E Warfare
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Wow… Long time, No post.
Anyway, I need information on how to create ‘E Warfare’ Ships/ Equipment.
Criteria:Not Detected Easily on Radar.
Supports ‘Energy Draining’ Weapons Only.
Can Boost Sensors on Other Ships.
Can Paralyze a Ship for a few seconds.Any of this possible? and If so, how would I go about it.
Thanks.
Ruppet. -
im not sure myself, maybe someone else can lend a hand?
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A weapon with high energy damage can paralyze a ship. After the shield is drained, it drains its energy - if the ship is under constant fire, it can’t shoot and can only barely move anywhere.
The radar thing, well, I’m almost convinced it’s not possible, except for… any FLHook experts?
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The “energy drain” thing is partly correct.
You need to have
shield_link = l_freighter_shield01, HpMount, HpEngine01, HpShield01
the engine linked in the shield link 2 get that effect.
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A weapon with high energy damage can paralyze a ship. After the shield is drained, it drains its energy - if the ship is under constant fire, it can’t shoot and can only barely move anywhere.
The radar thing, well, I’m almost convinced it’s not possible, except for… any FLHook experts?
Ship movement is not related to ship energy on default. So, to get this behaviour, you would first need to let the engine use weapon energy for flying.
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[Engine]
nickname = ge_gf1_engine_01
ids_name = 263671
ids_info = 264671
volume = 0.000000
mass = 10
max_force = 48000
linear_drag = 599
power_usage = 0 ; <============ Try making that higher
reverse_fraction = 0.200000
flame_effect = gf_li_smallengine01_fire
trail_effect = gf_li_smallengine01_trail
trail_effect_player = gf_li_smallengine01_playtrail
cruise_charge_time = 5
cruise_power_usage = 20 ; <============ Same here
character_start_sound = engine_ci_fighter_start
character_loop_sound = engine_ci_fighter_loop
character_pitch_range = 10, 65
rumble_sound = rumble_ci_fighter
rumble_atten_range = -5, 0
rumble_pitch_range = -25, 25
engine_kill_sound = engine_ci_fighter_kill
cruise_start_sound = engine_ci_cruise_start
cruise_loop_sound = engine_ci_cruise_loop
cruise_stop_sound = engine_ci_cruise_stop
cruise_disrupt_sound = cruise_disrupt
cruise_backfire_sound = cruise_backfire
indestructible = false
outside_cone_attenuation = -3
inside_sound_cone = 60
outside_sound_cone = 180I would expect both of those lines would make the engine drain power, thus being disabled when no power is available.