Why not working?
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well…yes this is just a mod for big battles when im bored…but nomads dont show up:
[zone] nickname = Zone_Li01_001_Planet_Li01_01 pos = -33020, 0, -27925 rotate = 0, 104, 0 shape = SPHERE size = 7000 comment = Manhattan sort = 1 toughness = 19 density = 50 repop_time = 0 max_battle_size = 50 pop_type = li_n_grp, fc_n_grp, base_cluster_law relief_time = 10000 density_restriction = 4, unlawfuls population_additive = false faction_weight = li_n_grp, 20 faction_weight = fc_n_grp, 20 encounter = capitalships_Liberty, 19, 0.200000 faction = li_n_grp, 1.000000 encounter = capitalships_Escorts, 19, 0.250000 faction = li_n_grp, 1.000000 encounter = capitalships_Nomads, 19, 0.010000 faction = fc_n_grp, 1.000000 encounter = capitalships_Escorts, 19, 0.100000 faction = fc_n_grp, 1.000000 encounter = capitalships_Liberty_cruiser, 19, 0.200000 faction = li_n_grp, 1.000000 encounter = capitalship_DREADNOUGH, 19, 0.200000 faction = li_n_grp, 1.000000 encounter = area_nomads_m13, 19, 0.100000 faction = fc_n_grp, 0.100000 encounter = area_defend, 19, 0.100000 faction = li_n_grp, 0.100000
i used Ultra64’s battleship encounters…so its half scripted half ini filed
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If you add up all your encounters, its over 100%. They can’t equal more than that so take the encounters down to something like
encounter = area_defend, 19, 0.100000
for each one, then they should show
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oh lol…well…thats obvious ;D
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…
pop_type = li_n_grp, fc_n_grp, base_cluster_law
…I suppose, 1 faction is enough in this line
and fc_n_grp would be base_cluster_unlaw -
i fixed it…thanks to gibbon detecting my mistake here
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Hate to highjack this thread, but what exactly does “pop_type” do? I’ve never touched it much, and I usually just use “pop_type = background” - even on Patrol Paths, which are the crashyest things on the planet if you code something wrong with them. I have a feeling they must do something, because unlike “faction_weight” which isn’t referenced in the DLLs or EXEs, “pop_type” is - does it have any effects on spawns?
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In passing, the following is a little large:-
relief_time = 10000
Normal values are less than 50 (seconds)
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Hate to highjack this thread, but what exactly does “pop_type” do? I’ve never touched it much, and I usually just use “pop_type = background” - even on Patrol Paths, which are the crashyest things on the planet if you code something wrong with them. I have a feeling they must do something, because unlike “faction_weight” which isn’t referenced in the DLLs or EXEs, “pop_type” is - does it have any effects on spawns?
pop_type= says how the NPC will arrive your location, they can arrive via Tradelane (lane), or iin cruise or with thrustspeed, they can pass through or stay and patrol around u.
Not sure what kind of pop_types are avaible in vanilla FL but u can simply find it out by scanning NY for its NPC zones. -
im gonna set pop_type to pop_type = background cuz thats what works to balance the battle
9/9