Freelancer Beta 1
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Huh, it means without vodka i will not manage
Thanks - it works. -
Delete HKCU\Software\Digital Anvil\Freelancer\xp to reset the first-run date. I’ve submitted an unprotected exe, so you may only need to do it once… The new exe also restores New Game (it starts when you land on Manhattan; crashes on Mission 2 going to Colorado, but AutoSave continues) and Load Game. You can start the story now by copying exe\Accts\SinglePlayer\restart.fl to exe\Accts and loading the game from the Tutorial. Doesn’t seem to have affected anyone else, but I’ve also enabled Multiplayer when you’re offline.
Shift+I is a thorn debugger - just shows the timestamp and script file.
Use command line option -t to add player trail options - FACE to face the target; TRAIL to stay a set distance behind (this is great); and STRAFE LONG to strafe along a target (doesn’t really work).
Single player has jobs, although only certain bases have news (not that I’ve looked). Manhattan has a real newsreader for the first story news, but it seems all the others are TTS.
I think they made the right decision in cutting the trader dialogs…
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Tried again and this time realized it didn’t let me upload (doesn’t accept type octet, even though it’s a zip). Uploaded to my site and it took the link, so now you should find it. Could you copy it directly so I can remove it from my site? (Not that it really matters, I guess.)
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Do not fly to Honshu. Gamecrash because of some archetype.
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adoxa wrote:
Tried again and this time realized it didn’t let me upload (doesn’t accept type octet, even though it’s a zip). Uploaded to my site and it took the link, so now you should find it. Could you copy it directly so I can remove it from my site? (Not that it really matters, I guess.)Ya, I just fixed that bug with the download module, the mimetypes for .zip were bugged…
I copied it so you can remove it if you want. Nice work!
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Defter wrote:
Public Freelancer Beta in free or I destroy game play on all servers by new cheating features and sdk for cheaters. Freelancer will be dead finally. You have 1 day to think and public beta for all and free or …Just got that PM. Why the fuck do we attract all the crazies?
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Let him publish it so we can analyze the cheats
Btw I forgot to thank adoxa. Wodka got it decrypted, but the import obfuscation and the other stuff would have taken us too long so we decided to not do it.
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FriendlyFire wrote:
Defter wrote:
Public Freelancer Beta in free or I destroy game play on all servers by new cheating features and sdk for cheaters. Freelancer will be dead finally. You have 1 day to think and public beta for all and free or …Just got that PM. Why the fuck do we attract all the crazies?
yup, sending me crap now because I moved his post.
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<flinfobot>[IngameChat] 11: The-Starport.net admins hide Freelancer Beta from players
<flinfobot>[IngameChat] 11: The-startport.net admins hide Freelancer Beta from players
<flinfobot>[IngameChat] 11: Freelancer Beta on the-starport.net go and f* that stupid admins and get beta):P</flinfobot></flinfobot></flinfobot>
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Well, we are hiding it, aren’t we? I know its gonna be released in a week, but whats the reason in the first place? Not that I care much, but from his perspective I would understand that one can be annoyed. He could just have asked nicely, though.
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FriendlyFire wrote:
Defter wrote:
Public Freelancer Beta in free or I destroy game play on all servers by new cheating features and sdk for cheaters. Freelancer will be dead finally. You have 1 day to think and public beta for all and free or …Just got that PM. Why the #$%% do we attract all the crazies?
Maybe post all data of that one in the silly cheaters section.
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Cambridge Research Station was called Kingston Border Station.
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The debug keys work - here’s the quick list & notes I made:
key = USER_WARP ,65,ALT ; no apparent affect key = DBG_INFO ,66,ALT ; lots of info (space only) key = DBG_INFO_2 ,67,ALT ; no apparent affect key = DBG_INTERFACE_VIEW ,68,ALT ; interface tree list window key = DBG_BLINK_WARP ,69,ALT ; no apparent affect key = DBG_TEST_EFFECT ,71,ALT ; no apparent affect key = DBG_DESTROY_TARGET ,72,ALT ; kills ship key = DBG_AI_TOOL ,73,ALT ; ai window key = DBG_CONSOLE ,74,ALT ; debug console (lots of stuff) key = DBG_OPTIONS ,75,ALT ; get/set options (view shields!) key = DBG_TEXTURES ,76,ALT ; number of textures, memory usage key = DBG_FPS_GRAPH ,77,ALT ; fps graph key = DBG_NAVMAP_TELEPORT ,78,ALT ; jump to location ("teleport to" works!) key = DBG_NAVMAP_DRAW_ZONES,79,ALT ; show all zones on navmap key = DBG_NAVMAP_DRAW_SHIPS,80,ALT ; show all ships on navmap key = DBG_NAVMAP_SHOW_ALL ,81,ALT ; show everything on navmap key = DBG_SHOW_MISSION ,82,ALT ; mission details ```You can view shields by using Alt+K for the options, press Right to make [Outlines] 1; press + to open up Outlines; then select Shields and press Right to make it 1\. Voila, visible shields. Unfortunately, [Outlines] doesn't exist in retail.
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Yay, teleport works - need to check. I saw it at Alpha video
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Hello, friends.
Some new for me. Freelancer beta have interesting effect with gravity rings. See this:http://www.elite-games.ru/images/freelancer/game/test4_03.png
Put amber.ini to ring in omega41 and view this effect. Ring is disappears if you fly around him.
But puffs have many bugs…