Gf_neutronstar rendering problem
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Increase space_farclip (aka freelancer.exe @ 1C8910).
bw07.ini
[SystemInfo] space_farclip = 100000 ```According to the list
freelancer.exe 1C8910 20000f = same offset as below, max distance at which ships can be seen (even if lodranges specify a higher distance) ~Dev
freelancer.exe 1C8910 20000f = same offset as above, poly flipping distance - raising this value stops graphical glitches on big CMPs, but raising it too high introduces flickering issues with SPH-based models (like planets) ~FriendlyFire -
The space_farclip fixed it. Thanks for the help!
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Capt.Morgan wrote:
The space_farclip fixed it. Thanks for the help!Thanks to Adoxa again! Confirmed, works in Omega 41 too. cost me 35k in damage just to view it from 100k away
least I can now use it in other systems without being embarrassed…
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Can also confirm that this works. Outstanding!
- NEW DISCOVERY*
This farclip also fixes another for me at least, major issue i’ve had for years in my mods. When using large planet and i mean large, 40-50k, if you use a ring round them, then these would flip out at certain ranges, or parts of the ring would just vanish until you got to a certain distance. Not any more. This cures the large ring vanishing problem as well. Now i’m even more impressed. Well done Adoxa.
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Is this a freelancer.exe edit at the ref mentioned above, or an ini edit at the system_info section?
In order to reduce experimentation (and work duplication), what is the recommended technique? Make farclip = the entry, or edit the exe to 100k?
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Be aware that raising that value causes issues with atmosphere flickering.
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Can’t remember if i’ve hacked the exe or not tbh for the visibility. If i didn’t, then it worked when i put the line into the system ini. If i did hack the exe, it worked when i added the entry to the system ini file. Either way, that needs to be added no matter what.
** EDIT **
Just checked my exe file, it’s not edited for the view distance as its still at the original setting, so its the line in the system ini that seems to be the cure, i set mine to 100000 and works like a charm.
Fuchu Prison 36k
Dresden Jumphole 43.6k
Omega 41 50k -
I’ll give that a try. Thanks.
A neutron star in Sigma-19? But… but…, why? (just curious) -
Not yours, Capt.Morgan’s.
Bw07 = Sigma19
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OK, I guess I understand. The neutron star effect is being added to one of the suns in Bw07? I thought a Neutron Star (like in O41) was being added and wondered about the backstory behind it.
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This is for the Broken Bonds mod, which is a total conversion mod. Our bw07 isn’t Sigma-19 at all.
We threw the effect onto a star, rather than a vanilla neutron star. The vanilla neutron star looks absolutely nothing like a real one, so we weren’t going to use it.
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We threw the effect onto a star, rather than a vanilla neutron star. The vanilla neutron star looks absolutely nothing like a real one, so we weren’t going to use it.
If you happen to know what a real neutron star looks like up close, I’m pretty sure there are some physicists who would love to speak with you about it.
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Capt.Morgan wrote:
The vanilla neutron star looks absolutely nothing like a real one, so we weren’t going to use it.Heres a chart of Neutron Star:
So the Freelancer Neutron Star may still be an option, although some light won’t hurt it.
Anyway, suit yourself. I’m not gonna force you to do anything.
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Well considering the age of the game you might be surprised at just how similar the neutron star and it’s effect are to an animation they created in the recent series wonders of the universe on the bbc. Watch this.
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Neutron stars aren’t black, please. They’re stars like any other, and are bright enough to blind you, just like any other.
The BBC video makes them black so you can see the rest of the features, but in reality (and in the visible spectrum), any star, no matter the kind, is pure white.
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The BBC video makes them black so you can see the rest of the features, but in reality (and in the visible spectrum), any star, no matter the kind, is pure white.
Really depends how you define ‘Star’ there’s a lot of post-main sequence ‘stars’ that are dark, or don’t emit visible light. Also, IIRC, many stars burn blue, red, and a few other colours. It all comes down to heat.