Horizontal Tradelane Issues
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Hello folks.
I´ve been fiddling with horizontal oriented Tradelanes for a while. (left and right rings, instead of upper and lower)
So here is the Problem:
Lets say the first Tradelane i enter ingame is a standard one.
The activation-sequence and tunnel-animation will be displayed even on the other (horizontal model) so the tunnel and such is out of place. Even the NPCs use the standard upper and lower lane, although there are rotated to the left and right side in the second Tradelane they entered.I already created an ADDITIONAL “basic_trade_lane_eq(_90)” in select_equip.ini to have a different appear of these lanes.
Tested this with the result:
The second type of animation will be displayed, when the “fist used” Tradelane calls this. After that, the other type of TL which calls the standard animation displays NONE of it.With this in mind i assume:
If I use both Types of TLs in the game the “first used” animation-type will be displayed even on the other type of TLs (when using the same animation-call).
So it seems to be impossible to have both types of TLs without issues.Is there a known way to prevent or fix this ?
Greetings
J.R.
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https://the-starport.net/freelancer/forum/viewtopic.php?post_id=56388#forumpost56388
Unless I’ve misunderstood your post, I think this is what you are looking for.