Numeric shield/hull display - any hack?
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Any Hint why numeric.dll displays the numbers for the hull correctly but not for the shield ? with shield cap´s it get more worse.
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from flhack documentation:
Target’s damage numerically
Places the actual value of the damage beside the gauges, hull on the left and shield on the right. Usually it will display level with the gauges, but it might be off sometimes. (BTW, armor upgrades will reduce damage, rather than actually increase hull strength; shields are at 85% of their capacity [reduced by the offline_threshold value].) -
RimShot wrote:
from flhack documentation:Target’s damage numerically
Places the actual value of the damage beside the gauges, hull on the left and shield on the right. Usually it will display level with the gauges, but it might be off sometimes. (BTW, armor upgrades will reduce damage, rather than actually increase hull strength; shields are at 85% of their capacity [reduced by the offline_threshold value].)Thanks RimShot, i only used numeric.dll plugin and looked at numeric.c for Installation, never thought on looking for the documentation in flhack cause it´s a Ripoff.