Cargo Expansion Upgrade
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Try to kill player’s cargopods - cargo must go directly into your hold
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I mean it is the plugin what you want, but need to check it in multiplayer when one player shoot at the cargopod of other player.
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HeIIoween wrote:
I mean it is the plugin what you want, but need to check it in multiplayer when one player shoot at the cargopod of other player.Let’s me translate it, others please ignore.
HeIIoween: Try to kill player’s cargopods - cargo must go directly into your hold
试着杀掉玩家的挂仓,货物必须直接进入你的货舱
HeIIoween: I mean it is the plugin what you want, but need to check it in multiplayer when one player shoot at the cargopod of other player.
我说的是你想要的那个插件,但是需要在多人游戏中让一个玩家射击另一个玩家的挂仓来测试它。
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@HeIIoween:
Thanks for your reply.
Sorry for my stupid language, let me explain what I mean:
I’m looking for a plugin to add the ships cargo hold size, its can be buy of item and its can be equipment to player ship, if my ships cargo hold is 20, then when I was buy the item and equipment the item, it can be add my ships cargo hold to the item setting.
I’m check the plugin dll zip files, and that is what I think:
In cargopod.ini:
[CargoPod]
gd_z_turret01_mark01=1000
shield01_mark05_fr=500The gd_z_turret01_mark01 and the shield01_mark05_fr is our setting item, the 1000 and the 500 is those item can add our ships cargo.
When a player buy the gd_z_turret01_mark01 or shield01_mark05_fr, and equipment it, their ships cargo will be add like:
1000 (or 500) + original ships cargo hold.
And if I want the plugin to work, I need to edit the dacom.ini file, add it to the [Libraries] description.
My understanding is wrong?
Thanks for your translate help, I have tools to do it. ^Q^
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And if I want the plugin to work, I need to edit the dacom.ini file, add it to the [Libraries] description.
Its an Plugin for the FLHook plugin version.
see the readmes there and add the cargopod plugin to flhook.spend the last 2 hours figuring out how to implement cargo pods as equipment to the game -> klick.
But im still using an old FLHook. Later tonight/tommorow morning i will do some tests with the FLHook-Plugin version and report back if its working like this:Just guessing here:
[CargoPod] gd_z_turret01_mark01=1000 shield01_mark05_fr=500 ```1\. entry = ur piece of equipment 2\. entry = the amount of cargohold it adds to the ship, while equiped
greetz,
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Ah, sorry mates :)))
Little misunderstanding and fun example at the ini file[CargoPod] cargopod_green=1000 cargopod_red=500 ```Why in example are guns - because they are already present at vanilla. But for cargopods you need make them as shields for example before using this plugin. :)
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yeah figured that out
but does it work the way i guessed?Are you doing these plugin?
nope, they are done by Helloween and Kosacid.
(i just found the link here @ tsp last year)
so for support u can ask them -
@Jong you understand well
In this case these two guns will act as cargopodsAbout plugin dll - it is enough to drop this dll into exe\flhook_plugins folder.
@Mod yeah, you guessed right
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HeIIoween wrote:
But for cargopods you need make them as shields for example before using this plugin.
Thanks HeIIoween, is it only can make as shields? do I can make it like armor or other internal equipment?
Another question, the bsdocking_2.0.0_Plugin.zip is like 88flak’s flhook 1.6.7 of MobileBases function, am I right?
May you tell me what is 88flak’s flhook 1.6.7 function while your flhook 2.0.0 does not it ?
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Maybe - not tried
Yes - most plugins here are the ports from Flak FLHook : )
Sorry, what to tell?
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Think no, i’m helping to port, compile and test Kosacid’s projects so for you need to find Kosacid somewhere at Flak or BSG forums
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Having problems to make pods do anything except just showing.
The cargo hold doesn’t rize with equipment mounted (as I understand it doesn’t need).
The killer of the pods doesn’t benefit form doing it as it needs.
The message is only shown to the trader, but no any change is done concerning the cargo that is carried. -
Maybe it is just damage related?
Did you try to use a gun, which does only very little damage?
Maybe try to have high hitpoints @ the goods and low at the pod.
Just guessing.
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To get loot from cargopod need to destroy cargopod subtarget