Hack Request/ Enable Unused Feature
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The picture seems to be broken.
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Yep Adoxa, i tried already, but did not understand where there is cone.
Btw when you are rotating camera in turret view - part of the light rotates too
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The attachment browse button wasn’t working (a problem my side, I think), so I put it on my site. Button’s working again (started Firefox in safe mode, still didn’t work, started normally, worked; go figure), so I attached it.
As far as I can tell, lightsource_cone has no effect, even though it is used - once you bypass a test: Freelancer.exe, 131D2B, 0F94C0->B00190. Intensity must also be non-zero.
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Yeah, as usually you are genius Adoxa, it works!
Video example: http://the-starport.net/freelancer/forum/viewtopic.php?post_id=44727#forumpost44727 -
No. You’re going to have to wait for the DirectX 9 port Freeworlds is developing.
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Ok
And what about “use_animation = Sc_fire” in weapon_equip.ini? All guns have this animation, but not use it.http://the-starport.net/freelancer/forum/viewtopic.php?post_id=44673#forumpost44673
2.17 on video -
You’re such a tease FF.
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Jeider wrote:
How this make visible?To make animated part? or gun upgrade - somewhere here was topic about gun parts
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Got it. You may to use weapon enchancer to try to animate gun model http://the-starport.net/freelancer/forum/viewtopic.php?post_id=6322#forumpost6322
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Is the gun fired meant to have an animation calles sc_fire, or is the ship that fires the weapon?
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http://www.youtube.com/watch?v=KtlNbmlvGM8
0:35
Is this possible? -
Ah, head rotating at the cabine?
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FriendlyFire wrote:
No. You’re going to have to wait for the DirectX 9 port Freeworlds is developing.How about dx11 http://www.rastertek.com/dx11tut30.html ?
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HeIIoween wrote:
FriendlyFire wrote:
No. You’re going to have to wait for the DirectX 9 port Freeworlds is developing.How about dx11 http://www.rastertek.com/dx11tut30.html ?
#define NUM_LIGHTS 4
If your DX11 means also having only 4 lights, that’s a pretty bad deal.
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;(
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Written in the description is:
Also note that DirectX 11 with HLSL has no limitation on the number of point lights you can have in a scene, it is completely up to you.