Non Lootable Commodity
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Can we make non-lootable commodity?
Looking into DATA\EQUIPMENT\Goods.ini if I create new [Good] with category = commodity it become lootable.
Also in DATA\EQUIPMENT\select_equip.ini I see lootable = true/false but for category = equipment only, like [Armor] for example.
What I wish to achieve is my commodity to appear into npc ships cargo, but to break the chance to track it when you destroy them. Can I do this somehow?
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Did you try setting lootable = false for a commodity, or are you just asking about it?
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or don’t make create a setting for the item in missions\lootprops.ini
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you could always make its volume bigger than the largest cargo hold on the server…
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are you sure? because every time I haven’t assigned drop_properties in lootprops.ini they don’t drop
this is why vanilla npc only items don’t drop i.e. npc_shields - no drop_properties
some npc’s carry armor, guess what ~no drop_properties~ = no loot
power plants, wow “I’ve just shot 150 ships why aren’t I surrounded by power plants” oh yes ~no drop_properties~ well, damnneed I go on? or have I totally misread your question?
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Thaddeus wrote:
are you sure? because every time I haven’t assigned drop_properties in lootprops.ini they don’t dropthis is why vanilla npc only items don’t drop i.e. npc_shields - no drop_properties
some npc’s carry armor, guess what ~no drop_properties~ = no loot
power plants, wow “I’ve just shot 150 ships why aren’t I surrounded by power plants” oh yes ~no drop_properties~ well, damnneed I go on? or have I totally misread your question?
You talk about equipment, but for commodity?
Here is one copy/paste entry from select_equip.ini :[Commodity] nickname = commodity_prisoners ids_name = 261646 ids_info = 500441 units_per_container = 500 pod_appearance = cargopod_green loot_appearance = lootcrate_escape_pod decay_per_second = 0 volume = 1 hit_pts = 1000 ```I thought that all the settings here required by design. If by chance the player has non-lootable commodity in his cargo then shouldn't be able to use Eject button. This is not the case for me, just my thought of course on how the game thread this items. Anyway, in prop_equip.ini we have only [Power] sections, and there I see staffs like this:
[Power]
nickname = food_1
DA_archetype = Equipment\models\commodities\crates\cargo_food.3db
hit_pts = 40
mass = 10
volume = 3
capacity = 1
charge_rate = 1[Power]
nickname = food_2
DA_archetype = Equipment\models\commodities\crates\cargo_food.3db
hit_pts = 40
mass = 10
volume = 3
capacity = 1
charge_rate = 1[Power]
nickname = Food_3
DA_archetype = Equipment\models\commodities\crates\cargo_food.3db
hit_pts = 40
mass = 10
volume = 3
capacity = 1
charge_rate = 1 -
robocop wrote:
you could always make its volume bigger than the largest cargo hold on the server…Yes, thanks, that will work for sure, it just not pass well to my scenario. Well, lets append a few more words what I’m after.
I have various pilot commodities for different factions. They appear in the npc ships cargo, 1 unit in a fighters and more in capital ships, depends on the ship size. But for the scenario, I have one (underground) faction, that make special security efforts to protect their secrets, so they remove escape pods from all of their ships to be sure that no one will capture their members alive.
Well, I have some “plan B” versions in mind, like to set decay_per_second = 1 and with hit_pts = 1 will make those pilots “die” for a second, or simply add description that say something like “pilot dead body”, but the player will wander why they ever have escape pods then. In other words, this “plan B” versions are weird.
Maybe the drop_cargo_fuse has to do with it ???
Where this setting located?
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duh… I completely brain-farted and overlooked the fact that if the volume is so large it can’t even be put into a hold, there’s no point in having it at all.
sorry for my worthless suggestion.
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robocop wrote:
duh… I completely brain-farted and overlooked the fact that if the volume is so large it can’t even be put into a hold, there’s no point in having it at all.sorry for my worthless suggestion.
Don’t worry, neither I thought of that