Anyone else still need a SUR generator?
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So somebody up to make sur for my bases? Save my mod please
I really dont udrestand how to create normal surs… I use SurBuilder for simple surs for fighters, but i tried a tutorials for complex surs but no result… im in cognitive dissonance when try to do something with sur -
Nova stop whingeing and stop doing it here.
This thread is for sur tools not for sur problems.
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Nova - in the year, you must have learned a lot. It’s never a waste.
You are just young, inexperienced and always in a rush. It has taken us longer to learn the skills we have. You just have to do the time too by keeping on and re-making the surs until you understand it and get it right, like everyone else.
Yes it is frustrating, we all experienced the same.
As I said, there is another thread here for help with sur problems. Go there and you will see a link to my simpler tutorial, which works every time as long as you follow it exactly.
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LancerSolurus wrote:
The reason it doesnt work for edges is because it doesnt use them to make the surs. It is built from the points only.I will re-enable the mesh splitter and upload it later tonight.
Hmmm…. an example of how easy it is to keep an idiot (ST) in suspense…??? :roll:
LS - you really must learn to keep your promises!
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You mean this?
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Wow, thanks so much, LS. I for one love using your sur builder and found it makes amazing surs if you use the multi-part mode.
Thanks for this!
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Thanks LS.
Can you please clarify for me on how to use Sur Builder to make a sur from several failed runs as you mentioned?
And on this thought, could this method be used to add a shield bubble to a ship, by making a sur bubble sur in Sur Builder, and adding it to a ship sur run?
Or have I got it all wrong (wouldn’t be surprised)?
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1 - Create the first sur, if any are missed, select the second folder
2 - Build the sur again using different settings
3 - As you get missing parts, copy just those parts into the first folder
4 - Once you get every piece, reselect the first folder and click ‘Build Sur’, it will pull every file in there to build your surAs far as making a shield bubble, why not add a bubble to your model as a separate group. Then create a sur for it, then simply delete the sphere before adding it to your mod. That may work (shot in the dark).
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it will even work, LS, though in any case the shield bubble wouldn’t disappear when shield is gone. the shield bubble seems to have a special format and only to function if the spaceship is defined as FIGHTER class. if its part of the regular sur, it will be there always.
besides, if you don’t want to see your (mesh)bubble ingame, why should you have a vmeshlibrary in the cmp in your mod, that contains it? waste of hard disc space imo. -
LS - I used Sur Builder in the past few days to make new surs for several ships - all fail in testing, 10 minutes+ of continually blasting the same single ship type and FL Server crashes.
I have confirmed these as sur problems by replacing the sur for the same ship with a vanilla liberty elite sur and ran that for over 12 hours without any crash or failure. I test by giving the ship to hostile NPCs and they get blasted as they attack my ship base (the huge TCS Midway). I observe from above in my Excalibur but changed it for a vanilla Corsair Titan after two crashes, to be sure it was not the Excalibur causing the problem. It wasn’t, but I kept using the Titan to be certain.
I am very disappointed and frustrated, because I don’t understand why. The surs look splendid - of course when one is generated badly it’s immediately obvious and I changed the settings until I got good ones (Type 2/Type1, multi part, duplicate radius 0.1 (assuming MilkShape units, this is not clear?).
I tried all combinations. One ship was generating wild surs on one wing and I fixed that model, easy to do.
But no sur worked past 20 minutes, the FL Server crashed each time.
No messages in FLSpit/FLSpew.
No messages in fl-server-errors.log apart from one for when I removed an asteroid zone in the system for troubleshooting but didn’t remove the [Asteroids] section - so at least we know the message log is working, but none of the crashes left any message.
I don’t know if there is a way to get FLServer messages at the time of death?
By the way, is there a way to get Sur Builder to release memory when it is killed? I need to restart every time to get back the memory after using Sur Builder.
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@ST
I’m not saying the sur builder isn’t the issue but i haven’t been having issues with it at all. No crashes anywhere and no memory eating issues either. Are you using multipart models that you created surs for? Mine are for single group models which might be why mine don’t crash
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Gibbon wrote:
@STI’m not saying the sur builder isn’t the issue but i haven’t been having issues with it at all. No crashes anywhere and no memory eating issues either. Are you using multipart models that you created surs for? Mine are for single group models which might be why mine don’t crash
I have created 5 multiple part .surs that work perfectly, so I’m unsure why ST is having all this trouble. I think the sur generator works fabulously. That being said, I’m making .surs without a shield bubble which may be the issue?
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Do you guys have with the SUR Builder the problem, that just the root sur accepts collisions if the player flies the ship?
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Nova the cmp remapper splices an existant model with an other, so you can make great sur, if I’ve clearely understood.
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Skotty. wrote:
Do you guys have with the SUR Builder the problem, that just the root sur accepts collisions if the player flies the ship?I currently have this problem with Nova’s carrier model, exept that in my case only the two front groups don’t register collision when flown by a player. They register shots though. Also everything works when it’s used a solar.