How do i make npcs use a jump gate referring to alaska
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First thing I would try would be the initialworld.ini file. You’ll notice there’s a list of npc locked gates and the Alaska gate is one of them.
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i think i see my problem. i am going to try something and get back to you. ok here is the object the alaska gate and the zone i made.
[Object]
nickname = Li01_to_Li05
ids_name = 260914
pos = 80632, 0, 12299
rotate = 0, 105, 0
Archetype = jumpgate
msg_id_prefix = gcs_refer_system_Li05
ids_info = 66145
jump_effect = jump_effect_bretonia
reputation = li_n_grp
behavior = NOTHING
difficulty_level = 1 i think this solved my problem . it used to be 10 i changed it to 1
goto = Li05, Li05_to_Li01, gate_tunnel_bretonia
loadout = jumpgate_li_01
pilot = pilot_solar_easy[zone]
nickname = Zone_Li01_Jumpgate_005
pos = 80632, 0, 12299
shape = SPHERE
size = 3000
comment = alaska gate
sort = 13
toughness = 1
density = 10
repop_time = 10
max_battle_size = 4
pop_type = jumpgate
relief_time = 15
faction_weight = li_p_grp, 12
faction_weight = li_p_grp_prisoners, 4
faction_weight = co_alg_grp, 10
faction_weight = co_be_grp, 10
faction_weight = co_hsp_grp, 10
faction_weight = co_kt_grp, 10
faction_weight = co_nws_grp, 10
faction_weight = co_ni_grp, 10
faction_weight = co_os_grp, 4
faction_weight = co_rs_grp, 10
faction_weight = co_shi_grp, 10
faction_weight = co_ss_grp, 10
faction_weight = co_vr_grp, 8
density_restriction = 4, unlawfuls
encounter = area_defend, 1, 0.060000
faction = li_n_grp, 0.910000
faction = li_p_grp, 1.000000
encounter = area_armored_prisoner, 1, 0.020000
faction = li_p_grp, 1.000000
encounter = area_trade_freighter, 1, 0.090000
faction = co_hsp_grp, 0.360000
faction = co_ss_grp, 0.360000
faction = co_vr_grp, 0.290000
encounter = area_trade_transport, 1, 0.150000
faction = co_alg_grp, 0.100000
faction = co_be_grp, 0.100000
faction = co_hsp_grp, 0.100000
faction = co_kt_grp, 0.100000
faction = co_nws_grp, 0.100000
faction = co_ni_grp, 0.100000
faction = co_rs_grp, 0.100000
faction = co_shi_grp, 0.100000
faction = co_ss_grp, 0.100000
faction = co_vr_grp, 0.080000
encounter = area_trade_armored, 1, 0.030000
faction = co_os_grp, 1.000000
encounter = area_defend, 10, 0.000000
faction = li_lsf_grp, 0.500000
like i said they show up but dont dock with it -
Lot of errors in there fella. You have duplicate encounters, area_defend, plus the ships in some of the encounters don’t add up to 1. The levels for simplicity should really be the same as well. No need for the faction weight entries either as FL doesn’t use them.
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@ rsabatino:
You’d better listen to Goulash, sdk 1.3 has tons of bugs, and some npcs might not appear properly because of wrong entries.
I forgot to ask if you assigned any legal path for the jumpgate, but having regards to the codes it seems you didn’t.
If the jumpgate works with lvl 1, then your npcs around lvl 1 and higher lvls cannot use the jg.
I usually add the highest level for jgs (19) and all npcs can use them.
I don’t understand why you don’t use fl_explorer or fl_studio for making zone pops or jg zones you would save a lot of time instead of typing the codes manually…
If you use sdk 1.3 you’d better run fl_error_checker first, then fix the system entries ( I had 11 original systems with wrong entries) it takes an hour to fix them, but it worth. Then, you can use sdk 1.3 properly (at least the system entries)