Is Global server down?
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Son_of_Angmar wrote:
How do you get a server with crazy I thought you could only host one with flserver.de?You need to modify your freelancer.ini on client and server side in order to use the listserver. This modification is already included in JFLP and other mods/patches.
You can find more information here:
https://the-starport.net/freelancer/wiki/index.php/FLListServer -
Wow I see well crazy is an awesome guy he has given my years of pleasure if he reads this thank you so much mate I cannot thank you enough ! And thanks guys haha
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The Global Server Workaround also patches FL to use the listserver from Crazy and additionally, it also injects the IPs found on flserver.de into your FL even if the listserver is down.
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Is the server down again? Only server showing up in the list is mine.
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Seems to be online, but some servers showing on flserver.de are missing. Could be related?
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Seems to be online.
12.11.2019 10:27:06> Total Server count: 24Afair flserver.de lists all FLListServer servers + manually added servers (which are not using FLListServer).
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Any suggestions why I don’t see any servers except for my onw?
From dacom.ini
[Libraries]
;;;dosfile.dll
ReadFile.dll ;optimized read-only version of dosfile.dll
x86math.dll
EngBase.dll
system.dll
RP8.dll
SoundStreamer.dll
SoundManager.dll
Deformable2.dll
Thorn.dll
Shading.dll
RendComp.dll
alchemy.dll
ximage.dll
.\flmaterials.dll
jflp.dll nofovx ;added by the JFLP Patch. DO NOT EDIT
effects.dll ;added by the FLUAddon Mod. DO NOT EDIT
libcurl.dll ;added by the FLUAddon Mod - w0dk4 gls server workaround. DO NOT EDIT
gls_workaround.dll ;added by the FLUAddon Mod - w0dk4 gls server workaround. DO NOT EDITFrom freelancer.ini
[ListServer]
;;;hostname = localhost ;Your local machine
;;;hostname = FLListServer2.dns.corp.microsoft.com ;GUN server in Austin
;;;hostname = 131.107.135.190 ;GUN server in Redmond
;;;hostname = fllistserver.zone.msn.com ;GUN server in Redmond (DNS entry)
hostname = gun.fllistserver.com ;GUN server provided by www.fllistserver.com
port = 2300From gls_workaround.ini
[Settings]
ListServerHostname=gun.fllistserver.com
ServerListURL=http://www.freelancerserver.de/serverips.txtgls_workaround.ini and gls_workaround.dll are in the EXE folder. There is a gls_workaround.txt file but it’s empty.
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So, i went to the link at www.freelancerserver.de/serverips.txt and copied the IP addresses and pasted them into the empty file in the EXE directory.
Now I can see the servers. Any idea why that file was blank and how to I keep it updating?
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File is blank again. Had to recopy addresses into file.
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As a newcomer in 2020, trying to sort out connecting to the multiplayer server list has been a little puzzling. I’ve done some experimenting and I finally ended up with this:
1. Grab this zip: http://www.freelancerserver.de/download/flgls_workaround_v10.zip
2. Extract the files. Copy gls_workaround.dll and libcurl.dll into your Freelancer\EXE directory.
3. Open dacom.ini in a text editor and add gls_workaround.dll to the bottom of the [Libraries] section.That’s it.
NOTE:
- The zip contains a dacom.ini that includes libcurl.dll in the [Libraries] section. This does not appear to be necessary.
- I’m not certain what the gls_workaround.ini file is for, but it also does not appear to be needed. Maybe someone can clarify this?
Observations:
1. After only updating the [ListServer] section in freelancer.ini to point at gun.fllistserver.com, I only saw about half of the available servers. After starting the game, I noticed if you only see global servers the INTERNET multiplayer selection and none in the LAN, then the global override DLL is not enabled.
2. As stated above, gls_workaround.dll needs to be added to the [Libraries] section in dacom.ini, BUT you also need libcurl.dll present along with gls_workaround.dll in your Freelancer\EXE as well (it’s not installed with vanilla). I mention this because there are .zip packages out there with the gls_workaround.dll but not the libcurl.dll. Again, without libcurl.cll THIS WILL SILENTLY FAIL.
3. As of this date, Dec 05 2020, the old DLLs from 2007 still continue to work (supplied in the link I posted above). It does not seem like any other patched DLLs are needed.