Please help me to make the NoPvpTokens plugins
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sumanuti wrote:
I think you need a Release debug mode to Build it.
P.S. Halloween taught me.Thanks sumanuti, I was try to setting it to Release mode, and yes it will let your dll files size small than debug mode.
But it still big than old dll files 100kb, any idea?
Edit:Never mind, I find it myself, thanks for your help.
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KOSACID has updated a few plugins.
Those supposed to work with the ‘offiial FlHook plugin version 2’
seem to be located in the /concepts/ directory:=> sourceforge.net/projects/kosacid/files/Concepts/
(together with other stuff - but the 2 newest files should be interesting)
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Hi DeathKiller, do you have this plugins may share for me:
; Restrictions for mounting internal equipment setup
; Items will be able to be bought but not mounted
; List the nicknames of the internal equipment you want players to have restrictions mounting
; Format: = comma separated ship nickname list of authorized ships
[InternalMountRestrictions]
nomad_cm_01=te_no_fighterand may add the src for me let me can make my language to use.
Thanks for your help.
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JONG wrote:
; Restrictions for mounting internal equipment setup ….
…
If someone touches this, maybe also have a look
at the dasace.dll / dsacesrv - plugin.
Those reference a ‘techcompat.cfg’ which seems to
; This file controls technology compatibility. If mismatching technology is used then a
; penalty will be applied. Every ship and mountable item is assigned one or more technology
; groups in this file.raise the power consumption / drop the output.
Would be much better, if you could set a malus,
for those, using a ship which doesn’t meet their roleplay
or using a Kursari ship with Liberty or Nomad weapons.
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i noticed that the given dsace.dll and the ported cloak plugin are not cooperating. when im using discos cloak plugin the cloak works but u need to define fuel. (and i dont like that idea^^)
cloaking via kosacid’s ported plugin only works without dsace.dll (i guess the clientside cloak triggers are different or smth like that)
could someone make a dsace.dll without the cloaking parts?
that would be pretty awesome.or did anyone managed to get it working properly?
i tried it with removing the client cloak.dll given by kosacid but the ships wont cloak with dsace.dll even though the messages are appearing. -
F!R wrote:
If someone touches this, maybe also have a look
at the dasace.dll / dsacesrv - plugin.
Well, I was tried the dasace.dll / dsacesrv plugins, but I have some question and can’t be solve, you can see my post in here.
So that’s why I need asking for help.
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DJ.DBFuz wrote:
…
could someone make a dsace.dll without the cloaking parts?
that would be pretty awesome.
…Encountered a few cloaking issues and so I fooled around
with the loading sequence in ‘dacom.ini’ and
finally put the cloak.dll AFTER the dasace.dll.BUT I think I had the client.dll of KOSACID’s anticheat loaded.
And why not use KOSACID’s anticheat?
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DJ.DBFuz wrote:
could someone make a dsace.dll without the cloaking parts?
that would be pretty awesome.just let the clients load it after dsace.dll
edit:
just saw that F!R already answered -
Heyho
dunno if its the right thread for it but,
can someone port a plugin(s) which gives features like:- .instantdock command
- [serverrestart]
4:30:00
; Recognized object types: MOON, PLANET, SUN, BLACKHOLE, SATELLITE, DOCKING_RING, JUMP_GATE, TRADELANE_RING, STATION, ; WAYPOINT, AIRLOCK_GATE, JUMP_HOLE, WEAPONS_PLATFORM, DESTROYABLE_DEPOT, NON_TARGETABLE, MISSION_SATELLITE, FIGHTER, ; FREIGHTER, GUNBOAT, CRUISER, TRANSPORT, CAPITAL, MINING, GUIDED, BULLET, MINE, LOOT, ASTEROID ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; general death settings ; ChangeRepPvPDeath: Whether to dock rep when one player kills another. ; CombineMissilesTorps: whether to combine the missile and torpedo reasons in the death messages. Use if some ; missiles are erroneously being detected as torpedoes. ; DeathPenaltyFraction: The percentage, [0.0,1.0], of a player's ship's worth to charge upon death. See ; [DeathPenaltyItems] for what is done when a player does not have the required cash. ; DeathPenaltyKillerFraction: The percentage of a killed player's death penalty cash to give to the killer in a PvP death. ; RespawnDelay: The time in ms that the player is forced to wait before they respawn. ; NPCDeathMessages: a comma separated list of object types to display death messages for. Includes NPC Solars and spawns. ; NumDeathFactionReasons: the number of factions displayed in a player's death message; does not affect eventmode. ; NumDeathEquipmentReasons: the number of weapons displayed in a player's death message; does not affect eventmode. ; PvPRepChangeDeath: amount to change rep on death from PvP [General] ChangeRepPvPDeath=no CombineMissilesTorps=yes DeathPenaltyFraction=0 DeathPenaltyKillerFraction=0 RespawnDelay=0 NPCDeathMessages=NONE NumDeathFactionReasons=3 NumDeathEquipmentReasons=3 PvPRepChangeDeath=0
thx in advance