CMP Editor
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nice work LS ^^
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Nice one bud, look forward to test it if you throw it in my direction.
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You know I’m always there LS
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Most of the work from this point on is building the editing dialogs and the save routine. I am even planning on having a right-mouse popup window to make editing the UTF structure alot easier.
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There are quite a few different types in the UTF file, which ones would you like to be able to edit first?
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… count me in if you v an open testing slot.
U know:
if it can be bugged,
i ll find the way 2 do it. -
I intend on having the ability to edit every type in the UTF. This also includes importing/exporting scripts for sub-parts of the UTF so you can copy and paste them between different UTF files.
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**Well, made alot of progress last night.
Implemented the following
Icons in the tree (Root, branch with child, branch with child and sibling, leaf)
Raw import/export
String, float, integer, color & XYZ editors
Color picker
In-dialog color display (shows current color in the dialog)
Many new leaf types supported, still haven’t added the openFLAME commands yet** -
LS, you are sick (in the totally good sense of the word) ;D
Way to go and looking forward to more about those superb apps you do!
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did i give you enough info to start on about the openFLAME format? shrug lol, been a while since i looked at it all
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**I hope so, I did find the homepage for it.
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Any chance that flame bit will enable changing animated texture speeds / directions? Last I recall, changing the deltas for animated textures resulted in choppy movement that looked like arse.
Being math-retarded, figuring this out flew right over my widdle cranium.
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**The openFlame format appears to be for making meshes using linear algebraic formulas. Once I get through with the more commonly used leaf types, I will look into making those commands editable.
I’ve already decompiled the VMeshRef, VMeshData, VWireData, Fix, Pris and Rev formats, I will be adding editors for those soon. Also, the UTF Editor 1.4 does not show the entire structures of the Fix, Pris, Rev or VMeshData. Alot is left out of the editors for those and the exporter for the VMeshRef only exports 1 of 3 sections in that leaf data.**
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@Lancer:
**I hope so, I did find the homepage for it.
ya thats originally the one i found lol
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**@mini me - hehe, good proposition, I could always use an extra hand while programming, I need somebody to feed my since I’m glued to my chair
@CoT - I thought so, since my MSN doesn’t save chats I had to hunt it down again
BTW, did u ever remember who it was that got the models working in-game?**
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cold void.