value?