NPC Shield wont go under 10%
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I’m also curious as to what causes this bug. This happens in vanilla too?
What happens if you remove the line Act_Invulnerable = PEscort1, true, false, 0.9 from the [Trigger] convoyapproach_init in m02.ini? -
@Gold_Sear Ok I did what you told me and… OH MAN
It actually helped. I could damage his shield as usual.
I put the line back, load the save - bug was back.
I deleted the line again, load the save - bug was gone.
I will keep it like this as I dont think its important to have Cosmo invulnerbale before he meets the player.Anyway, I am glad that finally something works!
Thank you!!!
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Which offsets from the 101 list are changed in your mod?
Since Act_Invulnerable is used in other places durring the story as well, you might encounter the bug further down the story, while this effect definitely isn’t there in Vanilla, so you may have caught an unforseen side-effect of some offset from the 101 list, or a plugin.
Do you use any plugins in your mod?
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Yeah, it would be nice to clear this up. I know he’s made changes to shields, but placing the equivalent player shield on cosmo doesn’t cause any problems. He does return to a fully charged shield state after he gives up as opposed to about 5% with an npc shield, I don’t know why that is though seeing as there’s no time for the recharge rate to take effect.
He’s told me he’s using the HD mod as his base, so assume that any changes made in the HD mod are present.
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Ive changed quite a lot of them. I would have to go one by one to remember what were all those changes from 101 Offsets
I am planning to play this weekend, I hope I will get to the final mission to see if there are any problems
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HERE are offset I am currently using (should be all)
00 -> 80 soundmanager.dll 00A021 adoxa Continue playing Freelancer’s audio when Alt-Tabbed (Part 1).
00 -> 80 soundstreamer.dll 0018A9 adoxa Continue playing Freelancer’s audio when Alt-Tabbed (Part 2).9999999f freelancer.exe 1CAEE8 Dev Maximum value of any single good.
D9 44 24
->
C2 08 00 server.dll 00AFC0 adoxa Energy weapons don’t damage power.0F 87 -> 90 E9 freelancer.exe 07C943 adoxa Remove class info from equipment.
0F 85 8A 01 00 00 -> E9 8B 01 00 00 90 freelancer.exe 08053E BC46 Allows the purchase of equipment for which no free hardpoint is available on the player’s ship.
74 -> EB freelancer.exe 1B2665 adoxa Keep Freelancer running in the background when Alt-Tabbed, but not the window.
1D -> 00 freelancer.exe 11D281 adoxa Missiles continuously fire when holding button.
0F -> 2F freelancer.exe 00014E BC46 Allows Freelancer to use 4GB of virtual memory instead of 2GB.
8A 50 -> EB 0C freelancer.exe 05685F BC46 Skip story cinematics (excluding space cutscenes) with the Esc key, like in the FL Beta.
2500f content.dll 11C2C4 Vital Distance at which NPC mission target ships in randommissions are created.
2625f content.dll 0F17D9 Vital Distance at which NPC wave ships in randommissions are created.
3500f content.dll 11C2C8 Vital Core retreat distance from randommission waypoint, modified by below offset.
2000f content.dll 11C2CC Vital Max range at which randommission NPCs will engage enemies; outside of this range, their behavior will be strange (fly around in circles, ignore fire, etc).
1775d content.dll 11BC80 Dev Initial NPC max spawn distance in SP and MP (such as after respawn).
2500d content.dll 11BC68 Dev NPC max spawn distance in SP and MP.
2500f content.dll 0D3C36 fox Maximum distance that NPCs will persist in SP.
2500f content.dll 0C4974 fox Patrol_path NPC min spawn distance check, patrol_path spawns below this distance will be rejected; use this in tandem with above to raise patrol_path spawn ranges.
7C -> EB common.dll 0E698E adoxa Some planets keep on spinning.
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Thanks for sharing, will test it out later.
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So I applied all of the above patches (and even increased some of the ranges) but none of them reproduced the error.
So, @CommanderArgelo are you using any plugins in your mod? -
@Gold_Sear Thats ok, but thanks for trying. I am still using that trick with turning off Cosmos’s invincibility and it works, no issues in campaign so far.
Only plugins I use are Adoxa Ammo Limit and his storylvl plugin. That’s all
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Thanks, will test it out tomorrow.