Explosion resistance - weapon entry
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explosion_resistance is a damage multiplier!
if yo gun has hp of 5000, explosion_resistance = 0.5 will make it 10000, that means you’ll have to make explosion deal at least 10000 damage(at least, depends from the distance from the centre of the explosion).
It f***en works.
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I would imagine so, given missiles and mines cause explosions.
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I always thought it was how they calculated the final “health” of a weapon on ship death during the separation explosion for loot purposes.
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ok so.
if you have a weapon with 10000 total vitality and a damage resistance of 0.75,
and fired a missile at it that did a max of 10000the impact would only do 75% of the 10000 potential damage? or would it do only 25% of 10000
and also, if your weapon has 10000 HP and a resistance of 1.0, and you shoot it with a normal weapon that does 10000 hull damage, the gun would not be affected?
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ok so.
if you have a weapon with 10000 total vitality and a damage resistance of 0.75,
and fired a missile at it that did a max of 10000the impact would only do 75% of the 10000 potential damage[d]? or would it do only 25% of 10000
[/d][d]and also, if your weapon has 10000 HP and a resistance of 1.0, and you shoot it with a normal weapon that does 10000 hull damage, the gun would not be affected? [/d]
the gun will be destroyed, explosio_resistance is only about explosions and afaik fuses, not beam weapons