Re: Effects showroom!
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I won’t comment on the round itself changing colour as it’s out of my experience, but the flash and music is at least possible, though playing an entire song might be a stretch.
However, if you made the gun’s firing noise a bar of the song, set the refire rate to match the length exactly, you can have one bar of the song repeating.
It’ll be fiddly, but it’d work.There’s explosions used for caps dying that flash your screen, and they could be easily linked to the muzzle flash if I’m not mistaken.
All up, it’s probably possible to do, maybe someone will find it funny enough to take the time to do it.
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http://www.youtube.com/watch?v=YmK20Jg6lZQ
My version of ending of battleship explosions. -
The Bretonian one was nice.
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[Black_Legion]Zeus wrote:
The Bretonian one was nice.Agree
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Oooh, I love the venting especially the Rheinie one does, looks awesome!
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http://www.youtube.com/watch?v=lXLlEwyEzvI
I used the effect of the sun visible in the intro to the game and did it twice. But effect does not work at a distance of more than 20 000 -
Haha, nice !
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http://www.youtube.com/watch?v=90ETBZZTxSw
Effects:
- shield collapse
- atmosphere burn
- rheinland exposion
- thruster
- cruisefire and engine
Space:
- small speed in atmosphere
- moving of satellites on planet circle
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0:08 show like in fantastic movies
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Just looks like a dyson city beam to me probably just attached to the headlight hardpoint.
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sumanuti wrote:
Last Trent’s shot in a story line.
In what file is this effect and how is called?
Watch from 25:04
Anyone knows?Effect on playership: rtc_powesource_on
Laser beam: rtc_powesource_on_beam
Effect on nomad base: rtc_powesource_on_dome
All in DATA\FX\MISC -
Jeider wrote:
sumanuti wrote:
Last Trent’s shot in a story line.
In what file is this effect and how is called?
Watch from 25:04
Anyone knows?Effect on playership: rtc_powesource_on
Laser beam: rtc_powesource_on_beam
Effect on nomad base: rtc_powesource_on_dome
All in DATA\FX\MISCSeparated rtc_powesource_on to a 2 different effects but on ship they behave totally differently. First effect stays attached to a ship and moves with it, while other one leaves a trail behind the ship while it is moving, behaving like a smoke.
What settings in .ale or anywhere else controls this behavior and how to change it?
Anyone got an idea?