Disabling Single Player Mode
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the mod might not be compatable with singleplayer. hence why its disabled. lol (tho anyone in there right mind would try everything to make it SP aswell - we are disabling it in ours till I can find a fix. lol)
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@cheese:
the mod might not be compatable with singleplayer. hence why its disabled. lol (tho anyone in there right mind would try everything to make it SP aswell - we are disabling it in ours till I can find a fix. lol)
Yes, if you make a mod and remove all of game’s faction (like me), disable the singleplayer will be better.
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Hey….
Personally I prefer the challenges that Multiplayer offers. As do my clan mates and most of the people I have played online with in the past. Hence the mod we’re writing is specifically tailored to multiplayer.
So MK, we’ll have to agree to disagree on this one
I am keen to look at SP stuff but ideally I’d have to totally overhaul the SP missions something I’m not prepared to look at short term, so R1 will be release with no SP mode.
For reference:
resources.dll
001268 - NEW GAME
001269 - LOAD GAME@CheeseOnToast… if you can find that menu fix that would be magic
Cheers,
Rik -
Quick update…
I created a new text doc, renamed it npcships.ini (0 bytes)
Pasted it into:
Data\Missions\M01A
Data\Missions\M01B
etc…
Obviously left the npcships.ini in Data\Missions alone.Clicked the button that was “NEW GAME” (now “DISABLED”)
The intro movie started, zoomed in on FP7 and hung. Eventually blue screened - memory leak (not wholly suprising in retrospect), first time ever I’m disappointed not to see a CTD
Thinking I’d misread your instructions I also included blank mission files M01a.ini (0 bytes) etc…
The game started and put me in a Starter ship in Omi Major!
Anymore thoughts?
Cheers,
Rik -
I’ve seen buttons removed somewhere.
My approach would be to find out where buttons are defined, and comment that one out. Alternativly, you could create a ‘training’ system The player is locked into and change the name of the button to ‘Solo Training’ or somthing. -
Now thats the sort of “outside the box” thinking that wins prizes…
I’ll give this one some thought… it might well fit in with something else I’ve implemented already (a kind of Arcade Challenge System which is already separate from the main “universe”).
Thanks for the idea Ruppet!
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I have now managed to force a CTD by commenting out then entry for FP7 in M01A.ini.
Cheers,
Rik -
If i remember right eagle removed a few buttons in his optional mod for his server.
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Multiplayer only? Why the hell would you do that? There are people (like me) who absolutely hate multiplayer.
MK
Why should anyone create a mod 4 those un-social people?
;D(UUUps - going a bit more off topic
- but something beyond my control forced me …)
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@OP
So if i read this right, all mod makers should make SP versions then as well as MP versions of their mods. The beauty of modding is that modders can create what they want. In my case i have a total conversion mod with no vanilla stuff in it so SP is simply not an option. I’m not alone in this as others have done the same.
There are plenty of people who have played vanilla FL to death and want something new, what mods like mine are all about. Just because somebody doesn’t want to play online is really not my problem, neither is the fact that there are players who only play SP. My mod and others like it cater for the players who like a completely different universe. It’s what modding is all about, least in my book.
Don’t get me wrong OP, i’m not taking this personally, merely demonstrating the fact there are mods for everyone, MP or SP
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im not telling you what you should do
ive just said that the SP players shouldnt get ignored by the modders (as those are more than the mp players and many of them start playing SP and join the MP later)the first versions of CF didnt really support SP and decided to change that very fast when so many ppl requested it
I can understand that SP does not always work with TCs (eventhough i think it can be made possible)… but not all mods in FL are TCs -
@F!R:
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Why should anyone create a mod 4 those un-social people?
;D
…… i didn’t realy wait 4 an answer
- and there was none given.
But btw of the statment above - how do we know, that more people play FL offline?
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The way i see it is if someone is reworking normal FL by adding a few systems and ships etc, then yes, it should also be available for SP as well as there are obviously quite a few players who only play SP and would like the benefits of some new ships to fly or places to visit.
By the same token there’s a bunch of players that prefer MP and can’t be bothered with SP anymore, to answer mknote, the reason being you can talk and interact with other other players, take part in events, whatever the server is offering. With some of the server tools available now, things like dockable battleships, dynamic economies are all a reality, something that simply SP cannot provide.
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OK
–- joking off ----Why should anyone h8 MP?
— Cause he’s the un-social typ and just wants 2 stay alone?
— Cause he doesn’t trust fellows with nicks like Gibbon, OPR8R, Mindhunter, w0dka, Lancer Solurus, F!R, …
and is convinced, those will steal his banking data, privat photos, etc. while he’s playing online?
— Cause he lives in Tibet, can get online with 2400 baud max. and the police will knock on his door within 5 minutes, if he does.Why will i not mod 4 SP?
— Cause i m not going to fix problems like
“My game crashed, when i was playing the storyline and Juni …”
— Cause i won’t be able to protect the mod in a way,
you ll need a serious modder and some time 2 create a server version
so i v seen 3 or 4 ‘additional’ servers of WTS 3.42.
— Cause i want to have the MP possibilities
(see Gibbons post) -
My reasons for disliking MP is two-fold:
1. I am, as F!R stated, an unsocial person who likes to be alone, although he says it like it’s a bad thing.
2. I am in complete control in SP. No server to try to connect to, no rules to follow. Complete freedom.
I should point out that SP is not the same as the campaign. Many mods (my own included) cannot work with the single player campaign. In my mods case, it’s because it takes place eight years after the events of the first game. When I refer to a mod being SP compatable, I refer to the OpenSP, as the game is after you complete the final mission. And yes, I think it’s perfectly in your rights not to make it SP compatable, I’m simply giving you a differing opinion.
MK
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……
1. I am, as F!R stated, an unsocial person who likes to be alone, although he says it like it’s a bad thing.… hm … did i … intended 2 do so i had use anti-social … but english isn’t my native language, so … ;D
2. I am in complete control in SP. No server to try to connect to, no rules to follow. Complete freedom.
I think we count that in as reason #4.
@mknote Do you cheat (SP)? -
Multiplayer only? Why the hell would you do that? There are people (like me) who absolutely hate multiplayer.
MK
Main reason, Most of the MOD’s change things that crash the already “Buggy” SP scripts to begin with. No one wants to debug the SP Scripts when there main focus is a Multiplayer MOD. I think if you seek a singleplayer experience you need to seek a singleplayer MOD, there was maybe three or four written in all these years… Â Truth is Freelancer is anything but alone here, every game you look at that is modded has so much more available for multiplayer, some has nothing at all for singleplayer.
Besides, I think you gave up too fast on multiplayer. It comes in a lot of different flavors, and I can’t recall seeing you post how much you dislike the server I am on. Although, If you did visit there, I think I know who you would want to shoot at first… ;D
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Cheat? The only one I know of is the invicibility cheat, and I don’t use that.
Come to think of it, though, I haven’t actually played the game in over a year. When I load it up, it’s always to test changes in my mod (most recently, that has meant changes in SURs and ship models).
MK