Mbases.ini "character_density = 7" limit
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By separated, I meant I just added a blank line between each group.
My test simply involved replacing all NPC/mFloor with RPC/mFloor (in Manhattan). With dual multiplayer, when the second player entered the room and I switched back to the first window, Trent was in a different position. I think the important section might be the P, as when I tried with mTable, Trent only showed up in two positions.
Couldn’t really say how to add the markers - try the Bar Maker.
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I have got NPC party accidentally copying without encrypting back by your thorn lua file back in place - it shows me only 12 npc in total darkness so thing in not to adding markers…
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It appears only the A positions are used - copying the A cameras as B still didn’t show the NPC. So I renamed all the B/C/D entities with different numbers, set the density to 28 and got the result attached, since only 13 NPCs are defined at Newark.
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Yeah, thx, now i see the true
Think if to make unused “Zs” like “Zg” with A positions and different numbers - it will give more NPC even if do prop like SitLow - NPC must sit at the bar replacing bottles )) -
Yeah got 13 too, but no more
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If you want more, you’re going to have to create more NPCs (in mbases.ini). To do it properly, you’d also have to create all the cameras in the thorn (at 10 or 11 cameras per NPC, even just copying the existing cameras is a big job, let alone creating proper ones).
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Seems to be topic is solved - far more than 7 NPC
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JONG wrote:
So you do a big job to copy many exist cameras to make those NPC show up?No. Only changed Zs with P and P2 to Zg with unique number and A.