Nova continues learning the ALE :D
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no, you can have even exactly identical copies of the anl nodes. you have however to look, that the names the ael refers to exist and that the nodes are valid. also, beams always are two textures, horizontal and vertical. you canāt get a 45Ā° rotated beam.
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Man, the 2nd beam is just word for example.
My trouble is in another: i canāt make two effects to work together.
They work nice separately:
First works withANL_Nickname = kavash_laser_2_flash.app
Parent = 1
FX_Slot = 3
Slot_Flag = 0
ANL_Nickname = kavash_laser_2_flash.emt
Parent = 1
FX_Slot = 2
Slot_Flag = 1
Slot_Order = 1, 2, 3And the second with
ANL_Nickname = kavash_laser_2_addflash.app
Parent = 1
FX_Slot = 4
Slot_Flag = 0
ANL_Nickname = kavash_laser_2_addflash.emt
Parent = 1
FX_Slot = 5
Slot_Flag = 1
Slot_Order = 1, 5, 4of course.
But how to make them launching together? -
ANL_Nickname = Main_Node ; 0xEE223B51 3995220817 Parent = NULL FX_Slot = 1 Slot_Flag = 0 ANL_Nickname = kavash_laser_2_flash.app Parent = 1 FX_Slot = 3 Slot_Flag = 0 ANL_Nickname = kavash_laser_2_flash.emt Parent = 1 FX_Slot = 2 [b]Slot_Flag = 1[/b] ANL_Nickname = kavash_laser_2_addflash.app Parent = 1 FX_Slot = 4 Slot_Flag = 0 ANL_Nickname = kavash_laser_2_addflash.emt Parent = 1 FX_Slot = 5 Slot_Flag = 2 Slot_Order = 1, 2, 3, 5, 4
the slot flag of the third block is invalid. it needs to be 0. only the last one (that is not the main node) has a slot flag that calls the count of the emitters and fields.
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Thanks again, it really improved my lazZZzZzer
I overlayed 4 effects: 2 beams (one on one with different textures and colours, to increase contrast), sparks, flash.
Looks cute!
http://img580.imageshack.us/img580/1283/76469613.jpgBut i still have a trouble which i canāt fix without help. I think this is just one parameter setting.
To FriendlyFire:
In your video the beam is constant. I mean, the beam of next shot comes before previous beam dies (yes?); but my beam dies and starts again when i refire, so the laser blinks. How to fix? -
Thereās no real way to fix that, apart from making absolutely no āfade-inā, that is the beam has its final appearance as soon as it is fired. I did that by just raising the emitting rate to an absurdly high value and similarly lowered the displacement time to an absurdly low value, making the beam āinstantā so to speak.
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I also moved the emitter quickly using a Node_Transform animation, but I think Pressure on a ConeEmitter should do the trick tooā¦
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Thanks, iāll try.
Any ideas how to create such flash effect?
http://img213.imageshack.us/img213/2834/x2screen41.jpg
Wave-gun -
Take advantage of BasicApp_HToVAspect with a good texture (sarma would work, but a custom one would be best).
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My final version of lasers in action
http://www.youtube.com/watch?v=DNa-DIELook -
Hey! your lasers are material! Cool! but not realisticā¦ a laser is a light buffer and it canāt be a visible material, it staies a light! but you made all of you want!
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Nova wrote:
My final version of lasers in action
http://www.youtube.com/watch?v=DNa-DIELookGreat job!
Any ideas how to create such flash effect?
http://img213.imageshack.us/img213/2834/x2screen41.jpg
Wave-gunSimple: Keep on the good job!