Freelancer Dreamland
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@F!R:
Without âinterferenceâ you ll get no drag.
Normal flight will be slower (also effecting npcs and projectils)
and cruise will be speeded up unpredictible.I Seem to remember Interferece is to do with Sensor Efficiency.Iâve never bothered with Drag Modifer Before.
One Thing Iâd love to see would be a greater range of ship classes, like Logistics, Scout, Electronic Warfare, Etc. Rather than LF, HF, VHF and Freighter. Also, Scale and a lack of nomads would be nice. -
1. yes - interference has 2 do with sensor efficency
(and you still will need 2 set it atlrast a little, to get the drag modifier 2 work)2. You have 4 entries in âresources.dllâ for the ship classes
In WTS we changed them a bit to
923, âFighterâ
924, âVHF/Gunboatâ
925, âFreighter/Transportâ
926, âCruiser/Capitalâ
Renaming is the only thing i can offer 4 that. -
On a side note to classes, at least regarding weapons, its certainly possible to make weapon classes for each individual ship class if youâre careful.
You can redo them. I redefined my weps so that as an example on say a light fighter, you can only mount that class of gun. Just make loads of weps for that class only. Same for all the others. That way itâs impossible to mount freighter guns on a fighter, transport guns on a battleship and so on. To get them to display properly in game just needs some dll editing in the resources dll. Only thing i havenât solved yet is getting rid of the class number but iâm sure thereâs a solution to that somewhere.
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I tried removing the Class Number for Weps on ENE. I found no strings that changed it in any of the DLLs, although I could change hardpoint names.
Can someone explain how I make new weapon classes like mentioned? -
⌠please 1st give a short idee on what mod your working
in not more then 50 words.;D
okok
same as above - find the proper entry in resources.dll
and change it to say1731, âEnergy Missile/Gunâ (former âTurret-Class 1â)
1732, âFighter Defense Turretâ (former âTurret-Class 2â)
1733, âTurret-Class 3â
1734, âTurret-Class 4â
1735, âTurret-Class 5â
1736, âTurret-Class 6â
1737, âTurret-Class 7â
1738, âTurret-Class 8â
1739, âTurret-Class 9â
1740, âBattleship Turretâ (former âTurret-Class 10â)
1741, âTorpedo/Disruptorâ
1742, âHeavy Torpedo/Disruptorâor to what ever you like.
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Yes, I know about strings, and iâm doing an independant piece for Antares, the nature of which is being kept quiet. Anyway. Adding new ones, not renaming old ones.
New ones.Did I Mention I Knew how to change strings?
Jesus⌠-
âŚ. the same than as with the ship classes.
No offer
- atleast not by me.
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⌠here some things i d love 2 see:
0. anti-cheat protection with clientside crc- and connection checks (âtrainerâ)
1. the possibility to destroy a hp attachment of a ship, so it is lost similar to cargo
and doesnât respawn together with the rest of the ship2. rep + level settings working with the ship dealer
3. more than 3 ships possible 4sale at one dealer4a.different types of radar jammers (maybe working like interference and/or time based 3 seconds on scanner, 3 seconds not)
4b.and scanner addons which compensate them full or partly5. a WingCommander like scanner/radar display
6. weapons which are able to damage specific equipment types / make them inoperable for a certain ammount of time
7. different cruise speeds
working and ready 4 Christmas.
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Sorry missed this post until it was bumped
I would like to see more unique base/landing scenes/ 'scapes.
More unique missionsâŚyou just get bored after 3 or 4 on the trot, then have to do something else for a while.
Im sure theres other things, but these come to mind at the moment.
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the escape key is a wonderfull button strail
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Well this is what I wanna see:
- bump mapping
- reflections (and reflection mapping)
- normal mapping
- sourcecode ;D
- volumetric fog
- motion blur
- unlimited system size
- scripted weapons
- and of course shadows
lol, i like that list, i think ill ask LS what hes putting into his game
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i would like to see a brooklyn system and a new jersey system consisting of north jersey south jersey and west jersey. i could also give input to somebody on with towns to add as planets and what factions you can throw in there. i would do it myself but i have a vista computer now and its very hard to operate the freelancer explorer with vista.