Need C#/XNA Help for Roguelancer
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Hello,
I am developing a clone of Freelancer, called Roguelancer. I have been at it for quite some time, and I’m looking for help.
I am developing the game in C#/XNA and I would say it’s 20-30% completed.
I would love to tell you anything you like to know about the project, I host the source code on github …
https://github.com/guideX/roguelancer/tree/master/Roguelancer
Thanks in advance
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I certainly wish you luck, but I must warn you: XNA has been deprecated. It’s still relying on DirectX 9, which has lost most of its dev tools with Windows 8 and will only keep getting less and less support.
I’d strongly recommend moving to something more modern like Unity or SharpDX, depending on how high/low level you want to be.
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I have considered abandoning the source or moving to something like mono, however this project started as an XNA project, it should end as one, also there’s really little need to move to another framework
- XNA Works in Visual Studio 2015
- XNA Works in Windows 10, Windows 8.1, Windows 7, Windows Phone
- XNA provides a robust 3d framework which you can use with C#
These are for me the three points which truely matter to me, I will likely not make any new projects in XNA, however this project started in 2010, that is why the choice for XNA, at that time, XNA was still alive.