Nomad ship issues
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Hey gang more questions. I’ve got Nomad battleships and gunboats flying about but when I click on them in space their names say the following:
Nomad Battleship Object Unknown Object Unknown
Nomad Gunboat Object Unknown Object UnknownAny ideas on what’s causing those errors and how to fix them?
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Thats because of the firstnames and lastnames defined in the nomad faction section in the factionprop.ini.
The defined string in the namesrecources.dll does not exist btw not contain any info.
U may change the firstname and last name lins to what u like, but i would keep the ids name in the namesrecources.dll.[FactionProps]
affiliation = fc_n_grp
legality = unlawful
nickname_plurality = plural
msg_id_prefix = ignore
jump_preference = jumpgate
npc_ship = MSN13_Nomad_Fighter_Populator
npc_ship = fc_n_no_fighter_d19
mc_costume = mc_fc
firstname_male = 229608, 229608
firstname_female = 229608, 229608
lastname = 229608, 229608
rank_desig = 197140, 197140, 197140, 10, 15
formation_desig = 197808, 197820
formation = fighters, fighter_guild -
You can always make an empty string and then refer to it.
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look for an existing blank string, or a string in the dll called ‘Nomad’.
Problem Solved. -
firstname_male = 229608, 229608 firstname_female = 229608, 229608 lastname = 229608, 229608 rank_desig = 197140, 197140, 197140, 10, 15 ```This is the vanilla settings for the nomads, those ID numbers point to "blanks" in the DLL, so I'd recommend using them.
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Alright I found the issue. As it turns out capital ships have separate naming entries for factionprop.ini. The Nomads lacked the two lines (large_ship_desig and large_ship_names) and when added in and given .dll entries they worked just fine. Thanks for the help though and I hope this might help some poor soul in the future ;D
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Aye… totaly forgot that :-
Sry could have said u that… it’s been awhile since i made BS NPC’s