About server side and client side
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F!R - read the posts above mine first, see what I am talking about? It’s the “private area”, “protect against cheats” - but this is just such a simplistic request? Why? Why on earth should such information be censored from anyone being available to have it who may have interest in it? Why can’t it be freely available to the public?
A lot of folks who mod relied upon the kindness and sharing of others to freely impart knowledge without judging people or asking them to provide proof of their intent first. The simple idealogical idea of that was perfect. Now showing signs of “wait, potential for a cheat, this can only be divulged in a separate area for those we’ve vetted as being a non threat”… isn’t.
The thread that’s currently “server side inis” should be “what ini files a server must have”, as it’d remove the confusion about what files a server must have, and what files are 100% controllable from the server, not the client (in my opinion) - which makes much more sense and should be “what files are controlled server side”.
Back to the start of my post, if the “discuss in private” continues, it’ll get more extreme until basically “You want to learn to mod? Well, can’t tell you about shiparch, constants, weapons_equip, st_equip, goods, systems, asteroids… etc etc because it’s a cheat risk. We’ll have to vet you, prove you’re not a threat”.
Now get why I called it censorship? it’s hiding away information that should be freely available on the pretence that until they can prove otherwise, anyone seeking it out is a cheater. Personally I think that’s very very wrong. I’m not sure, but it seems you think this is the right attitude to have though? Up to each individual, but I would ask if this is what is going on, to re-evaluate exactly what the purpose of the section and information hiding is (based on the assumption that such a part of the site exists). Are you trying to protect the game, or kill it?
I don’t know any modder who was born knowing exactly what to do without seeking some guidance in the first instance! This is threatened by the ideas of hiding information to only those proven trustworthy.
Boy I write long posts
Maybe we should promote “free speech”
for all cheaters and those who don’t respect, if someone
doesn’t wants his (l8test) mod 2 run on other servers.
And maybe the source of FLHook anticheat plugin, CheatersDeath and FLAC should be published 2.tbh not a clue what you’re dribbling on about here… so i’ll just hand you a hanky and let you whip your own chin
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You know, the cloak related ini modding to make it partially work is really nothing fancy.
Yeh, im not against the INI editing on how to make the cloaking work without FLhook or FLAC, cos its usefull for certain admins / mod makers etc.
I am woried, as you allready stated, that some one posts a mod with a readme on how to optain the cloaking device without lots of ini editing on the server. -
But cloaking is off-topic here, we’re solely speaking about what files are server-side and what files are client-side.
All this means is you disclose what files may be left out of the client version… As I said earlier, you can already find that out by just looking at ANY mod! Just make a side-by-side comparison between the mod and your vanilla FL folder and you’ll be able to pick all the files missing.
Now, does that change a thing? No. Can you somehow guess the contents of the file just because you now know its name? Heck no. So what gives? Where’s all the crazy coming from? All that’s being discussed here is to say that empathy.ini can be absent from the client mod but that universe.ini cannot. Big worry…
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All this means is you disclose what files may be left out of the client version… As I said earlier, you can already find that out by just looking at ANY mod! Just make a side-by-side comparison between the mod and your vanilla FL folder and you’ll be able to pick all the files missing.
Thanks FriendlyFire, I will be according the suggestion of yours, to download a client version mod make a side-by-side comparison.
Sorry for that initiate your dispute. :-[
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Don’t worry Jong, you were asking a simple question with genuine intentions.
If you want to follow this path, I’d suggest downloading a couple of mods and check, since it’s probable that not all mods have removed all the files.
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… read the posts above mine first, see what I am talking about? …
Did you?
… tbh not a clue what you’re dribbling on about here…
Obviously
- but that doesn’t keep you away from crying ‘CENSORSHIP’ - a bit out of place imho so you might remember,
that i did try 2 answer some questions without judging etc. blabla…… - and from one more LONG reply ;D
far out of sight of the point of the statement it claims 2 refer 2.
Summarized "I don’t understand or care what you r talking about - but this is censorship.'.
Even so the topic might have gone a bit off topic after the initial question,
there can be only one sens in separating client + server files:
to protect a mod and keep others away from running a server without asking the modder.Besides that separating the client and server is one step of the package,
which besides this protection can give a little anti-cheat protection and the chance 2 disable Datastorm + Co.
That’s all done the same way and nothing, what can be in any way relevant for usual modding
(cause in fact it’s about adding bugs).So again 4 you Chips:
THIS can only be relevant for people trying 2 protect a server or a mod- or for people trying 2 bypass the protection.
And so it will be impossible, 2 reconstruct missing files,
that’s only one 1st and the simple part, which doesn’t need 2 be private.
BUT so topics have the tendency 2 evolve - and even go off topic -
the obvious intention behind the question indicates “this should be private”
as others stated in posts above Chips and my initial post.
@Chips:so i’ll just hand you a hanky and let you whip your own chin
- but that doesn’t keep you away from crying ‘CENSORSHIP’ - a bit out of place imho so you might remember,
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Wait, so you’re saying the original topic is fine, but you are worried about what the replies might hold?
You know we have moderation, eh? We can remove posts that cross the limit.
But since I have a hard time understanding what’s so private about the list of client/server-side files, I’m not sure I get what you’re saying.
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There is a way to ensure that FL datastorm and FL Explorer will crash or not show systems when trying to read your mod … ;D
That at least prevents less determined cheaters from checking out your mod system files. If you compress the files it helps a little too.
Ultimately if someone is determined enough, there is not much you can do.
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Hmm, i would have like to have known this for the mod i’m working on. So then does this mean that the modders that don’t
know this have to guess and hope they don,t miss anything?. Maybe someone could send the info in a pm? would that not make it more secure? Thats assuming i,m not being suspected as a cheater for asking that is.
But it would be nice to be able to secure all he hard work i have been pouring into this thing. -
Just thought I’d weight in my opinion. I am ultimately for the complete free distribution of all modding knowledge - some of the exclusivity when it comes to sharing works is a bit insulting, as the decision as to who’s trustworthy and who’s not is totally arbitrary. (no offense to anyone here)
I realize the intent, and it is a good one, but as it was stated, the determined cheaters - the ones you should be worrying about - will find a way through these holes.
Instead of hiding possibly exploitable modding information, there should be measures taken to ensure it never becomes a problem in the first place - most of these exist in the form of server-side anti-cheat etc., especially with recent FLHook innovations.
Again, I mean no offense with these statements, and I hope there is none taken.
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Call me petetic but i think this should be discussed in the privat area.
just btw …… i dont know why i can’t enter the privat area…
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Have you asked for access here? http://the-starport.net/index.php?option=com_smf&Itemid=26&topic=33.0
If not, then go ahead and we’ll work on that. If you did, then we must have missed you, sorry.
Just tell me and I’ll go ahead and take a look at the situation.
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Have you asked for access here? http://the-starport.net/index.php?option=com_smf&Itemid=26&topic=33.0
If not, then go ahead and we’ll work on that. If you did, then we must have missed you, sorry.
Just tell me and I’ll go ahead and take a look at the situation.
Hi, FriendlyFire, im here……
http://the-starport.net/index.php?option=com_smf&Itemid=26&topic=33.msg5205#msg5205