O_O LASERS
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Xarian_Prime wrote:
Exact same idea… a long beam with no tailThe static image doesn’t show what happens when…
1. you move
2. on the next refire
3. the full fx from fire to dissapateSo… it’s totally irrelevant and no more a proper beam weapon than what’s in my pic… I’ve been coding weps for 4 years now… i should know
Kk… may you share with me one of “laser” ale’s to look how it done?
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it is rather a beam effect (ini coded), not an ale.
the proper beam weapons was one of the first weapon types modders wanted to include as most scifi used them: stargate, star trek, babylon and multiple others. at that time ale editing was not yet possible as simple as today. beam effects are much simplier and do the job not worse than any ale would do.
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those ale weapons on your screen are no long beams and are vanilla effects of rheinland battleship guns. and xarian’s beams with rings could be recreated by rising the projectile speed. the only change i see in these are some colors and maybe sizes (don’t take it bad, xarian just can’t see anything extraordinary that nova is trying to show us).
you should really try to search a bit more for yourself, nova, then you’d see these things without any help - believe me, i have not yet made any custom ale.
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TheDvDMan wrote:
A good examople is the “Beam Weapon Mod” that comes with FLMM, which youre not using.
This mod edits the Justice MK I effect, changes it’s colors and makes it longer, so it looks like youre shooting a rainbow. Download FLMM and see the code.I saw it, it doesnt look like a laser.
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A “Laser” is what you see in every W_Laser type weapon - color stripes. Just edit the length of it in the INI. As much as I understand, the little rings on the effect are like the “bloodhound” effects used in the “Codenames”. Just try to edit one and see the resault.
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Did anyone answer the question, or did you get a “Go fish!”.
First - where did you find the screenie? (if you want to know the mod, it may help with a little…help!).
Second - if you’ve not read any weapons tutorials, or anything else, then it may be a place to start. For instance, there’s one from 2007 here: http://www.the-starport.net/archive/viewtopic.php?f=18&t=46224&hilit=weapon+effectIs it useful? I have no clue as i do not know what you know However, you can search the archive for more threads.
I think this is what they are talking about when they’re saying try to do something, then ask something specific. I know what they are getting at…it is frustrating if someone only says “how do I do x,y,z” for every single thing they wish to put into a mod.
As you improve in knowledge of files etc, you should start exploring. Looking at weapons you could have seen entries for effects, which means you can then search for those effects. Once you find the effects.ini (or whatever it’s called) you can search for the nicknames in there. Then you can create new ones, and play around with the values etc.
Now if you’ve done all that already…I guess post up screenies of your own effects and ask how to change them?
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Wolfie wrote:
In my world at least, thats not it. I want you to learn, and you can’t do that without learning yourself. Just open beam_effects.ini and you will see.Human’s brain cant know everything. I dont understand the ALE. I understand a lot of FL stuff, but ALE and SUR are exceptions. And I need a help such as little child needs help with learning the ABC….
Also it is hard for me to understand something special in english: sometimes i have to use google translator, but of course it may give translation in wrong meaning. There are no russian FL modding communities.
Chips, thanks. Link is useful but this effect doesnt look like a laser.
I made some ALE’s for my mod, but all i reached (understood)is changing the effect size and color.Chips wrote:
First - where did you find the screenie?In one russian sute in random image gallery… No info about, just the picture.
Wolfie, i looked in this file of course, but all my tries to make lasers fails, because result really sucks.
So i’m asking fot the example of your own laser effect to understand how it done. In a screenshot i posted first message they’re ideal.
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Nova wrote:
Gisteron wrote:
those ale weapons on your screen are no long beams and are vanilla effects of rheinland battleship guns.I meen THIS screen
You are speaking of those green shots, aren’t you? Then try what Gisteron wrote, use the rheinland battleship gun (the defense gun I think) effect a high muzzle velocity on the gun, then make a screenshot of a npc shooting at you with that weapon.