[Star Citizen News]Chris Roberts announces new Space Sim "Star Citizen"
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Further, it’s worth pointing out that I very much doubt Roberts has gone for the “indie” funding option where around a quarter of the income goes to Crytek. Chances are they’ve got a more serious agreement which involves a much lower percentage.
Plus, as w0d said, it’s basically paying Crytek to do what they’re excellent at instead of paying in-house programmers to replicate the same functionality.
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Just my two cents, but he made so many promises now that I wonder how many of them he’ll actually fulfill. It’s pretty much a given that they’ll have to find some other investors as well, because crowdsourcing almost certainly won’t turn up five million dollars. As far as I know, no video game on Kickstarter ever hit more than four million - and RSI is doing this on their own.
We’ll see how much money the initial fundraiser does produce. It should be interesting, because would-be investors will probably base their decision on that too. After all, Chris Roberts doesn’t exactly have a spotless track record: correct me if I’m wrong, but his last game went way overtime and over budget, no? Didn’t deliver the majority of promised features either. Granted, it was a long time ago, but this is a niche genre that we’re talking about.
Unfortunately, if funding won’t meet the intended goal, the persistent multiplayer / MMO part will probably be the first to go. Developing and maintaining it is more expensive than making a SP game, after all.
But hey, we’ll wait and see. One more project that might happen is still good news, after all.
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The more I think about it, the more the model he speaks about reminds me of black prophecy. I wish he would follow the guild wars model instead, it’s the only free to play model that seems to work.
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Timmy, the very site says they’re following a model similar to GW2.
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That’s great news. I wish I had the chance to learn more but haven’t been able to access anything other than a screwed up european pledge site for the last couple of days.
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Been burnt way too many times by games like this, so I’m not exactly excited, but I am looking forward to seeing what comes of it.
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NeXoSE wrote:
I also notice nothing about multiplayer.I believe this game is a remaking of Starlancer …… And I don’t like military things.
Multiplayer is mentioned quite explicitly, actually.
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Bobthemanofsteel wrote:
NeXoSE wrote:
I also notice nothing about multiplayer.I believe this game is a remaking of Starlancer …… And I don’t like military things.
Multiplayer is mentioned quite explicitly, actually.
Thank you for correct me, i must miss that part. But… i still not like military things very much. Hope i can get something to do when i actually play it.
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They have already said trading and empire-building are all in. Seriously, as Hidamari said, read the bloody descriptions before jumping on the hate train.
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I’m sure they’ll make it happen in one form or another. Bare minimum they seem to have a plan for a solid movie like storyline for singleplayer/ co-op, probably could make that happen on the next gen consoles as well as pc I would imagine if the bigger plan fails. I have faith.
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w0dk4 wrote:
And that modding handbook …lets hope that it wont be just a CE-blueprint-artbook
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The definetly have my support i am gonna buy Wingnut package
Btw its not just military based you will be able to be anyone u think pirate, mercenary, bounty hunter, trader, explorer just like freelancer. So if you are really true freelancer fan you wont hesitate to support tis and give your pledge. Open your wallets boys and become hero we signed many petitions for next freelancer sequel now its time we show how bad we want it.