Encounter Zones: Population Types
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The different types are
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attack_patrol
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Background
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base_cluster_law
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exclusion
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extend_freeport
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extend_law
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extend_unlaw
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false
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field_patrol
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lane_patrol
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freeport_base
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jumpgate
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lootable_core_field
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lootable_field
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major_tradelane
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minor_path
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minor_tradelane
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nonlootable_ast_field
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nonlootable_core_ast_field
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scavenger_path
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single_base_law
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single_base_unlaw
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tradepath
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waypoint
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wormhole
Some of them are pretty obvious what they are for, but how exactly does each differ? Has anyone done any experiments in this? Notice any changes in how the NPC’s behave? If so, please tell us your findings. I’d love to do this myself, but time is a luxury I do not have.
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its simply how the encounters are created
some come through jumpholes
some come through tradelanes
some simply get created at distance and pass by until they disappear -
Copy that, whats the difference between these then?
base_cluster_law
single_base_law
single_base_unlawAnd these?
lootable_core_field
lootable_fieldIn which instances should you use one over the other? Does it really even matter?
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Well surely the first three speak for themselves, i can’t believe they need explaining. As to the last two not sure of the difference between them
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best advice i can give is that you test them and see what difference they do
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I know in what situations I use each one of them. But I hoping someone had done some tests and observed how the npc reacts. Example: Npcs enter by cruise, then wander for 1 minute then they leave.
Since noone else has tested, I guess its the only thing to do.
6/6