HpCockpit
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I would like to get more detail of a vanilla cockpit, so i added HpCockpit moved from x,y,z=0 to a bit back x,y=o, z=1.5, but in game nothing has changed.
I dont know which part need to be attached to, camera or root.
The entries are ok, its a bw_elite standard with co_cockpit.cmp.
My ship also has HpCockpit in its cmp.My question, what i have to do to get it work properly?
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As far as I’m aware, the only way to see more in the cockpit is to either increase cockpit field of view, or to move the actual geometry of the cockpit forwards.
The second option requires model editing, the first can be done by using these lines in the Cameras.ini:
[CockpitCamera] fovx = 70 znear = 2.000000
The default is 70, try something like 90. Keep in mind that a lot of the cockpit is not actually modeled because under normal circumstances you cannot see it.
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@Why
Thanks for the tip but it doesnt work though I tried to set different values for all fovx but nothing has happened.
I tried that before but there is nothing but turret settings brightness, and headturn, the camera title is empty.
I found this in the cockpit cmps but it doesnt work.
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You wouldn’t happen to be using JFLP stuff would you? That’s the only reason I can think of changing cockpit fov not having any effect. It’s a trick I use all the time for camera ships and general gameplay, so I know it works.
Default 70 FOV:
90 FOV:
120 FOV:
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I played with this about an hour ago… Why’s right about the JFLP it does nothing when you change the FOV… shame… i like the 90deg as it really feels like a cockpit then…
lol changing the znear = 2 to 0 gave me total blackness outside my cockpit… lightsources were still working though… changing it higher did zippo… whats the purpose of the znear?
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znear - start of rendering distance in front of u
zfar - maximum rendering distance from uNormal value for znear is 1.0, as in 1 unit in front of u
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V1.1 here… not using the ac as im still in dev with no server… so no point yet lol
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@Davis: Version 1.11 of jflp.dll is a separate download. For rolling to work (in third person), you need to define a key for Rotation Lock and press it. You’ll probably also want to define a key for Auto Level. For Open SP, there is either my No Story save game (basically just for vanilla) or SP from MP (should work with any mod). You’ll find all these on my site.
@Xarian: If you’re not using AC, changing the CockpitCamera fovx should work (JFLP only calculates it if it’s zero, otherwise it leaves it alone).
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@ adoxa:
I edited my previous post i wasnt precise: the rolling is working in cockpit view and auto level is working too, as i followed you guideline in jflp.txt about roll baby roll mod.
When i change the view it doesnt work, and thats what i want to get.My other problem is the freelancer.ini, as it needs when i make new entries in IDs if i dont delete the freelancer.ini from my mod directory, i cant see the names in the navmap nor in the space. Is there any relation with the content.dll?
I downloaded the 1.11 of jflp but the camera still doesnt work.
My setting in cameras.ini:[CockpitCamera]
fovx = 0
;fovx = 90
;fovx = 80.077
;fovx = 86.067
znear = 2 -
Yep… i must have had my mods Camera.ini loaded (in txt editor) instead of the test “active” files … feel pretty silly now lolz
oh and
[CockpitCamera]
fovx = 0
;fovx = 90
;fovx = 80.077
;fovx = 86.067
znear = 2wont work as you have the fovx = 90 commented out so it’ll just read the 1st line param & that is 0
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ST’s subtleties skool:
“either” means “one or the other”. It means (implies) that there is more than one of whatever is being described.
It goes with “or”. So you can say “either this way, or that way”.
You can say “Those are the two methods, and you can get the same result by using either of them.”
When there are three or more choices you can say “either this way, that way, that way, or that way.”
But when you mean “also”, you should say “and…” or “also, …”, or “in addition,…”, or “as well as that,…”
And a little more…
From “either”, the negative is “neither”.
So when both of the two methods mentioned above do not work, we say “neither method works”.
We can also say “neither the first method [n]nor[/n] the second method works”.
Do not say “neither the first method or the second method works”, because “or” is not correct in the negative form, only “nor” is correct.
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Putting a ; at the start of a line… means its commented out… go back… look at what was posted and you’ll see what i meant