Increasing the amount of time something is disabled
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When you shoot at a wep platform or trade lane and disable it, it comes online a set time later. Is there a way to change this to make far, far, far, more inconvenient delays?
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check the shield defined in the tradelane loadout. there is a rebuild time parameter (it has an obvious name) with a value in seconds.
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basically im looking for stations to be disablable (no docking) for 15 minutes after they sustain enough damage. I have the no docking part working but it lasts 60 seconds. I’m trying to up that.
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http://the-starport.net/modules/mediawiki/index.php/Limit_Breaking_101
60d server.dll 085530 w0dk4 respawn time for any solar object to regain full health once destroyed
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w0dk4 wrote:
http://the-starport.net/freelancer/wiki/index.php/Limit_Breaking_10160d server.dll 085530 w0dk4 respawn time for any solar object to regain full health once destroyed
missed that, awesome thanks!
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w0dk4, I want to know…. what if i going to change to few hours? I worry there may lead side effect…like huge memory and CPU utilization…
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depending on how many objects there are in your mod, that players would destroy and depending on whether there are lots of players who are willing to cut down all their enemies’ bases to flat land.
7/7