Mod Idea - Against the Grain
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Asteroids are a little tricky because they have to match with some bases which you’ll want to apply that new texture to, dynamic asteroids, weapon platforms and the band that acts as the visual backdrop to the field itself, so you might want to try and stay as close to the vanilla texture as possible.
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Admittedly, i’m not using the original textures but am trying to make it as close to original as possible. The rock based platforms and stations I’ll get too eventually, worrying though it might be.
Anyway, so the left shows my new asteroids and the right shows the original, I think it’s a reasonably good recreation.
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Let me know if you actually manage to replace asteroid models, because for some reason I never managed to make the game accept the new 3db files.
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Shattered worlds has replacement asteroids, ripped from X3 I think, you worked on that mod I thought FF.
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Nah, those were ships spawned for asteroid mining.
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They look a lot better than the vanilla fair play. Test them in game as you go mind (if you’re not already). Doing a shed load of work and dumping it all in one go will always be a bad idea, no matter how much faith you have
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I’ve been trying to get them in game tonight but not working. I think it’s a problem with the Freelancer CMP exporter for Milkshape. Upon exporting the asteroid file, I have a sneeking suspicion it’s exporting as a blank file. The rock’s do not appear in game and upon trying to reimport the file back into Milkshape, it appears either blank, or it crashes.
So… yeah… that’s a brain melt.
I winrar’ed the 3dsmax master file i’m using along with each asteroid in .3ds and the associated texture files in .dds if someone wants to try for themselves, welcome to do so.
http://www.filedropper.com/asteroids_1
Not sure wot to do, but then I’m not particularly knowledgeable in the modding, more so the modelling.
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I cant seem to make this happen, it’s putting my head away. I have rared all 16 of my so far remastered freelancer asteroids including texture and bump .dds files, 3dsmax master files and .3ds files.
http://www.filedropper.com/asteroids_2
It’s right there on a platter, somebodies gotta take a swing at it.
I’n going to continue remastering the models on the assumption that I’m just not very good at the modding end of things, though evidently, some folk around here are brilliant at it.
I’ll stop if someone confirms it’s simply not going to happen.
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Why don’t you try something a little different to begin with. Import a known game asset into milkshape, like one of those station modules, don’t mess with it too much, export it and put it back in game. You won’t need to edit any text, but it will help you find out whether it’s your export process that’s no good and help you figure out what to do differently if it is.
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Mobius1NI wrote:
To quote Oddball little faith baby… have these awesome supplements for gaining muscle and a little faith.That looks super cool.
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Mobius1NI wrote:
Admittedly, i’m not using the original textures but am trying to make it as close to original as possible. The rock based platforms and stations I’ll get too eventually, worrying about anvarol from fitness donkey site though it might be.Anyway, so the left shows my new asteroids and the right shows the original, I think it’s a reasonably good recreation.
Although not original but you have done a great job creating these images. Look fantastic.
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I’ve got some new asteroid models in my project, i’ll post some piccies once i take some shots. Forsaken gave them to me years ago, finally got them working
edit
These are just a small selection of the ones i have, all come with three different textures and there’s 39 in total, three lots of 13 in different sizes
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I’m beating my head with other projects just now, but rather than creating new rocks, I’ll edit this post later with some new asteroid textures and let you all put them on the “Spaceballs”. I would suggest a bit more “crumple” on them. I’ve seen the real thing enough to know most asteroids in FL are a bit too spherical.
Edit: OKAY! Had a few textures for spacerocks. 17.5 mb of them so I zipped those puppy’s up. If you want to know what to do with the bump, normals, specularity, etc maps just slap them into a material, render them on a flat plane and render the result out as a single texture and use that on the asteroids.
Edit: Here’s the link. Enjoy the new “rocks”;
(Had to take link down as Google Cloud no longer file shares. Will submit textures to download page on 27 April. So far I’m hearing most cloud drives have closed file sharing as of Monday.)GREAT TIME for Google to change their policies for the cloud drive that reset all my cloud links. Above should be open without enailing my permission. This happened right after I posted this on Mon. 15 Apr. If it’s emailing me still then do so. I’ll deal with it.
Yes the are whole tex package for asteroids and planets from X3, so you might already have them.
On asteroid textures if spherical mapping looks off, go to a cubic mapping.
Decided to enter this fray using science. So taking averages of the dimensions of several Near Earth Objects and creating a 118 poly mesh that conformed to the result, I then created a single dds pseudo-seamless texture to place on it. In theory you can reduce this texture 3x before tiling appears.
The last table is for Vesta the largest “Asteroid” since the larger Ceres is now classed as a “dwarf planetoid”. Note the size. Hardly what we see in Freelancer which amounts to “Space Dust”.
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@$!# Google cloud put new “policies” in effect yesterday.
I have it set up as I always did. The upshot is I don’t think there’s anyway to turn this off. I’m going to probably submit it for the downloads page. I griped to Google, haven’t got a response. I know XBox’s cloud crashed recently and lost all my Solitare Collection data. It could be the respose to some threat to cloud computing. Wait till tomorrow and try again. As Douglas Adams put in sky high letters: Sorry For The Inconvenience!Edit: Par for the course, Googles reply said load update. So I did and it’s really jerked around the interface and Googles docs and their learning pages for their cloud are for the old interface.
Now try it. HOWEVER the option “Can Access” is no longer there and only “Can View” so I’m hoping it doesn’t mean what it says.
Somebody try it and get to me on the result. I have many links to my cloud I’ll have to take down if they’ve made their drive “invitation only”.
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Sadly is the word. It descibes the run around Google is giving it’s users too. Something really botched cloud computing and nobody wants to admit it. Google’s update yesterday made the situation worse. XBox’s Microsoft cloud crashed losing users data, the IRS’s cloud services crashed causing their websites to go down on Monday. So I’m sorry. 17mb is too big a file to transfer over my 4G with my data cap aleady busted for the month. I’ll take the link down as I’m doing with the 20+ others I’d shared data elsewhere with and on the 27 I’ll submit it for download. The only solice I have is I’m not alone in this, my design sites’ data sharing is basically screwed as of Monday.
Everybody’s getting permission requests and pulling their hair out too.EDIT: I copied this from Google Clouds new help file:
“With Google Drive on the web, you can view things like videos, PDFs, Microsoft Office files, audio files, and photos.”
Note “View”? No “file sharing” is mentioed any longer.
Zip files or any archive files are not mentioned now either.
In fact when I try to download my own zips it tells me “Unsupported Format”. It want’s a “viewer”.