Freeworlds: Tides of War - A Starwars Total Conversion Mod!
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Wow ! CzW !
That is a great news !
You mean that you have a tool to make sur file form easy way ?
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Hey Cz.
I think the entire FL community could use your tutorial now. I’m hoping for 2.0 to be released sometime July 2009. I’m pretty sure there are a lot of modders out there that could use your tutorial now. So, please, there is no need to keep your technique secret. I’d, personally, rather you share it with this community here.
However, this is your call.
Regarding the images, great work as always, CzW
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Hey Cz.
I think the entire FL community could use your tutorial now. I’m hoping for 2.0 to be released sometime July 2009. I’m pretty sure there are a lot of modders out there that could use your tutorial now. So, please, there is no need to keep your technique secret. I’d, personally, rather you share it with this community here.
However, this is your call.
Regarding the images, great work as always, CzW
As you want Sushi …
i will do this soon … i discuss of this with Mirkha do definite the best tuto -
That will be another good news.
Thanks CZW and Sushi.
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Hey Cz.
I think the entire FL community could use your tutorial now. I’m hoping for 2.0 to be released sometime July 2009. I’m pretty sure there are a lot of modders out there that could use your tutorial now. So, please, there is no need to keep your technique secret. I’d, personally, rather you share it with this community here.
However, this is your call.
Regarding the images, great work as always, CzW
As you want Sushi …
i will do this soon … i discuss of this with Mirkha do definite the best tutoYou’re the best, Cz
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hello
no problem i do it tonight but in french …
and i hope FriendlyFire can translate because if i do it by myself you will understand nothing ^^
tell me if you have time otherwise i ask to someone else on the french board :). -
If you do a video tutorial with this, Mirkha, it might be useful to see both the French translation on how you create it on your desktop. Do it slowly enough for people to follow along - just a thought
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some news
the first part is done :
import 3ds in 3dsmax
make and manipulate objects in 3dsmax with two video -
Oh ! that’s great !
Where can I download the video ?
Thanks Mirkha.
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sorry but i have a bug with the spline drawing method in 3dsmax.
the suns ingame are visible throught the 3d object …
only the sunsnot the bases/ships/planets …
so i have to redo the video but with the geometry tools …
sorry for the delay ^^
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no rush… we have been waiting for so long… a bit more waiting wont hurt
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hello all
the tutorial is finish
czw have to translate it
i hope he can in the weekend -
Yes !
Finally that’s finish !
Thanks for your hard work.
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FWs has been fortunate enough to have made connections to other mods that try to create a universe for SW lovers to immerse themselves in. This other mod is known as First Strike, a mod for BattleFront II. With the help of RedMonkey, the head modeler at the First Strike Mod, we were able to obtain all of their fantastic fighter models to put in our new FW 2.0. Our team offers a great thanks to their extremely generous nature and great cooperative attitudes. FWs salute the fine folks that made these models!
In addition to FS Mod sharing their fabulous work, we’ve also had the help from the modelers/texturers from the X-wing Alliance Upgrade Project. They have donated many of their fine models/textures to us to really improve the overall quality of FW 2.0.
A-Wing - Model by RedMonkey999, Textures by Rybot
B-wing - Model by RedMonkey999, Textures by Rybot
X-wing - Model by Aquila, Texture by Rybot
Y-wing - First Strike Model/Texturer****
Tie Fighter - Model by Bandu, Texture by Ramseus
Tie Bomber - Model by Exrohour, Texture by Ramesus
Tie Intercerptor - Model by Nusirilo, Texture by Ramseus
Tie Defender - First Strike Model/Texturer****
Skipray - Model/Texture by Marco Antonio
Courtesy of the First Strike Development Team
Website: http://www.fsmod.com
e-mail:Â FirstStrikePR@gmail.comSkipray courtesy of the X-wing Alliance Upgrade Project
http://www.xwaupgrade.com**** - Specific authors are unknown but will be given full credit once we get the proper names.
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you guys really did a wonderful job on your mod. a great server too. my character on mod is snake plisskin great job
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you guys really did a wonderful job on your mod. a great server too. my character on mod is snake plisskin great job
Thanks mate, glad you enjoy it. FW 2.0 will knock your socks off, though
With the help we’re getting from TSP and fellow modders like Forsaken, how couldn’t we…hehe
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This is a video showing the new models from the First Strike Mod we’ve put into game. Furthermore, it shows the new engine effects and movable turrets we’ve been developing.
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TIE… Defender…
<dies>EPIC WIN!
MK</dies>
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Excellent work Sushi as usual. Tbh the moveable turrets is not a new concept as if you’re willing to put in the time and effort, it’s doable on many models, something Nightstalker has done a lot of plus done a few of those myself but impressive you’ve bothered which i think is the most important point.
What does really impress me however are the custom cockpits, truly excellent and give the ships a unique feel and something i personally haven’t seen in other mods but that could be down to ignorance of other peoples work. Keep up the good work
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Thanks for the kudos, Gibbon. I appreciate it. Ya, I know movable turrets aren’t new in FL modding, but they’re still fun to show off for the SW fanatics out there. It brings a tear to my eye to see the A-wing/Y-wing and all capital ships, for that matter, have movable “real looking” turrets.
As for the custom cockpits, they’ve been in the mod for a few years, just no one has showed them off. Â As I’m sure you all know, flying around in cockpit mode is quite restricting. But, with the implementation of the new physics system I’ve started to fiddle around with, those die-hards XvT/XWAers just might use them
Anyways, once again, thanks for the compliments, fellas. A lot of our work is due to this forum with all its lovely people and tutorials. I know we wouldn’t have had these pretty engine effects without the help of this community.