Dev's Limit Breaking 101 Techniques
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Is there a way to aktivate the collisiondetection on Server for NPCs and Loot and so on?
Thanks
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Syd wrote:
Is there a way to aktivate the collisiondetection on Server for NPCs and Loot and so on?Thanks
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I dont know of a way, but its a bad idea to try, IMO. Freelancer doesnt do MP collision detection for NPCs because of all the processor time it would eat up. You’ve got a TON of NPCs flying around that would normally be colliding with every asteroid in existence during combat. If they had collision detection all of a sudden, FL would have to calc for every asteroid object and NPC. The performance drop would be enormous.
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Oh, thats why my npcs fly through asteroids sometimes! I have never noticed this in vanilla, but in a mod of mine I have very dense fields of the largest asteroids (the ones not used in fields normally) and there it is quite annoying - npcs fly through, you have to fly around. If this could be fixed…
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well, in vanilla SP, it calcs for collisions, i think, (i dont remember 100%), because you dont have to worry about server latency.
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Sometimes they bump of, sometimes not.
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I know: it needs a lot of processor on a normal Server, but I need it for a Eventmod.
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The NPC AI tries to evade obstacles but if they collide, they actually dont as far as FL’s physics engine is concerned. At least that’s what I observed.
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Is possible to remove Trade Ring Line (blue line) in nav map?
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0x64->0xC3 in freelancer.exe, 0x992b0 = removes trade lane lines in Nav Map ~adoxa ```That will remove the lines for all systems, whether you've used the lane or not. To only remove non-visited lanes, or for particular systems, will require a bit more work.
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WOW, so fast adoxa
And awesome
To only remove non-visited lanes, or for particular systems, will require a bit more work.
I don’t know i can remove non-visited lane lines, how to do it?
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and what is with NPC/Loot HItdetection? Is it possible adoxa?
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yes, but I dont want to use it on a normal Server.
I need it for a Event-Mod - and there are no NPCs needed, just 1 loot. And I think 1 little object cant overload a Server. -
adoxa wrote:
@NeXoSe: Displaying visited lanes would require a plugin, with a fair bit of work. Removing lanes for selected systems would also require a plugin, but should be relatively trivial.I tried that hack, works very good. Hide some trade lane line will helps make system clean for main traffic way. And I just need remove the line right now, so if not a lot peoples need hide that lines, you may ignore the plugin.
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Is there any way to extend count of symbols in server motd value? (click detail on any server of my servers list)
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Hey folks, updated the topic and uploaded a new version to http://www.memes.no/88flak/downloads/beta/1.0-1.1_Offsets.txt
This list needs to be reformatted badly. I’ll probably work on that today.
Edit: More stuff and threw a lot of adoxa’s stuff I found into Unfinished because it’s big and I’m lazy so I’ll index it after dinner.
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What about the wiki page I created? Why don’t you use that as a starting point for redoing the list?
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Personally, I prefer the list in a text document format for portability and ease of editing (I think the new list isn’t too shabby - http://www.memes.no/88flak/downloads/beta/1.0-1.1_Offsets.txt ), but I’ll update the wiki as well.