Mining depletion and regeneration in Discovery 4.86
-
DJ.DBFuz wrote:
I think its located in FLHookThe Disco team is using their own version of the mine_control_plugin.dll + config
(afaik^^)you dont even read my post right?^^
now open your eyes and take a look at this:
http://forge.the-starport.net/attachments/download/295/flhook_plugin_1.6.1_discovery_release.7z -
Yeah…athough I wrote it so I don’t feel too guilty. I will release the all of the source for these plugins as soon as we hit 4.86 final - hopefully in the next few weeks.
-
DJ.DBFuz wrote:
DJ.DBFuz wrote:
I think its located in FLHookThe Disco team is using their own version of the mine_control_plugin.dll + config
(afaik^^)you dont even read my post right?^^
now open your eyes and take a look at this:
http://forge.the-starport.net/attachments/download/295/flhook_plugin_1.6.1_discovery_release.7zYes, I read you entire post. I didn’t see anything about mining depletion or regeneration in the .cfg files shipped with Discovery and I didn’t see anyhing in the .ini files of the file you liniked. I did look at the source, but I am not any kind of a C programmer. I did search for deplet and regen in the source but found nothing. And whole word was not on during the search. So I am still where I was.
I’ll tell you where I got this idea. From Glock, the Lead admin on DiscoveryPTC on their website at at this link. http://www.discoveryptc.com/forums/index.php?topic=6694.0 . I was intrigued about the statement of changing the regeneration rate. Not that I’m sure I want to do it, but I’d like to have all my options open.
Janus
-
See the file Freelancer\EXE\flhook_plugins\minecontrol.cfg
-
I guess I must be dense. I look at minecontrol.cfg and I see
[Settings]
This seems to be a general information seciton and has a couple of boolean values on unloading and pausing.[MiningGeneral]
GenericFactor = 1. I’m assuming that this is a general multiplyer. put it at 0.5 and you’ll halve the loot drops.
Debug = 0[PlayerBonus]
commodity_gold_ore, bonus, IFF, ID, ship_type(s) ,weapon Meaning it will multiply the drop by the bonus for that commodity if you have the specified IFF, ID, Ship type and the ore is struck with the specified weapon.[ZoneBonus]
; Sigma 19
Zone_Bw07_Donryu_cloud, 0.5 Which I take to mean that in that zone, everything will be multiplied by 0.5.There are, of course, a lot more entries than what I posted in the [PlayerBonus] and [ZoneBonus] sections. I was just clarifying what I thought an entry in each section meant.
There are no other sections in Minecontrol.cfg. If I have misinterpreted some some of these, please let me know. If there is something missing from a section, say [MiningGeneral], please let me know that as well.
Janus
-
So is this something that’s considered classified? If so just let me know. Because there is nothing obvious in minecontrol.cfg that concenrs regeneration.
Janus
-
The [ZoneBonus] section has several other optional fields that control zone recharge and maximum
, <drop multiplier=“”>, <recharge rate=“”>,<maximum amount=“” in=“” the=“” field=“”></maximum></recharge></drop>
-
Thanks. That’s very useful. Just what I was looking for. It’s not documented in minecontrol.cfg. Appreciate the information.
So if you’re going to put in a replacement commodity would that come right after the <drop multiplier=“”>before the <recharge rate=“”>or at the end of the entry?
Janus</recharge></drop>
-
Crap, yes. I missed that somehow. The correct format is an you surmised:
, <drop multiplier=“”>, <replacement loot=“” nickname=“”>, <recharge rate=“”>,<maximum amount=“” in=“” the=“” field=“”></maximum></recharge></replacement></drop>
-
So I’m assuming the format with no replacement commodity should be thus:
zone_Bw08_beryllium, 0.75, , 5000, 100000
Or should it be like this?
zone_Bw08_beryllium, 0.75, 0, 5000, 100000
Thanks in advance
Janus
13/13