Original Freelancer Playthrough
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In case you were wondering, the order Walker gave you was to kill the Rhineland Bombers. You didn’t kill the bombers quickly enough (they were denoted with Rhineland Bomber instead of a pilot name and given special brackets), so they managed to kill a cruiser before you finished the fight. That’s why you lost money.
If you ever get lost on an obvious ordered objective, tap N.
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Cheers, Sizer I’ll try not to be as stupid next time.
EPISODE 11 is out now aswell.
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4th Gun - Hell to the Yes. Having a missile at this stage of the game isn’t worth it, its just a resource drain.
I don’t know how much further you go with the story in this sit down, but before you go ANY further, GO TO THE BATTLESHIP MISSOURI, AND GET A DEFENDER.
You’ll thank me later.
Also, on the matter of ‘Current Worth’
Current Worth is based off of statics, like your ship, equipment, bots/bats, ammo. They are things that have set prices. Commodities, however, have a dynamic price, depending on where you sell them, that’s how much you get for them. The Current Worth counter wont count commodities till you’ve sold them, and then its just counting your credit total.
Also, I’ve noticed that after every kill, while beaming in cargo, you tend to sort of… pause… for a few seconds. Don’t do that, you’ll die. Always keep moving.
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Also, you really need to just try out engine kill outside of a combat situation to see how it works. Right now you’re only engaging it to drift away, but the problem is that NPCs rarely follow when you do that.
What e-kill is used for is to use thrusters solely. Engage e-kill with Z, then do not touch S or W again. If you want to move forward, press or hold Tab. When you release, you’ll start drifting again at a high speed.
This is how you avoid getting obliterated in later levels. If you’re not always moving fast, you’re an easy target, and drifting away is slow.
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I’ll keep that in mind, thanks alot guys.
EPISODE 12 is out now.
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Still loving these videos.
While fighting use the A and D keys to strafe, this makes you harder to hit. Also use the opposite strafe to your turn, for faster turning… so…
if your turning left use D, if your turning right use A.
Keep up the good work
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I didn’t go and pick up the ship called ‘Defender’ in this play session, and i’m now quite far away and Liberty hate me (You’ll see in a future episode) so I could do with some advice about where to pick one up?
Also, EPISODE 13 went up last night.
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Get a Crusader from a Bretonian battleship then, that should be your next stop on the way.
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Finish this instead. I demand you do it.
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Watched part 14 and now please please please listen…
- STOP BEING A SITTING DUCK! Seriously, I was scared through half the video that you’d get nuked in half a second without any possibility of reacting. You’re getting in the real part of the story now; you can’t stand still shooting at stuff anymore. You need to be constantly on the move, and not just with standard engines, because 80’s not gonna cut it. You need to be thrusting, moving with engine kill and constantly dodging. If you don’t, you’ll die often.
Your foray with the battleship was very very dangerous. If it had actually required you to destroy it (as opposed to Walker’s cruiser doing most of the job), you would’ve died from the constant pummeling of the heavy guns. Keep a move on, please!
- USE CRUISE. We’ve already told you, but I’ll repeat: cruise is faster, and when you’re running for your life with dozens of ships firing at your ass, you need to leg it, fast. Thrusters won’t cut it; they’ll run out quickly and then you’ll be entirely hosed. Cruise has a charge time, but it’s quick and then you’re flying fast enough to avoid gun shots. Look at Juni, she was cruising the whole time. The game was balanced so that a cruising ship is just about impossible to hit, so take advantage of that, especially since you don’t encounter cruise disruptors unless you’re not supposed to go in cruise. Remember, it’s Shift+W. Stop using the UI, it’ll slow you down too much.
Watching those clips is really fun, but I’m pulling my hair out when I’m seeing you getting out of things by a hair. You don’t need to be an ace, but just doing that will give you more breathing room.
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I can’t agree more with FF here. You need to keep moving. When I saw you just sit still and trade fire with a DREADNOUGHT, I was forced to ask WHAT THE HELL IS HE THINKING.
FL asks you to do some crazy things sometimes, but it does straight up ASK you to do them. If something’s big and scary and the game hasn’t told you to kill it, chances are that you’re supposed to be running scared sh*tless. That being said, you did a good job of that right when you launched from Manhattan XD.
As for your missile fetish, if you’re going to continue to use them, DONT WASTE THEM. You’ve noticed that when an AI is turning, you don’t hit them with missiles? So then don’t fire them when the AI is turning. Wait till you have a good shot (straight behind/directly in front). Personally, I’d not bother with missiles till much later in the game where large amounts of static damage becomes important for reasons which I’ll leave you to find out.
And lastly, just to reiterate what FF has said, MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE
Move.
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Hey everyone, sorry for the delay in episodes and my silence over the past week. I’ve been really busy with Minecraft and Portal 2 videos. This does NOT mean i’ve ditched Freelancer in anyway, I will be contuning very soon. And i will try to MOVE and not be a sitting duck any longer.
If anyone has missed the past two episodes i forgot to post here the are EPISODE 14 and EPISODE 15.